Difference between revisions of "User:Uryence/newclones"

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-- categories: game mechanics, getting started --
 
-- categories: game mechanics, getting started --
-- redirect "Home Station" to this page --
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-- redirect "medical clone" to this page --
  
In EVE, the word "'''clone'''" can refer to two distinct mechanics:
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A character's '''Home Station''' is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the '''medical clone'''.
# A character's '''Home Station''': wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when you are podded). This is EVE's "respawn" mechanic. For historical reasons, players sometimes refer to this mechanic as your '''medical clone'''.
 
# '''Jump clones''': these are clones which a character can "jump" between in order to travel quickly from place to place and/or switch between different sets of [[implants]].
 
The two mechanics are not directly related, but since both involve clones and they can be confused with each other, this page covers both.
 
  
==Home Station ("Medical Clone")==
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== Respawning ==
  
Every character has a designated Home Station. When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.  
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When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.  
  
 
By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
 
By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
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* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
 
* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
 
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==Jump Clones==
 

Revision as of 02:01, 11 November 2021

-- categories: game mechanics, getting started -- -- redirect "medical clone" to this page --

A character's Home Station is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the medical clone.

Respawning

When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.

By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.

Designating a Home Station

To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.

The Home Station interface.

Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned Upwell structures can be designated as your Home Station, as well as NPC stations.

You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.

The Change Home Station menu.

You cannot set your Home Station to be a structure in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for Home Station purposes.

If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".