Difference between revisions of "User:Uryence/TTT"
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== Recons == | == Recons == | ||
− | Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given | + | Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another. |
=== Combat Recons === | === Combat Recons === |
Revision as of 22:24, 19 November 2021
Target/Threat Triage
This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a practical taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.
RLML cruisers
Can fit other medium missiles, but often met with RLMLs because excellent application and range murders small stuff, while doing tolerable DPS.
- Caracal
- Cerberus: Caracal on steroids. Fits for large fleet doctrines might not be RLML.
- Osprey Navy Issue: Caracal-style RLML use, but can kite effectively.
Falloff AC kiting cruisers
- Stabber: great falloff and speed but the capacitor dies if you think the word "microwarpdrive" or the phrase "active tank"
- Vagabond: Stabber falloff, even greater speed, ADC and T2 resists. Squishier than other HACs, but that doesn't matter if it pins you down and you can't catch it.
- Cynabal: Stabber falloff, high speed, inherent warp speed/accel bonus as though it was hyperspatial rigged.
Combat Battlecruisers
- Harbinger: lasers, armour tank
- Prophecy: drones, armour tank with res bonus, no mounted weapon bonus (= utility high slot potential / eccentric weapons)
- Hurricane: guns, flexible tank, flexible fit
- Cyclone: missiles, active shield tank bonus
- Brutix: hybrids, active armour tank bonus; nevertheless can also be nano'd for some doctrines.
- Myrmidon: drones, active armour tank bonus, no mounted weapon bonus
- Ferox: hybrids, range bonus, popular low-SP mass fleet doctrine ship, shield tank
- Drake: missiles, shield tank, shield res bonus
Attack Battlecruisers
Fit large (not medium) guns with all that implies for damage and range. Weak tanks. Glass cannons.
- Oracle
- Tornado
- Talos
- Naga
Recons
Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another.
Combat Recons
Don't appear on d-scan, which means you do know about them if you ever get on grid with them, but they can enter a system sans d-scan evidence, without even the brief appearance a cloak ship can make while recloaking.
- Curse: neuts, drones.
- Huginn: webs (and painting), struggles to fit arty, surprising DPS with ACs.
- Lachesis: long tackle (and damps).
- Rook: ECM.
Force Recons
Can light hard cynos and covops cynos. Can warp while cloaked. Fuel use bonuses and short cyno durations.
- Pilgrim: neuts, drones; shorter range than Curse.
- Rapier: webs, missiles.
- Arazu: long tackle.
- Falcon: ECM.