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Encounter Surveillance System: Difference between revisions

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=== Mechanics ===
=== Mechanics ===


The ESS is available as a beacon which anyone can warp to. At the beacon there is a deadspace gate, which is restricted to hulls of cruiser, battlecruiser, and battleship size only. The gate leads to the physical ESS itself, which is surrounded by a 150km-diameter field that disables
The ESS is available as a beacon which anyone can warp to. At the beacon there is a [[Deadspace|deadspace]] gate, which is restricted to hulls of [[Cruiser|cruiser]], [[Battlecruiser|battlecruiser]], and [[Battleship|battleship]] size only. The gate leads to the physical ESS itself, which is surrounded by a 150km-diameter field that disables


* cloaks
* [[Cloaking|cloaks]]
* microwarpdrives
* microwarpdrives
* micro jump drives
* [[Propulsion equipment#Micro Jump Drives|micro jump drives]]
* warp drives
* [[Warp|warp]] drives
* cynos, and
* [[Jump drives#Cynosural fields|cynos]], and
* filaments.
* filaments.


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=== PvP implications ===
=== PvP implications ===


The ESS space presents a significantly different set of mechanics to normal known-space PvP situations.
The ESS space presents a significantly different set of mechanics to normal known-space PvP contexts.


The fact that anyone entering the ESS field arrives at the same point gives an advantage in initial positioning to anyone who is already in the ESS space.
The fact that anyone entering the ESS field arrives at the same point after activating the deadspace gate gives an advantage in initial positioning to anyone who is already in the ESS space.


The ESS space restricts mobility, and an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop").  
The ESS space restricts mobility, and an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop").  


Since no one in the ESS space can warp or use an MWD, ships designed ''only'' for combat in ESS fields do not need to fit warp disruptors or warp scramblers. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel.
Since no one in the ESS space can warp or use an MWD, ships designed only for combat in ESS fields do not ''need'' to fit [[Tackling|tackling]] modules, warp disruptors or warp scramblers. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel.


Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships.
Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships.