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== Respawning == | == Respawning == | ||
When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space. | When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from [[Medical boosters|drugs]] drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]], which persist across clones. | ||
You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space. | |||
By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored. | By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored. | ||