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Abyssal Deadspace: Difference between revisions

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Various clarifications; some out-of-date info removed; clearer subheading structure for the first third of the article.
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==Enviromental Effects==
==Enviromental Effects==
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of. All effects applied to your ship will be shown in same location as EWAR effects. Hover your mouse over the icon to see what effect is applied to your ship.
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will disadvantage unprepared ships, but they can be predicted from the type of filamen tused, and players can use them to their advantage.


====Weather Effects====
All effects applied to your ship will be shown in same location as EWAR effects; by default this is above the capacitor and health displays, at the centre of the base of your screen. Hover your mouse over the icon to see what effect is applied to your ship.


Each Abyssal Deadspace instance will have a weather effect that spans over all three pockets of the instance. Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a Tier 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Tier 3 site with Dark Matter Field effect.
===Weather Effects===


'''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.'''
Each Abyssal Deadspace instance will have a weather effect consistent across all three pockets of the instance. Five types of environmental weather effects exist. The type is identified in the "show info" information of the filament and can be countered, or even used as an advantage, by fitting choices.
 
The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a Tier 4 ("Raging") site with the Exotic Particle Storm effect ("Exotic"). A Fierce Dark Filament is a Tier 3 site ("Fierce") with Dark Matter Field effect ("Dark"). The tables below explain these correspondences.
 
'''The bonus modifier of the weather is always 50%, but the strength of the penalty varies by the level of the instance.'''
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The level of the filament can also be identified by the number of glowing stripes on the icon.
The level of the filament can also be identified by the number of glowing stripes on the icon.


 
'''The five Abyss-wide environmental effects work as follows:'''
'''The five Abyss-wide environmental effects are outlined in this table below:'''
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When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship or drone boat in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything.  
When selecting your ship, you '''must''' consider the weather effect of the instance you are entering. For example, using a turret ship or drone boat in dark matter field (range penalty) is very bad idea, as you will likely not be able to hit anything.  


The weather bonuses and penalties apply to all entities within the abyssal deadspace. This includes your ship, rats, missiles and drones. The environmental effects are [[Stacking penalties|stacking penalized]].
The weather bonuses and penalties apply to all entities within the abyssal deadspace. This includes your ship, rats, missiles and drones. The environmental effects are [[Stacking penalties|stacking penalized]].


As the resist penalty will apply to the rats too you should pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page.
As the resist penalty will apply to the rats too, you should pick your damage type to match the resist weakness. How the negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see the [[Tanking#Negative_resists|negative resists]] discussion on the wiki's tanking page.


====Localized Effects====
====Localized Effects====
[[File:Abyssal Clouds.jpg|280px|thumb|right|Filament Cloud (orange) and Bioluminescence Clouds (blue)]]
[[File:Abyssal Clouds.jpg|280px|thumb|right|Filament Cloud (orange) and Bioluminescence Clouds (blue)]]
[[File:Deviant Automata Suppressor.jpg|280px|thumb|right|Deviant Automata Suppressor]]
[[File:Deviant Automata Suppressor.jpg|280px|thumb|right|Deviant Automata Suppressor]]
The pockets will also contain clouds and Triglavian towers that will apply effects to player and NPC ships in their immediate vicinity.
The pockets will also contain clouds and Triglavian towers that apply effects to player and NPC ships in their immediate vicinity.


Localized Clouds:
Localized Clouds:
*Filament Cloud (orange): Penalty to Shield Booster boosting (-40%) and reduction to shield booster duration (-40%). If using a conventional (not Ancillary) shield booster, in effect this does not weaken your shield booster, it increases its capacitor cost/second by 66%. If you rely on a shield booster to survive, you should avoid entering these.
*Filament Cloud (orange): Penalty to Shield Booster boosting (-40%) and reduction to shield booster duration (-40%). If using a conventional (not Ancillary) shield booster, in effect this does not weaken your shield booster, but rather increases its capacitor cost per second by 66%. If you rely on a shield booster to survive, you should avoid entering these clouds.
*Bioluminescence Cloud (light blue): +300% Signature Radius (4.0x signature radius multiplier). Entering this cloud will make your ship easier target to hit but it will also make all rats easier to hit. If fighting small but accurate enemies like Damaviks, this cloud can actually be helpful to pull enemies through.
*Bioluminescence Cloud (light blue): +300% Signature Radius (4.0x signature radius multiplier). Entering this cloud will make your ship an easier target to hit but it will also make all rats easier to hit. If fighting small but accurate enemies like Damaviks, this cloud can actually be helpful, and you can lure the rats into it.
*Tachyon Cloud (white): +300% Velocity (x4.0 velocity), -50% Inertia Modifier. Be very careful entering this cloud with an active [[Propulsion_equipment|MWD]], as the Inertia reduction will cause you to accelerate ''very'' quickly (x4 velocity, x0.5 inertia, '''x8''' acceleration), potentially slingshotting you outside the boundary for a very quick death to the Unstable Abyssal Depths. These clouds will also increase enemy velocities, causing them to either close range very quickly, or suddenly pull away.
*Tachyon Cloud (white): +300% Velocity (x4.0 velocity), -50% Inertia Modifier. Be ''very'' careful entering this cloud with an active [[Propulsion_equipment|MWD]], as the inertia reduction will cause you to accelerate ''very'' quickly (x4 velocity, x0.5 inertia, '''x8''' acceleration), potentially slingshotting you outside the pocket boundary for a very quick death. These clouds will also increase enemy velocities, causing them to either close range very quickly, or suddenly pull away.


{{expansion past|In September, 2020, the Tachyon Cloud was introduced, replacing the older Caustic Cloud. The Caustic Cloud applied a -80% penalty to local and remote Armor Repair modules, making it a death sentence for armor tanked ships. However, the cloud was very rarely seen.}}
{{expansion past|In September, 2020, the Tachyon Cloud was introduced, replacing the older Caustic Cloud. The Caustic Cloud applied a -80% penalty to local and remote Armor Repair modules, making it a death sentence for armor tanked ships. However, the cloud was very rarely seen.}}


Triglavian Towers:
Triglavian Towers:
*Deviant Automata Suppressor: Damages all missiles, drones, and rogue drone frigates within it area of effect. The larger does about the same damage to drones as a single medium smartbomb; the smaller does more than double that. Flying into the range of this Suppressor can help you take out pirate drones.
*Deviant Automata Suppressor: Damages all missiles, drones, and rogue drone frigates within its area of effect. The larger tower does about the same damage to drones as a single medium smartbomb; the smaller does more than double that. Flying into the range of this Suppressor can help you take out pirate drones. Watch out for your own drones.
**Short-Range Deviant Suppressor will attack all drones, missiles and rogue drone frigates within 15 KM
**Short-Range Deviant Suppressor will attack all drones, missiles and rogue drone frigates within 15 KM
**Medium-Range Deviant Suppressor will attack all drones, missiles, and rogue drone frigates within 40 KM
**Medium-Range Deviant Suppressor will attack all drones, missiles, and rogue drone frigates within 40 KM
*Multibody Tracking Pylon: +60% or +80% [[Tracking|tracking]] to all ships in its area of effect.
*Multibody Tracking Pylon: +60% or +80% [[Tracking|tracking]] to all ships in its area of effect. This can be helpful for fighting small, fast enemies. It helps your drones as well as your ship.


==Enemies==
==Enemies==