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Caldari Basic Ship and Skill Overview: Difference between revisions

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{{Update|[[Certificates]] are no longer part of the game.}}
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==Caldari General Information==
== Caldari General Information ==
The Caldari State is one of the four playable factions and has a unique and distinct line of ships.
The Caldari State is one of the four playable factions and has a unique and distinct line of ships.


{{RaceShipInfo|Caldari}}
{{RaceShipInfo|Caldari}}


===Characteristics===
=== Characteristics ===
====Tank====
==== Tank ====
Caldari ships are designed to be [[Shield_Tanking|shield tanked]] and thus they generally have more medium slots (so as to fit shield modules) and fewer low-slots. They can be passively, actively or buffer tanked depending on the situation, making them incredibly versatile.
Caldari ships are designed to be [[Tanking#Shield tanking|shield tanked]] and thus they generally have more medium slots (so as to fit shield modules) and fewer low-slots. They can be passively, actively or buffer tanked depending on the situation, making them incredibly versatile.


====Weapons Systems====
==== Weapons Systems ====
Caldari ships favor the use of [[Missile_Launchers|missiles]] and, to a lesser extent, [[Turrets#Hybrid_Turrets|hybrid turrets]].
Caldari ships favor the use of [[Missiles|missiles]] and, to a lesser extent, [[Turrets#Hybrid turrets|hybrid turrets]].
*[[Missile_Launchers|Missile Launchers]] can be categorized into two categories: short range launchers and long range launchers.  Short range launchers sacrifice the range of the long range launchers for a higher rate of fire.
*[[Missile_Launchers|Missile Launchers]] can be categorized into two categories: short range launchers and long range launchers.  Short range launchers sacrifice the range of the long range launchers for a higher rate of fire.
:There is a delay between shooting a missile and the missile reaching a target, which can lead to problems in PvP. This can be at least partially counteracted by using short range missiles.
:There is a delay between shooting a missile and the missile reaching a target, which can lead to problems in PvP. This can be at least partially counteracted by using short range missiles.
:Missiles do the same damage at all ranges, but are heavily impacted by a targets speed and signature size. Missiles can do any damage type allowing the pilot to select the proper ammunition on a situational basis, making missile ships especially capable mission running ships. Caldari ships often have bonuses for kinetic missile damage, making the damage done with kinetic missiles particularly formidable. Missiles use no capacitor to fire.
:Missiles do the same damage at all ranges, but are heavily impacted by a targets speed and signature size. Missiles can do any damage type allowing the pilot to select the proper ammunition on a situational basis, making missile ships especially capable mission running ships. Caldari ships often have bonuses for kinetic missile damage, making the damage done with kinetic missiles particularly formidable. Missiles use no capacitor to fire.
*[[Turrets#Hybrid_Turrets|Hybrid turrets]] come in two varieties: blasters (short-range) and railguns (long-range). Caldari (hybrid) ships generally have range bonuses for hybrid turrets. Hybrid turrets always do kinetic and thermal damage and ammunition is on a sliding scale with the ammunition that does the highest damage generally having the shortest range and requiring the most capacitor to fire.
*[[Turrets#Hybrid turrets|Hybrid turrets]] come in two varieties: blasters (short-range) and railguns (long-range). Caldari (hybrid) ships generally have range bonuses for hybrid turrets. Hybrid turrets always do kinetic and thermal damage and ammunition is on a sliding scale with the ammunition that does the highest damage generally having the shortest range and requiring the most capacitor to fire.


====Drones====
==== Drones ====
Caldari Ships generally have a relatively small drone bay.
Caldari Ships generally have a relatively small drone bay.
====Electronic Warfare====
==== Electronic Warfare ====
The Caldari State favors the Electronic Counter Measures (ECM) as their method of Electronic Warfare, and several Caldari ships receive ECM bonuses. ECMs are an incredibly strong form of electronic warfare, forcing an enemy ship to break its target lock for the duration of the cycle time.  
The Caldari State favors the Electronic Counter Measures (ECM) as their method of Electronic Warfare, and several Caldari ships receive ECM bonuses. ECMs are an incredibly strong form of electronic warfare, forcing an enemy ship to break its target lock for the duration of the cycle time.  




