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Heat damage chances are also affected by proximity in the rack. A module is most likely to deal heat damage to itself; then to modules adjacent to it, then to other modules in the rack with the chance of heat damage decreasing with greater distance in the rack. | Heat damage chances are also affected by proximity in the rack. A module is most likely to deal heat damage to itself; then to modules adjacent to it, then to other modules in the rack with the chance of heat damage decreasing with greater distance in the rack. | ||
=== Preventing | === Preventing Heat Damage === | ||
- pulsing heat | - pulsing heat | ||
- heatsinking | - heatsinking | ||
=== RepairingHeat Damage === | |||
- nanite repair paste | - nanite repair paste | ||
- station repairs | |||
- make point that ancillary reppers/boosters should pretty much always be run heated, as they can often be repaired while reloading. | - make point that ancillary reppers/boosters should pretty much always be run heated, as they can often be repaired while reloading. | ||