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Caldari Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Reformatted frigate section to match style of Gallente and Amarr pages
Line 12: Line 12:


=Frigate=
=Frigate=
Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in pvp.
==Condor==
==Condor==
This is the Caldari T1 scout ship, useful for quick transport of small cargo and some level 1 missions.
{{Infobox Ship Horizontal
:''Caldari Frigate Skill Bonus:''
|shipimg=Condor.jpg
::''5% bonus to light missile and rocket kinetic damage.''
|caption=Condor
::''10% bonus to light missile and rocket velocity per skill level.''
|shipname=Condor
|faction=Caldari State
|class=Frigate
|highs=3
|turrets=1
|launchers=2
|mediums=2
|lows=1
|cargohold=150 m3
|dronebay=0 m3
|bandwidth= 0Mbit/sec
|roles=Tackle, Mission
|variations=Crow, Raptor
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to light missile and rocket kinetic damage per skill level <br> 10% bonus to light missile and rocket velocity per skill level
|info=The Condor is the Caldari T1 scout ship, useful for quick transport of small cargo and some level 1 missions.
}}


==Bantam==
==Bantam==
The Bantam is the Caldari mining frigate. It considered the best racial mining frigate due to it's relatively large cargo bay.
{{Infobox Ship Horizontal
 
|shipimg=Bantam.jpg
:''Caldari Frigate Skill Bonus:''
|caption=Bantam
::''5% bonus to cargo capacity.''
|shipname=Bantam
::''20% bonus to mining laser yield per skill level.''
|faction=Caldari State
 
|class=Frigate
:''Role Bonus:''
|highs=2
::''-60% mining laser capacitor use.''
|turrets=2
|launchers=0
|mediums=2
|lows=2
|cargohold=235 m3
|dronebay=5 m3
|bandwidth= 5Mbit/sec
|roles=Mining
|variations=
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to cargo capacity per skill level <br> 20% bonus to mining laser yield per skill level <br> -60% mining laser capacitor use
|info=The Bantam is the Caldari mining frigate. It considered the best racial mining frigate due to its relatively large cargo bay.
}}


===[Bantam, Mining]===
===[Bantam, PvE Basic Skills Bantam]===
{{ShipSkillGuide
{{ShipSkillGuide2
|name=[Bantam, Mining]
|name=[Bantam, PvE Basic Skills Bantam]
|high=
|high=Miner I <br> Miner I
Miner I<br>
|mid=[empty mid slot] <br> [empty mid slot]
Miner I
|low=Expanded Cargohold I <br> Mining Laser Upgrade I
|mid=
[empty mid slot]<br>
[empty mid slot]
|low=
Expanded Cargohold I<br>
Mining Laser Upgrade I
|charges=
|charges=
|drones=
|drones=
|rigs=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
[empty rig slot]<br>
|recommended1=Caldari Frigate II <br> Mining III
[empty rig slot]<br>
|recommended2=Hull Upgrades I <br> Mining Upgrades I
[empty rig slot]
|recommended3=Mechanic I <br> Spaceship Command I
|required1=
|notes=* There is no tank on this fit, so beware of belt rats and prepare to warp off when they attack you. You can stay close to other mining ships with combat drones, they might help out and kill the rats. However if you really want a tank then switch the Expanded Cargohold I to Co-Processor I and fit a Small Shield Extender I and Civilian Shield Booster I into the mid slots.
Caldari Frigate II<br>
Mining III
|required2=
Hull Upgrades I<br>
Mining Upgrades I
|required3=
Mechanic I<br>
Spaceship Command I
|recommended1=
|recommended2=
|recommended3=
|notes=*There is no tank on this fit, so beware of belt rats and prepare to warp off when they attack you. You can stay close to other mining ships with combat drones, they might help out and kill the rats. However if you really want a tank then switch the Expanded Cargohold I to Co-Processor I and fit a Small Shield Extender I and Civilian Shield Booster I into the mid slots.<br>
}}
}}


==Griffin==
==Griffin==
The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
{{Infobox Ship Horizontal
 
|shipimg=Griffin.jpg
:''Caldari Frigate Skill Bonus:''
|caption=Griffin
::''15% bonus to ECM Target Jammer strength.''
|shipname=Griffin
::''10% bonus to ECM Target Jammers' capacitor need per level.''
|faction=Caldari State
|class=Frigate
|highs=3
|turrets=1
|launchers=2
|mediums=4
|lows=1
|cargohold= 160 m3
|dronebay= 5 m3
|bandwidth= 5Mbit/sec
|roles= Electronic Counter Measures
|variations= Kitsune
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 15% bonus to ECM Target Jammer strength per skill level <br> 10% bonus to ECM Target Jammers' capacitor need per skill level
|info=The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
}}


===[Griffin, Fleet Standard]===
===[Griffin, Fleet Standard]===
{{ShipSkillGuide
{{ShipSkillGuide2
|name=[Griffin, Fleet Standard]
|name=[Griffin, Fleet Standard]
|high=
|high=Standard Missile Launcher I <br> Standard Missile Launcher I
Standard Missile Launcher I<br>
|mid=ECM - Spatial Destabilizer I <br> ECM - Phase Inverter I <br> ECM - Ion Field Projector I <br> ECM - White Noise Generator I
Standard Missile Launcher I
|low=Signal Distortion Amplifier
|mid=
|charges=Bloodclaw Light Missile
ECM - Spatial Destabilizer I <br>
|drones=Hobgoblin I x1
ECM - Phase Inverter I <br>
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
ECM - Ion Field Projector I <br>
|recommended1=Missile Launcher Operation I <br> Standard Missiles I
ECM - White Noise Generator I
|recommended2=Drones I <br> Scout Drone Operation I
|low=
|recommended3=Electronic Warfare III
Signal Distortion Amplifier
|charges=
Bloodclaw Light Missile
|drones=
Hobgoblin I x1
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|required1=
Missile Launcher Operation I <br>
Standard Missiles I
|required2=
Drones I <br>
Scout Drone Operation I
|required3=
Electronic Warfare III
|recommended1=
|recommended2=
|recommended3=
|notes=
|notes=
*The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road.
* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
*Standard Missile Launchers will hit targets under 18.8km as base.
* Standard Missile Launchers will hit targets under 18.8km as base.
}}
}}


==Heron==
==Heron==
This is the T1 Caldari probing frigate.
{{Infobox Ship Horizontal
:''Caldari Frigate Skill Bonus:''
|shipimg=Heron.jpg
::''5% bonus kinetic missile damage per level.''
|caption=Heron
::''5% bonus to scan strength of probes per level.''
|shipname=Heron
::''5% bonus to survey probe flight time per level.''
|faction=Caldari State
|class=Frigate
|highs=2
|turrets=1
|launchers=2
|mediums=3
|lows=1
|cargohold= 145 m3
|dronebay= 5 m3
|bandwidth= 5Mbit/sec
|roles= Exploration
|variations= Buzzard
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus kinetic missile damage per skill level <br> 5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per skill level
|info=The Heron is the T1 Caldari probing frigate.
}}


==Kestrel==
==Kestrel==
The Kestrel is the most commonly flown frigate in EVE, even beating the Rifter. This is due to its strong PvE capabilities with four standard launchers. It is perfect for Level 1 missions, static complexes up to DED 2 and can also complete virtually all of the Sisters of EVE Epic Arc. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. ie; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff. This greatly simplifies matters for a beginning pilot.
{{Infobox Ship Horizontal
|shipimg=Kestrel.jpg
|caption=Kestrel
|shipname=Kestrel
|faction=Caldari State
|class=Frigate
|highs=4
|turrets=0
|launchers=4
|mediums=3
|lows=2
|cargohold= 260 m3
|dronebay= 0 m3
|bandwidth= 0Mbit/sec
|roles= Mission
|variations= Manticore
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 10% bonus to Kinetic missile damage per skill level <br> 5% bonus to EM, Explosive and Thermal missile damage per skill level
|info=The Kestrel is the most commonly flown frigate in EVE, even beating the Rifter. This is due to its strong PvE capabilities with four standard launchers. It is perfect for Level 1 missions, static complexes up to DED 2 and can also complete virtually all of the Sisters of EVE Epic Arc. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. ie; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff. This greatly simplifies matters for a beginning pilot.
}}


Below is a reasonably standard PvE fit for the Kestrel. The Afterburner allows the pilot to control the range of engagement and it has a basic shield tank to keep the ship intact in those situations where you find yourself in the middle of a group of enemies, such as immediately after using a Warp Gate.
===[Kestrel, PvE Basic Skills Kestrel]===
 
{{ShipSkillGuide2
Variations to consider for this fit include the use of Capacitor Control Circuit rigs to allow more extended use of the Shield Booster, swapping the Small Shield Extender for a Shield Boost Amplifier (would require Electronics V or a Co-Processor) or switching the Overdrive Injector System for Nanofiber Internal Structure. With Electronics IV it is possible to fit an Invulnerability Field. However, this is generally not practical as the capacitor simply cannot sustain prolonged activation of this module.
|name=[Kestrel, PvE Basic Skills Kestrel]
 
|high='Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I
Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
|mid=1MN Afterburner I <br> Small Shield Booster I <br> Small Shield Extender I
 
|low=Micro Auxillary Power Core <br> Overdrive Injector System I
Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
|charges=Bloodclaw Light Missile
 
:''Caldari Frigate Skill Bonus''
::''10% bonus to Kinetic missile damage.''
::''5% bonus to EM, Explosive and Thermal missile damage per level.''
 