===Skills===
== Skills ==
For general skills that benefit all pilots, see [[Basic_Skills|Basic Skills]] and [[Support_Skills|Support Skills]].
For general skills that benefit all pilots, see [[Basic skills|Basic Skills]] and [[Support skills|Support Skills]].


Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.
Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.


One may also want to check out the certificates system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.
One may also want to check out the [[Certificates|certificates]] system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.


=====Ship Command Skills=====
==== Ship Command Skills ====
[[Basic_Skills#Ship_Command|Ship Command Skills]]
[[Basic Skills#Ship Command|Ship Command Skills]]


In order to fly a ship, pilots must train the appropriate skill for that ship. For Caldari these include:
In order to fly a ship, pilots must train the appropriate skill for that ship. For Caldari these include:
*[[Skills:Spaceship_Command#Caldari_Frigate| Caldari Frigate]]
* {{Sk|Caldari Frigate}}
*[[Skills:Spaceship_Command#Caldari_Destroyer| Caldari Destroyer]]
* {{Sk|Caldari Destroyer}}
*[[Skills:Spaceship_Command#Caldari_Cruiser| Caldari Cruiser]]
* {{Sk|Caldari Cruiser}}
*[[Skills:Spaceship_Command#Caldari_Battlecruiser| Caldari Battlecruiser]]
* {{Sk|Caldari Battlecruiser}}
*[[Skills:Spaceship_Command#Caldari_Battleship| Caldari Battleship]]
* {{Sk|Caldari Battleship}}
*[[Skills:Spaceship_Command#Caldari_Industrial| Caldari Industrial]]
* {{Sk|Caldari Industrial}}


====Fitting Skills====
=== Engineering Skills ===
[[Basic_Skills#Fitting|Fitting Skills]]
[[Basic skills#Engineering|Engineering Skills]]


In order to fit Caldari ships in particular, but also other ships, effectively and efficiently, certain skills should be trained:
In order to fit Caldari ships in particular, but also other ships, effectively and efficiently, certain skills should be trained:
*[[Skills:Engineering#Power_Grid_Management| Power Grid Management]]
* {{Sk|Power Grid Management}}
*[[Skills:Engineering#CPU_Management| CPU Management]]
* {{Sk|CPU Management}}
*[[Skills:Engineering#Weapon_Upgrades| Weapons Upgrades]]
* {{Sk|Weapon Upgrades}}
**[[Skills:Engineering#Advanced_Weapon_Upgrades| Advanced Weapon Upgrades]]
** {{Sk|Advanced Weapon Upgrades}}


====Capacitor Skills====
=== Capacitor Skills ===
[[Support_Skills#Capacitor|Capacitor Skills]]
[[Support skills#Capacitor|Capacitor Skills]]


While Caldari ships don’t generally depend on capacitor as much as other races, capacitor is still important for active shield tanking and propulsion modules. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.
While Caldari ships don’t generally depend on capacitor as much as other races, capacitor is still important for active shield tanking and propulsion modules. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.


====Mobility Skills====
=== Mobility Skills ===
[[Support_Skills#Mobility|Mobility Skills]]
[[Support skills#Mobility|Mobility Skills]]


Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.
Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.


====Shield Tanking Skills====
=== Shield Tanking Skills ===
[[Basic_Skills#Shield_Tanking|Shield Tanking Skills]]
[[Basic skills#Shields|Shield Tanking Skills]]


Caldari ships are generally designed as shield tanks. This means that it is necessary to achieve a certain level of proficiency for shield support skills, including eventually being able to fit a T2 shield tanking module. To do this, following skills can be trained:
Caldari ships are generally designed as shield tanks. This means that it is necessary to achieve a certain level of proficiency for shield support skills, including eventually being able to fit a T2 shield tanking module. To do this, following skills can be trained:
*[[Skills:Shields#Shield_Upgrades| Shield Upgrades]]
* {{Sk|Shield Upgrades}}
*[[Skills:Shields#Shield_Operation| Shield Operation]]
* {{Sk|Shield Operation}}
*[[Skills:Shields#Tactical_Shield_Manipulation| Tactical Shield Manipulation]]
* {{Sk|Tactical Shield Manipulation}}
*[[Skills:Shields#Shield_Management| Shield Management]]
* {{Sk|Shield Management}}
*[[Skills:Engineering#Energy_Grid_Upgrades| Energy Grid Upgrades]]
* {{Sk|Energy Grid Upgrades}}
*[[Skills:Shields#Shield_Compensation| Shield Compensation]]
* {{Sk|Shield Compensation}}


