Difference between revisions of "User:Evon R'al/Draft"

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m (Lets see if we can make the "Mission formatting guidelines" clearer, first draft.)
m (Copyedit, proofread.)
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== "Houskeeping" ==
+
== "Housekeeping" ==
 
<div class="guideline">
 
<div class="guideline">
Start the page with adding the navigational templates {{Tl|MissionLinks}} a box with mission related links at the top right of the page and {{Tl|Missionrelated}} for a footer with mission related links. When headings are used add the magic word <nowiki>__NOTOC__</nowiki> to suppress the table of contents. Add the applicable category(s). If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the css for the NPC table(s) available.
+
Start the page by adding the navigational templates {{Tl|MissionLinks}}, a box with mission related links at the top right of the page, and {{Tl|Missionrelated}} for a footer with mission-related links. When headings are used, add the magic word <nowiki>__NOTOC__</nowiki> to suppress the table of contents. Add the applicable category or categories. If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the CSS for the NPC table(s) available.
 
</div>
 
</div>
 
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
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{{Category:Missions]][[Category:Mission reports}}
 
{{Category:Missions]][[Category:Mission reports}}
 
</nowiki>}}
 
</nowiki>}}
 +
 
== Adding the contents ==
 
== Adding the contents ==
 
<div class="guideline">
 
<div class="guideline">
Start with adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters--unused ones might be removed--
+
Start by adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters—unused ones might be removed—
  
 
What to fill in:
 
What to fill in:
 
; Level
 
; Level
: - 1, 2, 3, 4, 5. If the mission is storyline add that here. The agent level is the mission level except for storyline<ref name="storyline"/> missions
+
: - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
 
; Type
 
; Type
 
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
 
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
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:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
 
:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
 
; Faction(1,2,3,4)
 
; Faction(1,2,3,4)
: - name of the enemy faction. This will also auto fill the damage to deal/resist fields.
+
: - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
 
; DamageToDeal/Resist(1,2,3,4)
 
; DamageToDeal/Resist(1,2,3,4)
: - only needed if it is different from normal faction damage.
+
: - only needed if it is different from the enemy faction's normal damage.
 
; WebPoint
 
; WebPoint
: - Things that point you. Usually elite frigates.
+
: - Things that tackle you. Usually elite frigates.
 
; EWAR
 
; EWAR
 
: - Types of EWAR present in the mission.
 
: - Types of EWAR present in the mission.
 
; Ship suggestion
 
; Ship suggestion
: - ''Only'' fill if there is a special ''reason to'' use suggested ships instead of normal mission running ship.
+
: - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
 
; Ship size limit
 
; Ship size limit
 
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
 
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
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: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
 
: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
 
; StandingLoss
 
; StandingLoss
: - ''Only'' use if a ''significant'' standing loss occurred.
+
: - ''Only'' use if a ''significant'' standing loss is incurred.
 
; Extra
 
; Extra
: - Fill if there is something '''extra''' noteworthy. For example mission requiring a salvager, time limits or unusual dangers.
+
: - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely used fields that can be used when needed. See the template documentation for details on them.
+
The template also has more rarely-used fields that can be used when needed. See the template documentation for details on them.
  
 
</div>
 
</div>
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}}
 
}}
 
<div class="guideline">
 
<div class="guideline">
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing. The text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise as most missions will be issued by agents all over New Eden replace a station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions like the Epic Arcs.  
+
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the [[Epic Arcs]].  
 
</div>
 
</div>
 
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
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<div class="guideline">
 
<div class="guideline">
Add links to possible video walkthroughs. Add the date to give the reader the option to evaluate the relevance of the video (game updates).
+
Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates.
  
 
Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki>
 
Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki>
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<div class="guideline">
 
<div class="guideline">
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions here is most of the info].
+
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here.
 
</div>
 
</div>
Single ungated pocket. your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warpin. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before blowing it up.
+
Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it.
  
 
<div class="guidlines">
 
<div class="guidlines">
[Give blitzing info, notes and warnings. Be short here, give longer descriptions either in section above or in sections below.]
+
[Give blitzing info, notes, and warnings. Be short here; you can give longer descriptions either in the section above or in the sections below.]
 
</div>
 
</div>
 
{{Code|<nowiki>>>>
 
{{Code|<nowiki>>>>
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<div class="guideline">
 
<div class="guideline">
If the mission has multiple pockets put each of them in its own section === warp-in ===, === 1st pocket ===, === 2nd pocket ===.... Warp-in section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate".
+
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
  
After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed triggers.
+
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
 
</div>
 
</div>
 
{{Code|<nowiki>>>>
 
{{Code|<nowiki>>>>
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<div class="guideline">
 
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
+
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
 
</div>
 
</div>
  
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<div class="guideline">
 
<div class="guideline">
If the mission has mining, farming or other post mission uses include them here at the end
+
If the mission has mining, farming, or other post-mission uses, include them here at the end.
 
