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As per suggestions on Discord, wrote up the ESS as its own page, since it's no longer a player-deployed structure. |
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To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone entering hostile sovereign nullsec space should use an expendable [[Jump clone|clone]]. | To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone entering hostile sovereign nullsec space should use an expendable [[Jump clone|clone]]. | ||
A good, cheap starting ship for this activity is a [[Stabber]] fitted with a buffer shield tank, no guns, speed modules, warp speed rigs, and an oversized (100MN) [[Propulsion equipment|afterburner]], which gives it near-unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber insures well and can be blown up with little financial loss. | A good, cheap starting ship for this activity is a [[Stabber]] fitted with a buffer shield tank, no guns, speed modules, warp speed rigs, and an oversized (100MN) [[Propulsion equipment|afterburner]], which gives it near-unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber [[Insurance|insures]] well and can be blown up with little financial loss. | ||
A | A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage. | ||