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Suicide ganking: Difference between revisions

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Brainlet (talk | contribs)
Brainlet (talk | contribs)
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Trade hubs are some of the highest security space around (0.9 – 1.0) however they have various characteristics which make them useful for certain types of ganking.
Trade hubs are some of the highest security space around (0.9 – 1.0) however they have various characteristics which make them useful for certain types of ganking.


*[[Blockade Runner]]s – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However they are extremely fast, and generally always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs, if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark, and land outside of the docking radius
*[[Blockade Runner]]s – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However they are extremely fast, and generally always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs, if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark, and land outside of the docking radius. Also many Blockade Runners used to be killed upon undocking from a station before they could warp off, but with CCP nerfing the align of the Jita station, this is far less common.
*Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known, or can be scanned down, then the freighter can be ganked in dead-space, with a lower [[CONCORD]] response time than on gates. This requires a considerable fleet to successfully gank before the [[CONCORD]] response in systems like Jita, Amarr, Rens, and Dodixie.
*Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known, or can be scanned down, then the freighter can be ganked in dead-space, with a lower [[CONCORD]] response time than on gates. This requires a considerable fleet to successfully gank before the [[CONCORD]] response in systems like Jita, Amarr, Rens, and Dodixie.