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Concise tips on using missiles. I will be returning to this page to clean it up as per request box soon. |
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The Tayra (formerly called the Badger Mark II) has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold. | The Tayra (formerly called the Badger Mark II) has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold. | ||
==Missile Tips== | |||
{{main|Missiles}} | |||
Missiles are simpler to use than projectile turrets. For each type of missile launcher, there are four types of missile, and each type deals one of the four damage types. You can tell the damage type from the flavor word in the missile's name: | |||
* "Mjolnir": EM damage | |||
* "Inferno": thermal damage | |||
* "Scourge": kinetic damage | |||
* "Nova": explosive damage | |||
In PvE combat, you can look up what your target NPCs' weakest damage resistance is, and target that. In PvP you should bring a range of damage types and (where possible) select the appropriate damage before engaging. | |||
A missile's range is its flight time multiplied by its velocity. You can check missile ranges easily by turning on the [[Tactical overlay|tactical overlay]] and hovering your cursor over the module button for your missile launcher(s): doing this will display the range as a red zone on the overlay, centred on your ship. | |||
Unlike turret weapons, missiles take time to travel to their target. They also struggle to apply their damage to targets smaller than their own size: medium-sized missiles don't apply damage well to frigates, and large missiles don't apply damage well to cruisers. Target painting can help with this, as can rare ship bonuses such as the explosion velocity bonus on the Typhoon battleship, but you can also use small drones to scrape small targets off you. | |||
== Related Links == | == Related Links == | ||