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m →Should you insure your ship?: (typo) |
m Rework table format. Rounded some numbers in the table of "Should you insure your ship". Put formula in <math> |
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Eve has a built-in '''insurance''' system for ships, which helps players hedge against the loss of ''some'' of the ISK invested in a ship. The game will provide a small insurance payout for any ship not | Eve has a built-in '''insurance''' system for ships, which helps players hedge against the loss of ''some'' of the ISK invested in a ship. The game will provide a small insurance payout for any ship lost ,not to CONCORD, and players can choose to spend some ISK in advance in order to recoup more money if their ship is lost. | ||
The insurance system is designed, in part, to be a financial safety net for newer players, and people new to the game should strongly consider insuring the Tech 1 ships that they will be using initially. Insurance has its limits, however: it does not provide payouts at the same rate for all hulls, and it covers just the hull, not the modules and rigs fitted to the ship and not any contents in the cargo hold and drone bay. | The insurance system is designed, in part, to be a financial safety net for newer players, and people new to the game should strongly consider insuring the Tech 1 ships that they will be using initially. Insurance has its limits, however: it does not provide payouts at the same rate for all hulls, and it covers just the hull, not the modules and rigs fitted to the ship and not any contents in the cargo hold and drone bay. | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
| | ! scope="col" | Type of insurance | ||
! scope="col" | % of repaid<br> (CCP) value''' | |||
|- | |- | ||
|no insurance | |no insurance | ||
|40% | | style=" text-align: right" | 40% | ||
|- | |- | ||
|Basic | |Basic | ||
|50% | | style=" text-align: right" | 50% | ||
|- | |- | ||
|Standard | |Standard | ||
|60% | | style=" text-align: right" | 60% | ||
|- | |- | ||
|Bronze | |Bronze | ||
|70% | | style=" text-align: right" | 70% | ||
|- | |- | ||
|Silver | |Silver | ||
|80% | | style=" text-align: right" | 80% | ||
|- | |- | ||
|Gold | |Gold | ||
|90% | | style=" text-align: right" | 90% | ||
|- | |- | ||
|Platinum | |Platinum | ||
|100% | | style=" text-align: right" | 100% | ||
|} | |} | ||
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There are also several ways you may lose your insurance (reverting to the basic, default 40% reimbursement), if you: | There are also several ways you may lose your insurance (reverting to the basic, default 40% reimbursement), if you: | ||
*repackage your ship | * repackage your ship | ||
*trade your ship to another player | * trade your ship to another player | ||
*put your ship into a corporation hangar | * put your ship into a corporation hangar | ||
*sell your ship on the market | * sell your ship on the market | ||
*put your ship inside a contract | * put your ship inside a contract | ||
*are destroyed by CONCORD in highsec (an important financial factor in the calculations involved in [[Suicide ganking|suicide ganking]] | * are destroyed by CONCORD in highsec (an important financial factor in the calculations involved in [[Suicide ganking|suicide ganking]]. | ||
== Reimbursement calculation == | == Reimbursement calculation == | ||
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The formula for calculating the reimbursement fee is: | The formula for calculating the reimbursement fee is: | ||
:<math> \text{reinbursement fee} = \text{CCP's estimated value of the ship} \times \text{percentage of insurance coverage} \times \text{ship type multiplier}</math> | |||
The only value in the above formula known to players is the percentage of insurance coverage. The other two values are kept secret in order to reduce possible exploits. | The only value in the above formula known to players is the percentage of insurance coverage. The other two values are kept secret in order to reduce possible exploits. | ||
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CCP’s estimated value of the ship is based on the average values of materials used in the building of the hull. Inspecting insurance payouts for several different ships reveals that this value is lower than the average market value of the ship. This prevents insurance fraud. | CCP’s estimated value of the ship is based on the average values of materials used in the building of the hull. Inspecting insurance payouts for several different ships reveals that this value is lower than the average market value of the ship. This prevents insurance fraud. | ||
For example, | For example, at the time of writing this article, the average market values for a couple of ships and 100% insurance payouts were: | ||
{| class="wikitable" | {| class="wikitable" style=" text-align: right" | ||
!Ship | |||
!Approximate<br> market value | |||
!100 % insurance<br> payout value | |||
|- | |- | ||
|Rifter | | style=" text-align: left" | Rifter | ||
|420.000 | | 420.000 | ||
|368.250 | | 368.250 | ||
|- | |- | ||
|Probe | | style=" text-align: left" | Probe | ||
|380.000 | | 380.000 | ||
|153.481 | | 153.481 | ||
|- | |- | ||
