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Careers: Difference between revisions

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===PvP===
===PvP===


'''PvP''' is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. There are also various different roles players can fill, including tackler, damage dealer, scout, stealth bomber, EWAR pilot, logistics and fleet commander. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.<br />
'''PvP''' is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many players make PvP their main profession, and spend their time preparing and hunting for fights.


{{euninote|[[EVE University]] members must follow the [[EVE University Rules]] at all times, including our rules of engagement, honesty and respect for others.}}
PVP can be done in large fleets, in small gangs, or solo. It encompasses everything from [[frigate]] brawls to apocalyptic clashes between [[Supercarriers]] and [[Titans]]. Depending on a fleet's composition and purpose, players can fill many roles, including [[Tackling|tackler]], damage dealer, scout, bait, stealth bomber, [[EWAR]], [[Logistics|repairing other ships]], and fleet command. To thrive in PvP, players benefit from a good tactical mind and a solid knowledge of game mechanics, but it is cheap and easy to make first steps in PvP; given the right tools and tactics, [[Alpha Clones]] and very new players can fight successfully.
 
The act of fighting itself tends to cost more ISK than it generates in loot. However, money can be made via PvP indirectly. Rank-and-file pilots flying with large, organised sovereign alliances in player-owned nullsec space often have their losses and costs covered by their alliance. Some players fight for pay as mercenaries: mercenary groups in New Eden range in type from small teams of pilots specialized in disrupting target corporations and settling small scores in highsec, to larger groups hired to add their weight to nullsec wars.
 
Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod. Hunting nullsec [[Careers#Ratting|ratters]] who use expensively-fitted ships and "[[Gate camps|gatecamping]]" chokepoints on trade routes can be particularly lucrative<br />
 
{{euninote|[[EVE University]]'s [[EVE_University_Rules#Rules_of_Engagement|rules of engagement]] permit members flying anywhere outside highsec space to engage anyone not allied with the University at will (so-called "Not Blue, Shoot It" rules). University pilots must uphold honesty and respect for others before, during, and after battle, but are welcome to learn PvP by doing. PvP opportunities are part of daily life at the [[Null-Sec Campus|nullsec]], [[Wormhole Campus|wormhole]], and [[Low-Sec Campus|lowsec]] campuses, with fleet doctrines designed to make even characters with few skillpoints effective, and more-experienced pilots on hand to guide newcomers.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
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{{co|lightblue|<no data>}}
}}
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===Ratting===
===Ratting===