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Clarified language. Added some details. Removed links to deprecated classes, to dead websites, and to forum subsections not open to rank-and-file Uni students. Language gender-neutral as per UniWiki style guide. |
Updated as per Discord discussion. |
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==Fits== | ==Fits== | ||
The details of the doctrine fits used by different corporations and alliances will vary widely depending on their goals, likely opponents, resources, typical pilot skill profile, and location. A small group who live in wormhole space—with ship size limits, no intel from the Local chat channel, and a constant reliance on probe scanning—will differ from a large sovereign alliance—operating supercapital and capital ships alongside subcapital support fleets—who will in turn have different doctrines to a corporation used to fighting in high security space, where collateral damage is a consideration | The details of the doctrine fits used by different corporations and alliances will vary widely depending on their goals, likely opponents, resources, typical pilot skill profile, and location. A small group who live in wormhole space—with ship size limits, no intel from the Local chat channel, and a constant reliance on probe scanning—will differ from a large sovereign alliance—operating supercapital and capital ships alongside subcapital support fleets—who will in turn have different doctrines to a corporation used to fighting in high security space, where collateral damage is a consideration. | ||
To accomplish the desired uniformity, all fleet members should ideally fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many groups in EVE open to newer players maintain doctrines with '''Standard''' fits and a '''New Player Friendly''' variants to accommodate new players with lower levels of trained skills. | To accomplish the desired uniformity, all fleet members should ideally fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many groups in EVE open to newer players maintain doctrines with '''Standard''' fits and a '''New Player Friendly''' variants to accommodate new players with lower levels of trained skills. | ||
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*'''Anchors:''' With the rest of the fleet ''Approaching'' or ''Keeping at Range'', anchors are responsible for manually piloting their ships to maintain the fleets Optimal Range and tactical positioning. Typically DD and Logi have separate Anchors | *'''Anchors:''' With the rest of the fleet ''Approaching'' or ''Keeping at Range'', anchors are responsible for manually piloting their ships to maintain the fleets Optimal Range and tactical positioning. Typically DD and Logi have separate Anchors | ||
== | ==Doctrines in EVE University== | ||
[[EVE University]] maintains a core set of doctrines, though different campuses tend to use some doctrines more often, because of the specific qualities of their local space. University members' attention is drawn to the [https://forum.eveuniversity.org/viewforum.php?f=296 doctrines board]. | |||
EVE University does ''not'' require that members train towards its doctrines, and they are designed to have ships and roles suited to low-SP characters. Pilots attached for a time to a particular campus might, though, find they can participate in more [[Eve Lexicon#Content|Content]] if they are trained for at least one or two of the doctrines used most often at that campus. Some campus boards in the forums usually have pinned posts indicating which doctrines are especially useful there. | |||
[[Category:Fleets]] | [[Category:Fleets]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Doctrines]] | [[Category:Doctrines]] | ||