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Abyssal Deadspace: Difference between revisions

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==Site Basics==
==Site Basics==
[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the 1 glowing stripe on the icon.]]
[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a Tier 1 filament can be seen by the 1 glowing stripe on the icon.]]
[[File:Triglavian Bioadaptive Cache.jpg|200px|thumb|right|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian Bioadaptive Cache.jpg|200px|thumb|right|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|200px|thumb|right|'''Triglavian Extraction Node''' also contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|200px|thumb|right|'''Triglavian Extraction Node''' also contains the loot for each pocket.]]


A new type of space can be accessed using [[Filaments|filaments]] obtained from data sites and from abyssal deadspace. Seven tiers of increasing difficulty exists. The Abyss is limited to either:
Pilots can enter Abyssal deadspace using [[Filaments|filaments]] obtained from data sites, from abyssal deadspace itself, or purchased from the in-game market. Seven tiers of increasing difficulty exist, numbered from 0 to 6. Entry into the Abyss is limited to either:


* A single Tech I, Tech II, Navy Faction or Pirate Faction cruiser  
* A single Tech I, Tech II, Navy Faction or Pirate Faction cruiser; [[Strategic Cruisers|T3 Strategic Cruisers]] cannot enter
* Up to two destroyers, at the cost of 2 filaments
* Up to two destroyers, at the cost of 2 filaments
* Up to three frigates, at the cost of 3 filaments
* Up to three frigates, at the cost of 3 filaments


and is accessed by activating filament(s) in space. When activated, a combat-probable beacon (named '''Abyssal trace''') is created at your entry location that allows others to await your return from the pocket.  
To enter the Abyss, activate the filament(s) while in space. When activated, a beacon (named '''Abyssal trace''') is created at your entry location. The Abyssal trace can be [[Probe_scanning|scanned down]] using combat probes, which means that sufficiently motivated players might be able to find it and await your return from the pocket.  


Activation can be anywhere in space, as long as the following conditions are satisfied:
Activation can be carried out anywhere in space, as long as the following conditions are satisfied:
* No Gates, Stations or mobile depots at less than '''1000 km'''.
 
* No Gates, Stations or [[Mobile_structures#Mobile_Depots|mobile depots]] at less than '''1000 km'''.
* No other Abyssal trace at less than '''1000 km'''.
* No other Abyssal trace at less than '''1000 km'''.


An Abyssal Deadspace instance is composed of three pockets. Each pocket must be cleared of enemies for a gate to open to the next pocket. In addition to Triglavians, you may find rogue drones under their command. Drifters (without doomsday and rarely with overshield) may appear as well, accompanied by sleeper drones, engaged in combat with the Triglavians. However, no one will help you. You must fight your way out.
To keep their abyssal trace more secure, most players activate their filaments at [[Safe_spots|safespot bookmarks]].
 
An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains a gate to the next pocket which only opens once all enemies in the pocket are cleared. In addition to Triglavians, you may find rogue drones under their command. [[Drifters]] may appear as well (without their doomsday weapons and only rarely with their overshields), accompanied by sleeper drones, engaged in combat with the Triglavians. However, none of these factions will be allied with you. You must fight your own way out.


Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains some of the loot for that pocket. There are also "Triglavian Extraction Nodes" and "Triglavian Extraction SubNodes" which also contain additional loot.  
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains some of the loot for that pocket. There are also "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes" which also contain additional loot.  


Extraction nodes and subnodes do not appear in Tier 0 Abyssal Deadspace.
Extraction nodes and subnodes do not appear in the easiest (Tier 0) of Abyssal Deadspace.


'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space you activated the filament from.
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space you activated the filament from.