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m Updated on looting mechanics. |
m →The ESS field: Added an in-wiki link. |
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* [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]] | * [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]] | ||
* [[Jump drives#Cynosural fields|Cynosural Fields]], and | * [[Jump drives#Cynosural fields|Cynosural Fields]], and | ||
* Filaments | * [[Filament|Filaments]] | ||
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an Afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an Afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | ||