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* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion) | * Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion) | ||
* Scouting or picketing: 30 - 60 M ISK/hour | * Scouting or picketing: 30 - 60 M ISK/hour | ||
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===Abyssal running=== | |||
{{main|Abyssal Deadspace}} | |||
The Abyss is a mysterious area of space which can only be reached by using special "[[Abyssal_filaments|filaments]]" which teleport your ship into it. On entering the Abyss, players find themselves in a sequence of three pockets of space linked by gates and guarded by dangerous enemies. If players successfully defeat all the enemies and escape within 20 minutes, they can bring back valuable loot. If the 20-minute timer runs out, anyone in the Abyssal Deadspace loses both their ship and their pod ("capsule"). | |||
Abyssal Deadspace has significant elements of randomization. The enemies found in the Abyss vary with each run. The difficulty of the Abyssal and the nature of its different [[Abyssal_Deadspace#Weather_Effects|environmental effects]] can be roughly controlled by players by using different types of filament. Abyssal pockets also contain [[Abyssal_Deadspace#Localized_Effects|local hazards]] which players either avoid, or use against the NPCs. Up to three players can run an Abyssal together; some players accept a higher risk for higher rewards, and fly alone into Abyssals designed for three pilots. | |||
Abyssals offer another type of challenging PvE combat with high risks and high rewards. The enemies found in Abyssal Deadspace are tough, often fast, and use electronic warfare on players, making them opponents who behave a bit more like hostile players than like many of the NPCs encountered in normal space. Pilots should plan their fits carefully and be aware of the risks of the Abyss before experimenting with Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences which also teach players more about core elements of combat in Eve. | |||
{{euninote|EVE University doesn't have a dedicated community for running Abyssals, but plenty of members run them and are happy to offer advice. | |||
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | |||
* T0 Abyssals: 10–20 M ISK per hour | |||
* T6 Abyssals: 175–200 M ISK per hour | |||
Other tiers of Abyssal lie between these values. | |||
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