Difference between revisions of "Home Station"

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m (Uryence moved page Clones to Home Station: CCP have renamed the "medical clone" mechanic, and now no longer use the word "clone" to describe it, to avoid confusion. As per discussion on Discord, I'm moving this page (to preserve its history) and will then update it to reflect the new mechanics and interfaces.)
(Updated to reflect current interface and in-game language.)
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'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
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A character's '''Home Station''' is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the '''medical clone'''.
# Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed.  This clone is always located at your set Home Station, and is EVE's "respawn" mechanic.  This should not be confused with the current clone you are in.
 
# Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will. Rather than player respawns, jump clones are used for travel and for the management of specialized neural [[implants]].
 
  
==Medical Clones==
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== Respawning ==
Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her consciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station.
 
  
Note that any [[implants]] plugged into your brain at the moment you were killed are destroyed along with your body. You also lose the effect of any [[Medical boosters|drugs]] the destroyed clone had recently taken to enhance their abilities, ''except'' for [[Skills_and_learning#Cerebral_Accelerators|cerebral accelerators]], which persist across all clones.
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When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from [[Medical boosters|drugs]] drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]], which persist across clones.
  
=== Locations ===
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You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.  
[[File:Clone location.jpg|thumb|upright= 0.85|Selecting a new location for a medical clone.]]
 
When you first create a new character, their medical clone will automatically be located at the academy space station in the [[Tutorial and Career Agents in EVE#Starter Systems in EVE|starter system]]<!-- How relevant is this link? --> where they begin their life.
 
  
You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station.
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By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
  
It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
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==Designating a Home Station==
  
You cannot set your medical clone in a station in [[wormhole space]], with the exception of [[Thera]], which has NPC stations and acts like known space for cloning purposes.
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[[File:Home_Station_1.png|thumb|upright= 0.85|The Home Station interface.]]
  
If you choose to place your medical clone in a station/outpost in sovereign nullsec under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change.  You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.
  
=== Remote clone installation ===
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[[File:Home_Station_2.png|thumb|upright= 0.85|The Change Home Station menu.]]
In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your [[Corporations|corporation]] has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
 
  
* You can always move your medical clone remotely to the system in which your character started the game.
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Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned [[Upwell structures]] can be designated as your Home Station, as well as NPC stations.
* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporations.
 
  
To remote install a clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select "Change Station". This will give you the list of possible stations you can swap to.
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You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.
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You cannot set your Home Station to be a structure in [[wormhole space]], with the exception of [[Thera]], which has NPC stations and acts like known space for Home Station purposes.
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If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
  
 
{{expansion past|width=50%
 
{{expansion past|width=50%
|There have been two significant changes to clone mechanics in expansions:
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|There have been several significant changes to Home Station mechanics. The Home Station used to be called the "medical clone"
* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of traveling about New Eden (although it's certainly still possible).
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* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this became a much less viable method of traveling about New Eden (although it's certainly still possible).
 
* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
 
* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
 
}}
 
}}
 
==Jump Clones==
 
{{main|Jump Clones}}
 
Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe.
 
 
Unlike the medical clone, jump clones require specialized training ({{sk|Infomorph Psychology}}), and to install one you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use an onboard Clone Vat Bay, if fitted.
 
 
Furthermore, and again unlike medical clones, these can be activated at will: you "jump" from one clone to another. There is, though, a cost per use at NPC stations for 900,000 ISK.  There is also a one-day cooldown between uses, which can be reduced by training {{sk| Infomorph Synchronizing}}. If you "jump" from one jump clone in a player-owned [[Upwell structures|Upwell structure]] to another jump clone in the same structure, you avoid the cooldown.
 
 
Players use jump clones to safeguard valuable [[implants]] and to quickly travel around New Eden.
 
  
 
[[Category:Getting Started]]
 
[[Category:Getting Started]]

Revision as of 17:51, 11 November 2021

A character's Home Station is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the medical clone.

Respawning

When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from drugs drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of cerebral accelerators, which persist across clones.

You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.

By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.

Designating a Home Station

The Home Station interface.

To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.

The Change Home Station menu.

Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned Upwell structures can be designated as your Home Station, as well as NPC stations.

You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.

You cannot set your Home Station to be a structure in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for Home Station purposes.

If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".