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Caldari Basic Ship and Skill Overview: Difference between revisions

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== Skills ==
== Skills ==
For general skills that benefit all pilots, see [[Basic skills|Basic Skills]] and [[Support skills|Support Skills]].


Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.
Caldari ships share many core skills with the ships of the other three main factions. Very new pilots should consider EVE University's [[Short Skill Plan]]; relatively new pilots should consider [[The Magic 14|the 14 skills which affect every ship]], the [[Fitting skills|fitting skills]] which make it easier to fit modules onto ships, and the [[Support skills|support skills]] which underpin much of your ship's performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving of your goals.


One may also want to check out the [[Certificates|certificates]] system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.
That said, there are some considerations which are specific to Caldari ships. Pilots using Caldari ships will want to polish their skills in [[Skills:Missiles|using missiles]], [[Skills:Gunnery|gunnery]], and [[Skills:Shields|the use of shields]]. Given Caldari strengths at range, {{sk|Missile Bombardment}}, {{sk|Missile Projection}}, {{sk|Sharpshooter}},{{sk|Trajectory Analysis}} and {{sk|Long Range Targeting}} might be higher priorities for pilots flying these ships. Though hybrid turrets are not as capacitor hungry as lasers, pilots using Caldari turret ships will want good capacitor skills and {{sk|Controlled Bursts}}.


==== Ship Command Skills ====
Caldari ships tend to have small dronebays for their size and class, and pilots flying Caldari ships will be able to leave drone skills until a little later than Gallente pilots would. However, once you train into battlecruisers and battleships, you will want a full flight of drones and adequate drone support skills.
[[Basic Skills#Ship Command|Ship Command Skills]]
 
In order to fly a ship, pilots must train the appropriate skill for that ship. For Caldari these include:
* {{Sk|Caldari Frigate}}
* {{Sk|Caldari Destroyer}}
* {{Sk|Caldari Cruiser}}
* {{Sk|Caldari Battlecruiser}}
* {{Sk|Caldari Battleship}}
* {{Sk|Caldari Industrial}}
 
=== Engineering Skills ===
[[Basic skills#Engineering|Engineering Skills]]
 
In order to fit Caldari ships in particular, but also other ships, effectively and efficiently, certain skills should be trained:
* {{Sk|Power Grid Management}}
* {{Sk|CPU Management}}
* {{Sk|Weapon Upgrades}}
** {{Sk|Advanced Weapon Upgrades}}
 
=== Capacitor Skills ===
[[Support skills#Capacitor|Capacitor Skills]]
 
While Caldari ships don’t generally depend on capacitor as much as other races, capacitor is still important for active shield tanking and propulsion modules. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.
 
=== Mobility Skills ===
[[Support skills#Mobility|Mobility Skills]]
 
Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.
 
=== Shield Tanking Skills ===
[[Basic skills#Shields|Shield Tanking Skills]]
 
Caldari ships are generally designed as shield tanks. This means that it is necessary to achieve a certain level of proficiency for shield support skills, including eventually being able to fit a T2 shield tanking module. To do this, following skills can be trained:
* {{Sk|Shield Upgrades}}
* {{Sk|Shield Operation}}
* {{Sk|Tactical Shield Manipulation}}
* {{Sk|Shield Management}}
* {{Sk|Energy Grid Upgrades}}
* {{Sk|Shield Compensation}}
 
=== Weapons Skills ===
==== Missile Skills ====
[[Skills:Missiles|Missile Skills]]
 
In order to use a missile launcher, it is necessary to train the following skill:
* {{Sk|Missile Launcher Operation}}
In order to put missiles in your missile launcher, you have to additionally train the appropriate missile skills. For example:
* {{Sk|Light Missiles}}
* {{Sk|Heavy Missiles}}
* {{Sk|Cruise Missiles}}
* etc.
The missile skills are partially based on each other, meaning that in order to train a higher skill, you may need to train a lower skill.
Each additional level of the appropriate missile type brings a 5% bonus to missile damage for that missile type.
Furthermore there are various support skills, which make missiles more effective:
* {{Sk|Missile Bombardment}}
* {{Sk|Guided Missile Precision}}
* {{Sk|Missile Projection}}
* {{Sk| Rapid Launch}}
* {{Sk|Target Navigation Prediction}}
* {{Sk|Warhead Upgrades}}
* {{Sk| Long Range Targeting}} (though not strictly a  missile skill, this is useful due to the long-range nature of missiles)
 
==== Hybrid Turrets ====
[[Basic skills#Gunnery|Hybrid Turrets]]
 
Caldari Pilots who choose to use hybrid turrets require a completely different skillset from their missile using counterparts.
To maximize the effectiveness of turrets, pilots can train:
* {{Sk|Gunnery}}
* Hybrid Turrets
** {{Sk|Small Hybrid Turret}} for Frigates/Destroyers
** {{Sk|Medium Hybrid Turret}} for Cruisers/Battlecruisers
** {{Sk|Large Hybrid Turret}} for Battleships
* {{Sk|Motion Prediction}}
* {{Sk|Rapid Firing}}
* {{Sk|Sharpshooter}}
* {{Sk|Surgical Strike}}
* {{Sk|Trajectory Analysis}}
* {{Sk|Controlled Bursts}}
 
=== Drone Skills ===
[[Basic skills#Drones|Drones]]
 
Bigger Caldari ships can generally fit drones. Pilots planning to do this should train the appropriate skills.
 
=== Rigs ===
[[Support skills#Rigging|Rigs]]
 
Most ships can fit rigs, these need to be trained appropriately.


== Ships ==
== Ships ==