====Weapons Skills====
=== Weapons Skills ===
=====Missile Skills=====
==== Missile Skills ====
[[Skills:Missiles| Missile Skills]]
[[Skills:Missiles|Missile Skills]]


In order to use a missile launcher, it is necessary to train the following skill:
In order to use a missile launcher, it is necessary to train the following skill:
*[[Skills:Missiles#Missile_Launcher_Operation | Missile Launcher Operation]]
* {{Sk|Missile Launcher Operation}}
In order to put missiles in your missile launcher, you have to additionally train the appropriate missile skills. For example:
In order to put missiles in your missile launcher, you have to additionally train the appropriate missile skills. For example:
*[[Skills:Missiles#Light_Missiles| Light Missiles]]
* {{Sk|Light Missiles}}
*[[Skills:Missiles#Heavy_Missiles| Heavy Missiles]]
* {{Sk|Heavy Missiles}}
*[[Skills:Missiles#Cruise_Missiles| Cruise Missiles]]
* {{Sk|Cruise Missiles}}
*etc.
* etc.
The missile skills are partially based on each other, meaning that in order to train a higher skill, you may need to train a lower skill.
The missile skills are partially based on each other, meaning that in order to train a higher skill, you may need to train a lower skill.
Each additional level of the appropriate missile type brings a 5% bonus to missile damage for that missile type.
Each additional level of the appropriate missile type brings a 5% bonus to missile damage for that missile type.
Furthermore there are various support skills, which make missiles more effective:
Furthermore there are various support skills, which make missiles more effective:
*[[Skills:Missiles#Missile_Bombardment| Missile Bombardment]]
* {{Sk|Missile Bombardment}}
*[[Skills:Missiles#Guided_Missile_Precision| Guided Missile Precision]]
* {{Sk|Guided Missile Precision}}
*[[Skills:Missiles#Missile_Projection| Missile Projection]]
* {{Sk|Missile Projection}}
*[[Skills:Missiles#Rapid_Launch| Rapid Launch]]
* {{Sk| Rapid Launch}}
*[[Skills:Missiles#Target_Navigation_Prediction| Target Navigation Prediction]]
* {{Sk|Target Navigation Prediction}}
*[[Skills:Missiles#Warhead_Upgrades| Warhead Upgrades]]
* {{Sk|Warhead Upgrades}}
*[[Skills:Targeting#Long_Range_Targeting| Long Range Targeting]] (though not strictly a  missile skill, this is useful due to the long-range nature of missiles)
* {{Sk| Long Range Targeting}} (though not strictly a  missile skill, this is useful due to the long-range nature of missiles)


=====Hybrid Turrets=====
==== Hybrid Turrets ====
[[Basic_Skills#Gunnery|Hybrid Turrets]]
[[Basic skills#Gunnery|Hybrid Turrets]]