===[Kestrel, Basic PvE]===
 
{{ShipSkillGuide
|name=[Kestrel, Basic PvE]
|high=
'Malkuth' Standard Missile Launcher I<br>
'Malkuth' Standard Missile Launcher I<br>
'Malkuth' Standard Missile Launcher I<br>
'Malkuth' Standard Missile Launcher I
|mid=
1MN Afterburner I<br>
Small Shield Booster I<br>
Small Shield Extender I
|low=
Micro Auxillary Power Core<br>
Overdrive Injector System I<br>
|charges=
Bloodclaw Light Missile<br>
|drones=
|drones=
|rigs=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
[empty rig slot]<br>
|recommended1=Afterburner I <br> Electronics III <br> Shield Operation I <br> Shield Upgrades I
[empty rig slot]<br>
|recommended2=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I <br> Engineering III
[empty rig slot]
|recommended3=Energy Management II <br> Hull Upgrades I <br> Missile Projection III
|required1=
Afterburner I<br>
Electronics III<br>
Shield Operation I<br>
Shield Upgrades I
|required2=
Caldari Frigate III <br>
Missile Launcher Operation I<br>
Standard Missiles I<br>
Engineering III
|required3=
Energy Management II<br>
Hull Upgrades I
|recommended1=
|recommended2=
|recommended3=
|notes=
|notes=
* The Afterburner allows the pilot to control the range of engagement. It has a basic shield tank to keep the ship intact in those situations where you find yourself in the middle of a group of enemies, such as immediately after using a Warp Gate.
* Variations to consider for this fit include the use of Capacitor Control Circuit rigs to allow more extended use of the Shield Booster, swapping the Small Shield Extender for a Shield Boost Amplifier (would require Electronics V or a Co-Processor) or switching the Overdrive Injector System for Nanofiber Internal Structure. With Electronics IV it is possible to fit an Invulnerability Field. However, this is generally not practical as the capacitor simply cannot sustain prolonged activation of this module.
* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
}}
}}


==Merlin==
==Merlin==
The Merlin is the most capable Caldari frigate for PvP, but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots which allow Merlin tacklers to fit a Sensor Booster (with Scan Resolution script) without compromising a standard tackler setup. This is useful for quickly grabbing slippery targets such as enemy capsules.
{{Infobox Ship Horizontal
|shipimg=Merlin.jpg
|caption=Merlin
|shipname=Merlin
|faction=Caldari State
|class=Frigate
|highs=4
|turrets=2
|launchers=2
|mediums=4
|lows=2
|cargohold= 130 m3
|dronebay= 0 m3
|bandwidth= 0Mbit/sec
|roles= Tackle, Mission
|variations= Buzzard
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to shield resistances per skill level <br> 10% bonus to Small Hybrid Turret optimal range per skill level
|info=The Merlin is the most capable Caldari frigate for PvP, but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots which allow Merlin tacklers to fit a Sensor Booster (with Scan Resolution script) without compromising a standard tackler setup. This is useful for quickly grabbing slippery targets such as enemy capsules.
}}


:''Caldari Frigate Skill Bonus:''
===[Merlin, PvP Basic Skills Merlin]===
::''5% bonus to shield resistances.''
{{ShipSkillGuide2
::''10% bonus to Small Hybrid Turret optimal range per skill level.''
|name=[Kestrel, PvP Basic Skills Merlin]
 
|high=Standard Missile Launcher I <br> Standard Missile Launcher I
===[Merlin, Tackling]===
|mid=1MN MicroWarpdrive I <br> Sensor Booster I <br> Stasis Webifier I <br> Warp Disruptor I
 
|low=Nanofiber Internal Structure I <br> Overdrive Injector System I
{{ShipSkillGuide
|charges=Bloodclaw Light Missile <br> Scan Resolution
|name=[Merlin, Tackling]
|high=
Standard Missile Launcher I<br>
Standard Missile Launcher I
|mid=
1MN MicroWarpdrive I<br>
Sensor Booster I<br>
Stasis Webifier I<br>
Warp Disruptor I
|low=
Nanofiber Internal Structure I<br>
Overdrive Injector System I
|charges=
Bloodclaw Light Missile<br>
Scan Resolution
|drones=
|drones=
|rigs=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
[empty rig slot]<br>
|recommended1=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I
[empty rig slot]<br>
|recommended2=High Speed Maneuvering I <br> Long Range Targeting I <br> Propulsion Jamming I
[empty rig slot]
|recommended3=Shield Upgrades I <br> Hull Upgrades I
|required1=
Caldari Frigate III <br>
Missile Launcher Operation I<br>
Standard Missiles I<br>
High Speed Maneuvering I
|required2=
Long Range Targeting I<br>
Propulsion Jamming I<br>
Shield Upgrades I<br>
Hull Upgrades I
|required3=
|recommended1=
|recommended2=
|recommended3=
|notes=
|notes=
}}
}}