</div>
 
</div>
  

Revision as of 20:03, 17 November 2021


"Housekeeping"

Start the page by adding the navigational templates {{MissionLinks}}, a box with mission related links at the top right of the page, and {{Missionrelated}} for a footer with mission-related links. When headings are used, add the magic word __NOTOC__ to suppress the table of contents. Add the applicable category or categories. If the article has NPC tables then add the template {{NPCTableCSS}} to make the CSS for the NPC table(s) available.

{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}

Adding the contents

Start by adding the template {{Missiondetails}} for a quick overview of the mission. The Missiondetails template can have quite a few parameters—unused ones might be removed—

What to fill in:

Level
- 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline[1] missions
Type
- courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
Objective
- kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
Faction(1,2,3,4)
- name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
DamageToDeal/Resist(1,2,3,4)
- only needed if it is different from the enemy faction's normal damage.
WebPoint
- Things that tackle you. Usually elite frigates.
EWAR
- Types of EWAR present in the mission.
Ship suggestion
- Only fill this in if there is a special reason to use suggested ships instead of a normal mission-running ship.
Ship size limit
- Only fill if mission has special limits (normal missions allow all subcapital ships).
Rewards
- Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
StandingLoss
- Only use if a significant standing loss is incurred.
Extra
- Fill if there is something extra noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.

The template also has more rarely-used fields that can be used when needed. See the template documentation for details on them.

{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} {{Missiondetails |Level= 4 |Type= Encounter |Objective= Rescue the damsel in distress |Faction1= Mercenaries |DamageToDeal1= |DamageToResist1= |WebPoint= |EWAR= Webs |ShipSizeLimit= |ShipSuggestion= |Rewards= |Extra= }} {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}


Level 4
Type Encounter
Objective Rescue the damsel in distress
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Webs

Next use the template {{MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the Epic Arcs.

{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} {{Missiondetails |Level= 4 |Type= Encounter |Objective= Rescue the damsel in distress |Faction1= Mercenaries |DamageToDeal1= |DamageToResist1= |WebPoint= |EWAR= Webs |ShipSizeLimit= |ShipSuggestion= |Rewards= |StandingLoss= |Extra= }} {{MissionBriefing |< Actual briefing text > }} {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}
Mission briefing
It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck.

Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates.

Video: [[https://youtu.be..... Sentry Dominix] 20180924]

>>> {{MissionBriefing |< Actual briefing text > }} Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924] {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}

Video: [Sentry Dominix 20180924]

Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here.

Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it.

[Give blitzing info, notes, and warnings. Be short here; you can give longer descriptions either in the section above or in the sections below.]

>>> Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924] '''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.<br> '''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}

Blitz: Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.

Warning: Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius

If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".

After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.

>>> '''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent. '''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius {{NPCTableHead|Structures}} {{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger = Triggers reinforcements when damaged|...}} {{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|drop=Drops commodities}} |} {{Missionrelated}} {{Category:Missions]][[Category:Mission reports}}


Structures
WD EWAR L


Station 1 x Kruul's Pleasure Garden (closer) Deals 3000 damage to ships and drones when destroyed Triggers reinforcements when damaged Drops mission objective and commodities
Station 1 x Kruul's Pleasure Garden (Farther) Drops commodities

List waves in order of appearance. If a single wave has multiple groups, split them with {{NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.


Initial defenders
WD EWAR L


Frigate 2 x Frigate Kruul's Henchman
Cruiser 4 x Cruiser Pleasure Hub Guardian
Elite Cruiser 9-10 x Elite Cruiser Core Corelium Guardian Chief/... Remote Sensor Dampener
Battleship 3 x Battleship Pleasure Hub Sentinel
Cruiser 1 x Cruiser Kruul Attacking triggers reinforcements 1


Reinforcements 1 (Kruul attacked)
WD EWAR L


Battleship 6 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 75% armor)
WD EWAR L


Drone 2 x Drone Spider Drone I Stasis Webifier
Cruiser 4 x Cruiser Pleasure Hub Guardian
Battleship 4 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 40% hull)
WD EWAR L


Frigate 5 x Frigate Seven Death Dealer
Cruiser 3 x Cruiser Seven Assassin
Battleship 1 x Battleship Zor Implants

If the mission has mining, farming, or other post-mission uses, include them here at the end.

Notes

  1. ^ All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.