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Abyssal Deadspace: Difference between revisions

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Uryence (talk | contribs)
Copy-editing and formatting for opening parts. Will return to this later!
Uryence (talk | contribs)
Various clarifications; some out-of-date info removed; clearer subheading structure for the first third of the article.
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Pilots can only enter abyssal deadspace by using special filaments, and even then only limited pockets are accessible for a limited time. The pockets are filled with dangerous localized space effects and any ship that ventures away from the stable pocket or stays in for too long will be destroyed by these effects.   
Pilots can only enter abyssal deadspace by using special filaments, and even then only limited pockets are accessible for a limited time. The pockets are filled with dangerous localized space effects and any ship that ventures away from the stable pocket or stays in for too long will be destroyed by these effects.   


==Site Basics==
==Abyssal mechanics==
 
Running Abyssals can be fun and profitable, but it is ''very'' important that pilots grasp the core mechanics involved, as--unlike most PvE combat in Eve--failure means the certain loss of both ship and pod.
 
=== Entry ===
 
[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a Tier 1 filament can be seen by the 1 glowing stripe on the icon.]]
[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a Tier 1 filament can be seen by the 1 glowing stripe on the icon.]]
[[File:Triglavian Bioadaptive Cache.jpg|200px|thumb|right|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian Bioadaptive Cache.jpg|200px|thumb|right|The '''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|200px|thumb|right|'''Triglavian Extraction Node''' also contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|200px|thumb|right|'''Triglavian Extraction Nodes''' also contain the loot.]]


Pilots can enter Abyssal deadspace using [[Filaments|filaments]] obtained from data sites, from abyssal deadspace itself, or purchased from the in-game market. Seven tiers of increasing difficulty exist, numbered from 0 to 6. Entry into the Abyss is limited to either:
Pilots can enter Abyssal deadspace using [[Filaments|filaments]] obtained from data sites, from abyssal deadspace itself, or purchased from the in-game market. Seven tiers of increasing difficulty exist, numbered from 0 to 6. Entry into the Abyss is limited to either:


* A single Tech I, Tech II, Navy Faction or Pirate Faction cruiser; [[Strategic Cruisers|T3 Strategic Cruisers]] cannot enter  
* A single Tech 1, Tech 2, Navy Faction or Pirate Faction cruiser; [[Strategic Cruisers|T3 Strategic Cruisers]] cannot enter  
* Up to two destroyers, at the cost of 2 filaments
* Up to two destroyers, at the cost of 2 filaments
* Up to three frigates, at the cost of 3 filaments
* Up to three frigates, at the cost of 3 filaments
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To keep their abyssal trace more secure, most players activate their filaments at [[Safe_spots|safespot bookmarks]].
To keep their abyssal trace more secure, most players activate their filaments at [[Safe_spots|safespot bookmarks]].


An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains a gate to the next pocket which only opens once all enemies in the pocket are cleared. In addition to Triglavians, you may find rogue drones under their command. [[Drifters]] may appear as well (without their doomsday weapons and only rarely with their overshields), accompanied by sleeper drones, engaged in combat with the Triglavians. However, none of these factions will be allied with you. You must fight your own way out.
=== Abyssal layout ===
 
An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains enemies and a gate to the next pocket. The gate only unlocks once all enemies in the pocket are cleared.
 
The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with (much) more dangerous enemies. Some pockets may contain enemies who are in combat against each other. However, none of these factions will be allied with you. You must fight your own way out.
 
Abyssal NPCs leave no wrecks to loot or salvage.
 
=== Loot ===
 
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops some of the loot for that pocket.
 
In all but the easiest (Tier 0) Abyssals, there are also "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes" which also contain additional loot.
 
Cache wrecks can be salvaged for Triglavian materials, though the time- and ISK-efficiency of doing this is dubious.
 
=== Time and space limits ===
 
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''.


Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains some of the loot for that pocket. There are also "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes" which also contain additional loot.  
You must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.


Extraction nodes and subnodes do not appear in the easiest (Tier 0) of Abyssal Deadspace.
Each pocket is surrounded by dangerous space which will destroy your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly towards it.


'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space you activated the filament from.
=== Restrictions ===


Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will return to the solar system they entered from.
Other restrictions on Abyssals are:


Quick recap:
* Fleet-mates cannot warp to you while you are within the Abyss, nor can you warp out of it.
* There are 7 tiers of Abyssal Deadspace combat sites.
* You cannot cloak
* There are 5 different types of weather effects in the sites, each with their own site bonus and weakness.
* You cannot deploy a mobile depot.
* The NPCs you face inside the Abyssal Deadspace are random.
* There is no Local chat channel.
* Once you enter an Abyssal Deadspace, a 20 minute timer begins. If the site is not completed within that time limit, you lose your ship and pod.  
* Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered.
* Loot is found in Triglavian Bioadaptive Cache (main loot for cruiser sites), Triglavian Biocombinative Cache (main loot for frigate sites), and Triglavian Extraction Nodes and SubNodes. NPCs leave no wrecks to loot or salvage, although cache wrecks can be salvaged for Triglavian materials.
* The [[Directional Scanner]] will not work.
* The map will not work.


* With the Onslaught expansion, a player-versus-player element was added to Abyssal Deadspace, accessed optionally through a second exit gate (named Triglavian Proving Conduit) in the final room of Tier 3 sites and higher.
If a player is in Abyssal Deadspace when server downtime occurs, the player will return to the solar system from which they entered.  
* The Onslaught expansion also released 3 player co-op frigate Abyssal Deadspace pockets.
* Note that the Triglavian Proving Conduit has been removed due to the addition of [[Proving Filaments]] in the Depths of the Abyss expansion. These filaments will transport a player directly to the Proving Grounds without the need to go through Abyssal Deadspace.


[[File:Triglavian_gates.jpg|750px|thumb|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go!]]
[[File:Triglavian_gates.jpg|750px|thumb|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go! (Note that at the time of writing, fall 2021, the Proving Conduit does not appear; its mechanic has been replaced by the Triglavian Proving Grounds.)]]


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | '''WARNING:''' Any ship and capsule should be considered lost the moment a player enters Abyssal Deadspace. The atmosphere is rather unforgiving to inexperienced, ill-equipped or unfamiliar pilots. If your ship is lost inside the site, you will lose your capsule, clone, and implants (if equipped) as well. Do not run Abyssal Deadspace complexes with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].  
| style="padding:8px;" | '''WARNING:''' Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace. Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but '''do not enter Abyssal Deadspace with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].'''
|}
|}