Caldari Pilots who choose to use hybrid turrets require a completely different skillset from their missile using counterparts.
Caldari Pilots who choose to use hybrid turrets require a completely different skillset from their missile using counterparts.
To maximize the effectiveness of turrets, pilots can train:
To maximize the effectiveness of turrets, pilots can train:
*[[Skills:Gunnery#Gunnery| Gunnery]]
* {{Sk|Gunnery}}
*Hybrid Turrets  
* Hybrid Turrets  
**[[Skills:Gunnery#Small_Hybrid_Turret| Small Hybrid Turret]] for Frigates/Destroyers
** {{Sk|Small Hybrid Turret}} for Frigates/Destroyers
**[[Skills:Gunnery#Medium_Hybrid_Turret| Medium Hybrid Turret]] for Cruisers/Battlecruisers
** {{Sk|Medium Hybrid Turret}} for Cruisers/Battlecruisers
**[[Skills:Gunnery#Large_Hybrid_Turret| Large Hybrid Turret]] for Battleships
** {{Sk|Large Hybrid Turret}} for Battleships
*[[Skills:Gunnery#Motion_Prediction| Motion Prediction]]
* {{Sk|Motion Prediction}}
*[[Skills:Gunnery#Rapid_Firing| Rapid Firing]]
* {{Sk|Rapid Firing}}
*[[Skills:Gunnery#Sharpshooter| Sharpshooter]]
* {{Sk|Sharpshooter}}
*[[Skills:Gunnery#Surgical_Strike| Surgical Strike]]
* {{Sk|Surgical Strike}}
*[[Skills:Gunnery#Trajectory_Analysis| Trajectory Analysis]]
* {{Sk|Trajectory Analysis}}
*[[Skills:Gunnery#Controlled_Bursts| Controlled Bursts]]
* {{Sk|Controlled Bursts}}


====Drone Skills====
=== Drone Skills ===
[[Basic_Skills#Drones|Drones]]
[[Basic skills#Drones|Drones]]


Bigger Caldari ships can generally fit drones. Pilots planning to do this should train the appropriate skills.
Bigger Caldari ships can generally fit drones. Pilots planning to do this should train the appropriate skills.


====Rigs====
=== Rigs ===
[[Support_Skills#Rigging|Rigs]]
[[Support skills#Rigging|Rigs]]


Most ships can fit rigs, these need to be trained appropriately.
Most ships can fit rigs, these need to be trained appropriately.


=Ships=
== Ships ==


Here are the Caldari T1 ships.  Please follow the links to the specific pages of the ship database for more details and particular fits.
Here are the Caldari T1 ships.  Please follow the links to the specific pages of the ship database for more details and particular fits.


==Corvette==
=== Corvette ===


The corvette is the first ship you start with. If you are Caldari, it will be an Ibis. A new corvette is given whenever you dock in your pod at a station where you do not have any ships.  
The corvette is the first ship you start with. If you are Caldari, it will be an Ibis. A new corvette is given whenever you dock in your pod at a station where you do not have any ships.  
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==Frigate==
=== Frigate ===


Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.  
Frigates are small fast ships, used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.  
{{Ship|Bantam|box}}
{{Ship|Bantam|box}}
The Bantam's role was changed from that of mining frigate to logistics frigate in the Retribution patch.


The Bantam's role was changed from that of mining frigate to logistics frigate in the Retribution patch.
<br><br>


{{Ship|Condor|box}}
{{Ship|Condor|box}}
The Condor is a fast Caldari frigate. It can be used for level 1 missions and also as a tackler in PvP encounters.


The Condor is a fast Caldari frigate. It can be used for level 1 missions and also as a tackler in PvP encounters.
<br><br>


{{Ship|Griffin|box}}
{{Ship|Griffin|box}}
The Griffin is an [[Electronic warfare|Electronic Counter Measure]] frigate, often seen in E-UNI fleets offering [[Electronic warfare|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to lose them a lot though, as ECM boats are often called primary by enemy commanders.


The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in E-UNI fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to lose them a lot though, as ECM boats are often called primary by enemy commanders.
<br><br>


{{Ship|Heron|box}}
{{Ship|Heron|box}}
The Heron is the T1 Caldari [[probe scanning]] frigate and a good exploration starter ship. It is useful for probing down exploration sites and wormholes, though it is weak in combat so you should switch to a tougher ship to do any sites you find.


The Heron is the T1 Caldari [[probe scanning]] frigate and a good exploration starter ship. It is useful for probing down exploration sites and wormholes, though it is weak in combat so you should switch to a tougher ship to do any sites you find.
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{{Ship|Kestrel|box}}
{{Ship|Kestrel|box}}
The Kestrel is a commonly flown frigate in New Eden, both for PvP and PvE. With its four standard launchers, it is an excellent choice for level 1 missions and static complexes up to DED 2. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. i.e.; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff.


