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User:Uryence/newheat: Difference between revisions

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== Controls ==
== Controls ==


== Heat Bonuses ==
== Heat Benefits ==


Any overheated module increases its performance in some way.
Any overheated module increases its performance in some way.


=== Key Bonuses ===
=== Key Benefits ===


A complete table of heat bonuses follows below, but some of the most important effects to know are:
A complete table of heat bonuses follows below, but some of the most important effects to know are:
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At its simplest, overheating is a tool for high-stakes moments in combat, and a pilot in serious danger of losing their ship in either PvP or PvE is almost never wrong to overheat relevant modules.  Some of the effects noted here, though, such as the tackle module range bonuses, are slightly subtler, and experienced pilots develop a sense of when to use them.
At its simplest, overheating is a tool for high-stakes moments in combat, and a pilot in serious danger of losing their ship in either PvP or PvE is almost never wrong to overheat relevant modules.  Some of the effects noted here, though, such as the tackle module range bonuses, are slightly subtler, and experienced pilots develop a sense of when to use them.


=== Full Table of Heat Bonuses ===
=== Table of All Heat Benefits ===


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Wormhole space systems with the Red Giant effect have a significant impact on overheating modules. On the one hand, the system effect increases the magnitude of module overheat effects (listed below), however on the other hand, the system effect also increases the damage inflicted by modules when they overheat, reducing margin of error and causing modules to burn out faster. Overheating in Red Giant systems must be done much more selectively than in other regions of space.
Wormhole space systems with the Red Giant effect have a significant impact on overheating modules. On the one hand, the system effect increases the magnitude of module overheat effects (listed below), however on the other hand, the system effect also increases the damage inflicted by modules when they overheat, reducing margin of error and causing modules to burn out faster. Overheating in Red Giant systems must be done much more selectively than in other regions of space.
==Overheating Effects==
'''Notes'''
* Shield Boosters and Armor Repairers have multiple effects.
* Weapon DPS bonuses aren't uniform: missile launchers and long-ranged turrets (artillery, beam lasers, railguns, and vorton projectors) fire faster, while short-ranged turrets (autocannons, pulse lasers, blasters, and disintegrators) get more raw damage-per-shot. Both ultimately result in more DPS, but it's worth noting that overheating won't give you a bigger alpha strike when you're using missiles or long-ranged turrets.


== Heat ==
== Heat ==