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How to (Maybe) Survive Combat: Difference between revisions

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Uryence (talk | contribs)
Attempted to update, fill out and copy-edit this page.
Uryence (talk | contribs)
m When tackled: Additional note on the value of being in standing fleet and on Mumble.
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** you can try to warp scramble and/or web them if they get close and you have the relevant module fitted. This will slow them down, potentially making them an easier target for drones.
** you can try to warp scramble and/or web them if they get close and you have the relevant module fitted. This will slow them down, potentially making them an easier target for drones.
* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance.
** If you're an Eve Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Mumble]] channel.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
** Overheating a propulsion module will make you go faster.
** Overheating a propulsion module will make you go faster.