The Kestrel is a commonly flown frigate in New Eden, both for PvP and PvE. With its four standard launchers, it is an excellent choice for level 1 missions and static complexes up to DED 2. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. i.e.; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff.
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{{Ship|Merlin|box}}
{{Ship|Merlin|box}}
The Merlin is a capable Caldari frigate, commonly used in PvP. It has overall higher damage and survivability than other comparable racial frigates. The four mid-slots make the Merlin useful as a tackler and its use of turrets make it a relatively quick train.


The Merlin is a capable Caldari frigate, commonly used in PvP. It has overall higher damage and survivability than other comparable racial frigates. The four mid-slots make the Merlin useful as a tackler and its use of turrets make it a relatively quick train.
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==Destroyer==
=== Destroyer ===


Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, but have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they can sometimes fill the role of anti-interceptor.  
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, but have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they can sometimes fill the role of anti-interceptor.  


{{Ship|Corax|box}}
{{Ship|Corax|box}}
The Corax was introduced in the Retribution expansion. An alternative to the Cormorant's hybrid turret weapon preference, it offers new pilots the opportunity to follow the missile centric play style of the Kestrel and, later, the Caracal, without being forced to train into the gunnery skills of the Cormorant. The Corax's fragile tank lends itself well to a sniping style of combat, one that uses the ship's nimble body to keep it at ranges larger than 20Km. In PVE, by keeping targets at range, the Corax should have no problem running most level 1 and level 2 missions. The same philosophy works for PVP where the Corax can kite most ships with relative ease.


The Corax was introduced in the Retribution expansion. An alternative to the Cormorant's hybrid turret weapon preference, it offers new pilots the opportunity to follow the missile centric play style of the Kestrel and, later, the Caracal, without being forced to train into the gunnery skills of the Cormorant. The Corax's fragile tank lends itself well to a sniping style of combat, one that uses the ship's nimble body to keep it at ranges larger than 20Km. In PVE, by keeping targets at range, the Corax should have no problem running most level 1 and level 2 missions. The same philosophy works for PVP where the Corax can kite most ships with relative ease.
<br><br>


{{Ship|Cormorant|box}}
{{Ship|Cormorant|box}}
The Cormorant has eight high slots, making it a good starting vessel to use for salvaging wrecks. Due to its small size it can move speedily across deadspaces, but also has enough cargo space to hold the salvage you collect.  When it is used in PvE as a combat ship (Level 1 missions and the Sisters of Eve storyline arc) it is strongly recommended that a 'kiting' technique is used, meaning that the capsuleer should keep his range from the NPC ships.  In PvP it suffers from a comparatively large signature radius, making it easier to hit with bigger weapons, which can be problematic with the frigate sized tank of the Cormorant.


The Cormorant has eight high slots, making it a good starting vessel to use for salvaging wrecks. Due to its small size it can move speedily across deadspaces, but also has enough cargo space to hold the salvage you collect.  When it is used in PvE as a combat ship (Level 1 missions and the Sisters of Eve storyline arc) it is strongly recommended that a 'kiting' technique is used, meaning that the capsuleer should keep his range from the NPC ships.  In PvP it suffers from a comparatively large signature radius, making it easier to hit with bigger weapons, which can be problematic with the frigate sized tank of the Cormorant.
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==Cruiser==
=== Cruiser ===


Cruisers are Eve's medium-sized ships.  
Cruisers are Eve's medium-sized ships.  


{{Ship|Blackbird|box}}
{{Ship|Blackbird|box}}
The Blackbird makes a formidable [[Electronic warfare| ewar]] ship and is generally used as such.
You can find a detailed discussion of Blackbird fitting [[Electronic Countermeasures#Fitting_Fleet_Blackbirds|here]].


The Blackbird makes a formidable [[EWar_101_Guide| ewar]] ship and is generally used as such.
You can find a detailed discussion of Blackbird fitting [[ECM_Guide#Fitting_Fleet_Blackbirds|here]].
<br><br>


{{Ship|Caracal|box}}
{{Ship|Caracal|box}}
The Caracal is arguably the most effective Caldari cruiser for PvE. It receives strong bonuses to increasing the range of its missiles, as well as a rate of fire bonus for missiles.  It can fit an effective shield tank and keep opponents at bay while dealing damage to them from afar. It has no bonus for a specific damage type, so can match the missile type to the NPC.


