Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jaguar: Difference between revisions

From EVE University Wiki
Luhaar (talk | contribs)
m Tactics: fix spelling
Uryence (talk | contribs)
m Tactics: This section was one somewhat messy paragraph. I've tried to clarify it while maintaining its content.
Line 87: Line 87:


==Tactics==
==Tactics==
Jaguars are generally used to get fast and heavy tackle on kiting ships. Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to approach at an angle until you are very close, in order to maintain transversal velocity and make it hard for them to track. Once you are in close, scram them, turn off your microwarpdrive, and then orbit at 500. With a dualprop fit turn on the afterburner at this point. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible. Also, because of the microwarpdrive signature radius bonus on the jaguar hull, if there is capacitor to keep the microwarpdrive on after you establish tackle, do so, since it will help sig tank incoming missile dps. Dualprop jaguar fits are best against enemies that use long range projectile weapons, especially if the enemy is fit with a warp scrambler and a stasis webifier, since they will not be able to hit. However, against missile based ships, or ships fit for brawling, sig tanking the incoming dps is not always possible. In this case sacrificing the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to facetank large amounts of damage if fit with several Medium Ancillary Shield Boosters. For example, against a autocannon Cynabal, a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an Orthrus, the afterburner will be useless, and fitting 3 shield boosters would buy reinforcements a significant amount of time to arrive.
Jaguars are generally used to get fast-yet-heavy tackle on kiting ships.
 
Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to [[Manual_piloting#Spiral_Maneuver|approach at an angle]] until you are very close, in order to maintain transversal velocity and make it hard for their weapons to track you. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible.  
 
Once you are in close, warp-scramble the target, and then orbit at 500. With a [[Propulsion_equipment#Dualprop_Fitting|dualprop]] fit, turn on the afterburner at this point. In a MWD-only fit, if you have sufficient capacitor strength to keep the MWD on after tackling, do so: the MWD signature bloom reduction bonus on the Jaguar hull will reduce the impact of your MWD on your vulnerability to missile damage and turret tracking.
 
Dualprop Jaguar fits work best against enemies that use long-range turrets (artillery, beam lasers, and railguns), especially if the enemy is fit with a warp scrambler and a stasis webifier: their scram will shut down your MWD, but with an afterburner you can maintain some speed and hopefully escape their guns' tracking.
 
However, against missile-based ships, or ships with short-range turrets, signature-tanking the incoming DPS is not always possible. In this case, a fit which sacrifices the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to sustain large amounts of damage with several Medium Ancillary Shield Boosters. For example, against a autocannon [[Cynabal]], a dualprop Jaguar would be able to mitigate a significant amount of damage with its afterburner. However, against an [[Orthrus]], the afterburner will be less helpful, and working through 3 shield boosters in a row would buy reinforcements a significant amount of time to arrive.


==Patch History==
==Patch History==