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How to (Maybe) Survive Combat: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m When tackled: Additional note on the value of being in standing fleet and on Mumble.
m Link maintenance.
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** Try binding d-scan to an easily-hit button, such as your spacebar and/or a button on your mouse.
** Try binding d-scan to an easily-hit button, such as your spacebar and/or a button on your mouse.
** In wormholes and Pochven d-scan is doubly crucial, as Local cannot help you in those areas.
** In wormholes and Pochven d-scan is doubly crucial, as Local cannot help you in those areas.
** Remember that cloaked ships and Combat [[Recon ships|Recons]] will not appear on d-scan.
** Remember that cloaked ships and Combat [[Recon Ships|Recons]] will not appear on d-scan.
*Know the ship-names in your group.  Having a list of ship-names or a naming convention is a good way to know if that ship warping in is an ally or not.
*Know the ship-names in your group.  Having a list of ship-names or a naming convention is a good way to know if that ship warping in is an ally or not.
*Prepare alternate routes and consider dangerous points in your journey.
*Prepare alternate routes and consider dangerous points in your journey.
** Chokepoints are often busier and more dangerous than other systems.
** Chokepoints are often busier and more dangerous than other systems.
** Chokepoints between highsec and lowsec and between lowsec and nullsec tend to have many hostiles.
** Chokepoints between highsec and lowsec and between lowsec and nullsec tend to have many hostiles.
* Use [[Third-party_tools#Intel_Tools|third-party tools]] to understand your route.
* Use [[Third-party tools#Intel Tools|third-party tools]] to understand your route.
** Maps let you see chokepoints.
** Maps let you see chokepoints.
** Some maps let you see figures for recent jumps and recent kills in each system.
** Some maps let you see figures for recent jumps and recent kills in each system.
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==Know your weaknesses==
==Know your weaknesses==
*Are you in a slow ship with bad manoeuvrability?  
*Are you in a slow ship with bad maneuverability?  
*Do you have a [[Propulsion equipment|MWD or AB]] installed?
*Do you have a [[Propulsion equipment|MWD or AB]] installed?
** An MWD is much faster, but an AB will not be shorted out by a warp scrambler.
** An MWD is much faster, but an AB will not be shorted out by a warp scrambler.
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*Do you have reinforcements nearby? How quickly can they reach you?
*Do you have reinforcements nearby? How quickly can they reach you?
*If you have expensive implants, are you willing to lose them?
*If you have expensive implants, are you willing to lose them?
** If not, you're going to want to fly more defensively, especially in nullsec space where [[Tackling#Warp_disruption_fields|bubbles]] can prevent pods from warping away after a ship loss.  
** If not, you're going to want to fly more defensively, especially in nullsec space where [[Tackling#Warp disruption fields|bubbles]] can prevent pods from warping away after a ship loss.  


==Preparedness==
==Preparedness==
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==When tackled==
==When tackled==
* Do you have ECCMs? ECM Bursts? [[Drones#Electronic_Countermeasures_.28ECM.29_Drones|ECM drones]]? Remember - if they cannot lock you, they usually cannot damage you, and cannot warp scramble or warp disrupt you.
* Do you have ECCMs? ECM Bursts? [[Drones#Electronic Countermeasures (ECM) Drones|ECM drones]]? Remember - if they cannot lock you, they usually cannot damage you, and cannot warp scramble or warp disrupt you.
* Do you have [[Capacitor warfare|energy neutralizers]]? If you can empty the capacitor of a ship that has you tackled, it will drop tackle.
* Do you have [[Capacitor warfare|energy neutralizers]]? If you can empty the capacitor of a ship that has you tackled, it will drop tackle.
* If you have a reasonably fast ship with an MWD and you are only warp disrupted ("pointed") rather than warp scrambled ("scrammed"), you might be able to outpace your tackle and MWD out of their tackle range.
* If you have a reasonably fast ship with an MWD and you are only warp disrupted ("pointed") rather than warp scrambled ("scrammed"), you might be able to outpace your tackle and MWD out of their tackle range.
* If your tackler is faster than you but you have a reasonably agile ship, you can try to [[Manual_piloting#Slingshot_Maneuver|slingshot]] out of their tackle range.
* If your tackler is faster than you but you have a reasonably agile ship, you can try to [[Manual piloting#Slingshot Maneuver|slingshot]] out of their tackle range.
* If you are in a large, slow ship and you are tackled by something small and agile, and you don't have ECM or neutralizers...
* If you are in a large, slow ship and you are tackled by something small and agile, and you don't have ECM or neutralizers...
** you can try to set a flight of light drones on the tackle
** you can try to set a flight of light drones on the tackle
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** Once you hit the destination, do not stop keep moving in case your pod is being chased.
** Once you hit the destination, do not stop keep moving in case your pod is being chased.
** Do not forget to switch overviews to check, as Pod Saver does not show enemies.
** Do not forget to switch overviews to check, as Pod Saver does not show enemies.
* During your second or third warp after escaping, try dropping a [[Safe spot|safespot]] bookmark. Then warp to your safe and catch your breath.
* During your second or third warp after escaping, try dropping a [[Safe spots|safespot]] bookmark. Then warp to your safe and catch your breath.
* The enemy can use combat probes to find your pod at a safe, so you should move soon to heading home or to another safer location. But probing your pod down will take them time, and the probes will show up on your d-scanner.
* The enemy can use combat probes to find your pod at a safe, so you should move soon to heading home or to another safer location. But probing your pod down will take them time, and the probes will show up on your d-scanner.
* If you lose your ship in a [[Tackling#Warp_disruption_fields|bubble]], your pod might not be able to warp out immediately.  
* If you lose your ship in a [[Tackling#Warp disruption fields|bubble]], your pod might not be able to warp out immediately.  
** Work out where the nearest edge of the bubble is, and send your pod towards it.
** Work out where the nearest edge of the bubble is, and send your pod towards it.
** In a busy battle, your opponents might not have time to attack you.
** In a busy battle, your opponents might not have time to attack you.