The Caracal is arguably the most effective Caldari cruiser for PvE. It receives strong bonuses to increasing the range of its missiles, as well as a rate of fire bonus for missiles.  It can fit an effective shield tank and keep opponents at bay while dealing damage to them from afar. It has no bonus for a specific damage type, so can match the missile type to the NPC.
<br><br>
The Caracal is also very popular for PvP, for example as dedicated frigate-hunter as its Rapid Light Missile Launchers can deal a huge amount of DPS to frigates. With higher fitting skills it is also possible to equip it with a full rack of Heavy Missile Launchers and achieve ranges in excess of 130km.
The Caracal is also very popular for PvP, for example as dedicated frigate-hunter as its Rapid Light Missile Launchers can deal a huge amount of DPS to frigates. With higher fitting skills it is also possible to equip it with a full rack of Heavy Missile Launchers and achieve ranges in excess of 130km.
<br><br>
 


{{Ship|Moa|box}}
{{Ship|Moa|box}}
With the retribution patch, the Moa now has a bonus to hybrid damage as well as the usual shield resistance, rather than the previous range bonus. This means the Moa is now more suited to being a pure brawler rather than a sniper. With the extra damage the Moa is quite suitable for PvE, and could also serve as a PvP brawler.


With the retribution patch, the Moa now has a bonus to hybrid damage as well as the usual shield resistance, rather than the previous range bonus. This means the Moa is now more suited to being a pure brawler rather than a sniper. With the extra damage the Moa is quite suitable for PvE, and could also serve as a PvP brawler.
<br><br>


{{Ship|Osprey|box}}
{{Ship|Osprey|box}}
The Osprey was changed in the Retribution patch to a full logistics cruiser. It is a t1 version of the more capable Basilisk, but is by no means ineffective. It is one of the two Shield logistics ships, and because of its bonus to Energy Transfer works best when paired with other Ospreys or Basilisks.


The Osprey was changed in the Retribution patch to a full logistics cruiser. It is a t1 version of the more capable Basilisk, but is by no means ineffective. It is one of the two Shield logistics ships, and because of its bonus to Energy Transfer works best when paired with other Ospreys or Basilisks.
<br><br>


==Battlecruiser==
=== Battlecruiser ===


Battlecruisers are sometimes considered a more powerful version of Destroyer class ships.  They fit the same sized weapons as Cruisers except for the Attack Battlecruisers which fit Battleship sized weapons, and are more widely used as a damage dealing ship than Destroyers.  
Battlecruisers are sometimes considered a more powerful version of Destroyer class ships.  They fit the same sized weapons as Cruisers except for the Attack Battlecruisers which fit Battleship sized weapons, and are more widely used as a damage dealing ship than Destroyers.  


{{Ship|Drake|box}}  
{{Ship|Drake|box}}  
The Drake is an incredibly strong PvE ship due to its shield resistance which gives it an impressive tank. Unfortunately it also features slow speed and relatively low dps for a battlecruiser. Although it was at some time one of the most popular ships for PvP, due to ship balancing it is now only occasionally used PvP, typically as bait.  
The Drake is an incredibly strong PvE ship due to its shield resistance which gives it an impressive tank. Unfortunately it also features slow speed and relatively low dps for a battlecruiser. Although it was at some time one of the most popular ships for PvP, due to ship balancing it is now only occasionally used PvP, typically as bait.  
It is however still very effective in PvE because of its tank and range and its ease of use especially with a passive tank.
It is however still very effective in PvE because of its tank and range and its ease of use especially with a passive tank.
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{{Ship|Ferox|box}}
{{Ship|Ferox|box}}
The Ferox is a versatile battlecruiser capable of a strong [[Tanking#Shield tanking|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters. It is a popular fleet PvP ship and part of some Nullsec fleet doctrines.


The Ferox is a versatile battlecruiser capable of a strong [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters. It is a popular fleet PvP ship and part of some Nullsec fleet doctrines.
<br><br>


{{Ship|Naga|box}}
{{Ship|Naga|box}}
The Naga is the Caldari tier 3 battlecruiser. While requiring a bit more training than the Drake and Ferox, it can fit battleship sized guns while retaining the agility and tank of a battlecruiser. It can be effectively fit with long or short range turrets, but is rarely seen in PvP as pure sniper configurations are not effective with current doctrines.