|Rupture | | style=" text-align: left" | Rupture | ||
|9.500.000 | | 9.500.000 | ||
|7.120.000 | | 7.120.000 | ||
|- | |- | ||
|Retriever | | style=" text-align: left" | Retriever | ||
|25.500.000 | | 25.500.000 | ||
|5.714.000 | | 5.714.000 | ||
|} | |} | ||
The maximum ship type multiplier value is 1. It is usually 1 for basic Tech 1 ships of the sort flown by new players, and can be much less for more advanced ships. | The maximum ship type multiplier value is 1. It is usually 1 for basic Tech 1 ships of the sort flown by new players, and can be much less for more advanced ships. | ||
The practical result of this modulation of the ship type multiplier is that new players flying T1 ships with basic modules fitted lose little if they are blown up, but players flying T1 ships with full T2 module fits, or T2 and T3 ships with T2 modules, have much less of a financial "cushion" to land on. One of the less obvious factors in the persistent combat viability of T1 ships in a New Eden well populated with more advanced ship types is that many T1 ships can be flown in riskier ways | The practical result of this modulation of the ship type multiplier is that new players flying T1 ships with basic modules fitted lose little if they are blown up, but players flying T1 ships with full T2 module fits, or T2 and T3 ships with T2 modules, have much less of a financial "cushion" to land on. One of the less obvious factors in the persistent combat viability of T1 ships, in a New Eden well populated with more advanced ship types, is that many T1 ships can be flown in riskier ways as they are highly insurable. | ||
== Should you insure your ship? == | == Should you insure your ship? == | ||
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In other cases insuring your ship requires some thought. Let us analyze the example of Rupture insurance: | In other cases insuring your ship requires some thought. Let us analyze the example of Rupture insurance: | ||
{| class="wikitable" | {| class="wikitable" style="text-align: right;" | ||
! Insurance type | |||
! Cost | |||
! Payout | |||
! Profit | |||
! # of extensions<br> that ensure profit | |||
|- | |- | ||
|uninsured 40% | | style=" text-align: left" | uninsured (40%) | ||
|0 | | 0 | ||
|2.848.093,20 | | 2.848.093,20 | ||
|2.848.093,20 | | 2.848.093,20 | ||
|unlimited | | unlimited | ||
|- | |- | ||
|basic 50 % | | style=" text-align: left" | basic (50%) | ||
|356.011,65 | | 356.011,65 | ||
|3.560.116,50 | | 3.560.116,50 | ||
|3.204.104,85 | | 3.204.104,85 | ||
|9 | | 9 | ||
|- | |- | ||
|standard 60% | | style=" text-align: left" | standard (60%) | ||
|712.023,30 | | 712.023,30 | ||
|4.272.139,80 | | 4.272.139,80 | ||
|3.560.116,50 | | 3.560.116,50 | ||
|5 | | 5 | ||
|- | |- | ||
|bronze 70 % | | style=" text-align: left" | bronze (70%) | ||
|1.068.034,95 | | 1.068.034,95 | ||
|4.984.163,10 | | 4.984.163,10 | ||
|3.916.128,15 | | 3.916.128,15 | ||
|3, | | 3,7 | ||
|- | |- | ||
|silver 80 % | | style=" text-align: left" | silver (80%) | ||
|1.424.046,60 | | 1.424.046,60 | ||
|5.696.186,40 | | 5.696.186,40 | ||
|4.272.139,80 | | 4.272.139,80 | ||
|3 | | 3 | ||
|- | |- | ||
|gold 90 % | | style=" text-align: left" | gold (90%) | ||
|1.780.058,25 | | 1.780.058,25 | ||
|6.408.209,70 | | 6.408.209,70 | ||
|4.628.151,45 | | 4.628.151,45 | ||
|2,6 | | 2,6 | ||
|- | |- | ||
|platinum 100 % | | style=" text-align: left" | platinum (100%) | ||
|2.136.069,90 | | 2.136.069,90 | ||
|7.120.233,00 | | 7.120.233,00 | ||
|4.984.163,10 | | 4.984.163,10 | ||
|2, | | 2,3 | ||
|} | |} | ||
We can conclude that if you need to reinvest in Platinum insurance more than twice | We can conclude that if you need to reinvest in Platinum insurance more than twice (that is, if you do not lose your ship in more than 24 weeks), you will have lost money. It might be safer to invest in basic or standard insurance if you don't expect to take this Rupture into dangerous situations. | ||
Once you progress in your career, you will probably own tens and then hundreds of ships. Insuring every one is probably not the best idea. Ships which you intend to use in well-understood, controlled PvE contexts which you know and have experienced before, for instance, might not need insurance. For some expensively-fit T2 or T3 ships, the insurance payout might be so desultory compared both to the financial loss when the ship blows up and, more cheeringly, your income, that wasting time insuring them is pointless hassle. Nevertheless, it will remain wise to take out Platinum insurance on cheap T1 ships which you are undocking for risky PvP. | Once you progress in your career, you will probably own tens and then hundreds of ships. Insuring every one is probably not the best idea. Ships which you intend to use in well-understood, controlled PvE contexts which you know and have experienced before, for instance, might not need insurance. For some expensively-fit T2 or T3 ships, the insurance payout might be so desultory compared both to the financial loss when the ship blows up and, more cheeringly, your income, that wasting time insuring them is pointless hassle. Nevertheless, it will remain wise to take out Platinum insurance on cheap T1 ships which you are undocking for risky PvP. | ||
[[Category:Ships]] | [[Category:Ships]] | ||