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The Magic 14: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]


This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.
This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.


{{co|red| Important: This page is NOT intended to be a skill plan. This is a list of 'support' skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.}}
{{co|red| Important: This page is NOT intended to be a skill plan. This is a list of 'support' skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.}}


{{euninote| EVE University members should train the [[Short Skill Plan]] and the [[Pyramid Skill Plan]].}}
{{euninote| EVE University members should consider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}}


The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. The starting skill levels listed apply to characters created after the '''Vanguard'''-patch (September 2015). For a full list of the current starting skill levels see [[Starting Skills]].
This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015).


For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
'''The UniWiki has other useful pages for pilots planning their training:'''


For a more in depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic Skills]].
* For a full list of the current skill levels with which new characters begin the game, see [[Starting Skills]].
* For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
* For a more in-depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic Skills]].
* For a list of more advanced skills which benefit many ships see [[Support Skills]].
* For skills that make fitting ships easier, see [[Fitting skills]].


For a list of more advanced skills see [[Support Skills]].


== Engineering ==
== Engineering ==
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== Notes ==
== Notes ==
Conceptual credit goes to [https://evewho.com/pilot/Apollyons+One Apollyons One]. For the original post and additional discussion see [http://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 Eve University Forum : The Magic 14].
Conceptual credit goes to [https://evewho.com/pilot/Apollyons+One Apollyons One].
 
For the original post and additional discussion see [http://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 Eve University Forum : The Magic 14].