The Naga is the Caldari tier 3 battlecruiser. While requiring a bit more training than the Drake and Ferox, it can fit battleship sized guns while retaining the agility and tank of a battlecruiser. It can be effectively fit with long or short range turrets, but is rarely seen in PvP as pure sniper configurations are not effective with current doctrines.
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==Battleship==
=== Battleship ===


Battleships are the biggest combat ships in the game before Capital-class ships. Battleships usually mount large sized weaponry and mostly used as a damage dealing combat ship in Eve, although there are several Battleships that have different role, such as the Scorpion.  
Battleships are the biggest combat ships in the game before Capital-class ships. Battleships usually mount large sized weaponry and mostly used as a damage dealing combat ship in Eve, although there are several Battleships that have different role, such as the Scorpion.  


{{Ship|Raven|box}}
{{Ship|Raven|box}}
The Raven is possibly the most used PvE ship for Level 4 missions as it has good range when fitted with Cruise Launchers (in addition to the usual effectiveness of selectable damage type from missiles) and can sport a good active shield tank (either cap-stable with a Large Shield Booster or a X-Large Shield Booster for non-cap-stable 'pulsing'). Its drawbacks are a small drone bay, usually filled with one flight of  
The Raven is possibly the most used PvE ship for Level 4 missions as it has good range when fitted with Cruise Launchers (in addition to the usual effectiveness of selectable damage type from missiles) and can sport a good active shield tank (either cap-stable with a Large Shield Booster or a X-Large Shield Booster for non-cap-stable 'pulsing'). Its drawbacks are a small drone bay, usually filled with one flight of  
light drones and one flight of medium drones. In addition it is a very slow ship, as most Caldari boats are.
light drones and one flight of medium drones. In addition it is a very slow ship, as most Caldari boats are.


For PvP it can be fitted with Torpedo Launchers to get good close range DPS or with Cruise missile Launchers for sniping distances.  
For PvP it can be fitted with Torpedo Launchers to get good close range DPS or with Cruise missile Launchers for sniping distances.  
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{{Ship|Rokh|box}}
{{Ship|Rokh|box}}
The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use. It does have a role as one of the entry options for new pilots who want to join [[Incursions]].


The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use. It does have a role as one of the entry options for new pilots who want to join [[Incursions]].
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{{Ship|Scorpion|box}}
{{Ship|Scorpion|box}}
The Scorpion is the Caldari [[Electronic warfare#Electronic Countermeasures (ECM)|ECM]] Battleship. With its 8 mid-slots, it is capable of either fitting up to 8 jammers/bursts, making it the ECM weapons platform of choice. In order to free up mid-slots, some pilots choose rely on a weak armour buffer tank in its four low-slots, while others fit shield modules for survivability and use their low slots to enhance their jammers.


The Scorpion is the Caldari [[EWar_101_Guide#Electronic_Counter_Measures_.28ECM.29| ECM]] Battleship. With its 8 mid-slots, it is capable of either fitting up to 8 jammers/bursts, making it the ECM weapons platform of choice. In order to free up mid-slots, some pilots choose rely on a weak armour buffer tank in its four low-slots, while others fit shield modules for survivability and use their low slots to enhance their jammers.
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==Industrial==
=== Industrial ===


{{Ship|Badger|box}}
{{Ship|Badger|box}}
The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them.


The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them.
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{{Ship|Badger_Mark_II|box}}
{{Ship|Badger_Mark_II|box}}
The Tayra (formerly called the Badger Mark II) has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold.


The Tayra (formerly called the Badger Mark II) has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold.
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=Related Links=
== Related Links ==
*[http://eve.ciambotti.com/shipfitting_parser.php Ship Fitting wiki editing parser]
*[https://github.com/Hirmuolio/ShipFitting-template-creator/releases Ship Fitting wiki editing parser]
{{ShipGuideLinks}}  
{{ShipGuideLinks}}  


[[Category:Ships]]
[[Category:Ships]]