More actions
→See also: All three links here were dead or more than a decade out of date. Replaced with a link to the CORE class on careers. |
Reordered as per Discord discussion. Fixed some typos. |
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Once players have completed the [[Tutorial]] they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income. | Once players have completed the [[Tutorial]], they need to find their own way in New Eden. EVE is a sandbox, and players will soon find they need to make their own entertainment and income. This guide briefly describes some typical options that many players pursue, together with likely incomes from them where estimates are possible. | ||
{{Related class|EVE Careers 101}} | {{Related class|EVE Careers 101}} | ||
==Combat careers== | ==Combat careers== | ||
Combat is something that | Combat is something that is unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs. | ||
===Faction Warfare=== | ===Faction Warfare=== | ||
{{main|Faction Warfare}} | {{main|Faction Warfare}} | ||
In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction. | In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction. | ||
{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts.}} | Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations. | ||
Some aspects of faction warfare involve complexes which are limited to specific small ships, making it a slightly more approachable way to experiment with PvP for new players. <br /> | |||
{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts. The [[Low-Sec Campus]] is based in faction warfare space.}} | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
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* Null-sec planet: {{co|lightblue|<no data>}} | * Null-sec planet: {{co|lightblue|<no data>}} | ||
* Wormhole planet: 4-6M per planet per day with daily monitoring}} | * Wormhole planet: 4-6M per planet per day with daily monitoring}} | ||
==Business careers== | |||
Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market. | |||
===Hauling=== | |||
{{main|Hauling}} | |||
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.<br /> | |||
{{euninote|It is not advisable to haul with a character in [[EVE University]], since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend [[Creating an Alt Hauler]] instead.}} | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | |||
* Courier contracts: Approx 50 - 70 M ISK/hour | |||
* Hauling goods for sale: {{co|lightblue|<no data>}} | |||
}} | |||
===Skill Farming=== | |||
{{main|Skill Farming}} | |||
{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:''' | |||
{{co|lightblue|After initial preparations are completed, {{dothis|'''skill farming'''}} has the potential to return 3,044,511,048.17 ISK every 30 days (or 4,228,487.57 ISK per hour) on an investment of 1 day of game time.}} | |||
}} | |||
===Trading=== | |||
{{main|Trading}} | |||
EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | |||
{{co|lightblue|<no data>}} | |||
}} | |||
==Outlaw Careers== | ==Outlaw Careers== | ||
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
Nothing all the way up to many billions for a high profile corporation theft. | Nothing all the way up to many billions for a high profile corporation theft. | ||
}} | |||
==Administrative and Meta Careers== | |||
These careers involve either organising players or providing services for other players to assist them in playing the game. | |||
===Corporate Executive=== | |||
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}} | |||
Corporations often need a lot of manpower to run successfully. People are need to advertise the corporation, recruit members, set policies, conduct diplomacy with other corporations, arrange logistics and ensure that everything runs smoothly. Available roles will depend on your corporation and their needs. Players can even start their own corporation, although this is often suited to more experienced players who are able to use their experience in game to build a successful corporation. Starting a corporation often requires a large amount of starting capital - more so if the corporation will own structures like [[Citadels]] or [[Engineering Complexes]]. | |||
{{euninote|[[EVE University]] members should see [[Helping EVE University]] for ways they can start to help out.}} | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged | |||
}} | |||
===CSM member=== | |||
EVE Online has a player-elected council known as the [[Council of Stellar Management]] (CSM), who provide feedback to CCP about the game and raises any concerns players have. New CSM members are elected once per year and attend meetings with CCP in Iceland as well as participating in online discussions about the direction of the game. They are required to sign a legal 'Non Disclosure Agreement' before they start their term as a CSM member. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
CSM members are unpaid, but their real life expenses are reimbursed (e.g. travel expenses). | |||
}} | |||
===EVE journalist=== | |||
There are many third party sites and podcasts dedicated to EVE Online. Many of them accept submissions and guest slots by players. This would particularly suit a player with good communication skills who has a unique perspective on the game. CCP also sometimes needs players to act as presenters for official events such as the [[Alliance Tournament]] and [[Fanfest]]. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
Most of these opportunities will be unpaid. | |||
}} | }} | ||