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Players sometimes call this fitting practice "heatsinking", since the passive or less-commonly-used active modules placed between high-heat modules act as heat sinks. This idiom has no relation to the Heat Sink module, a low slot DPS-enhancing module for energy weapons; the Heat Sink module and its variations are no more effective as ''actual'' heat sinks than any other module. | Players sometimes call this fitting practice "heatsinking", since the passive or less-commonly-used active modules placed between high-heat modules act as heat sinks. This idiom has no relation to the Heat Sink module, a low slot DPS-enhancing module for energy weapons; the Heat Sink module and its variations are no more effective as ''actual'' heat sinks than any other module. | ||
=== | === Repairing Heat Damage === | ||
Heat damage sustained by modules can be repaired in three ways. | |||
==== Nanite Repair Paste ==== | |||
- | An item called "Nanite Repair Paste" can be used to repair heat damage while in space. To do this, make sure you have some paste in your cargo hold, and then right-click on the damaged module button, and select "repair". Paste repairs take some time, enough time that they are generally applied between fights rather than during fights. Hovering over the repairing module's button will bring up a tooltip displaying the remaining repair time. | ||
Repairs can be cancelled (right-click the module button and select the option to do this) and are cancelled automatically if your ship jumps through a gate, filaments, or travels via a jump to a cyno. The amount of repair carried out before cancellation will remain, and only the equivalent amount of paste will be used up. | |||
Paste cannot be used to repair a module which is fully burned out. | |||
Nanite Repair Paste is expensive enough that repairs in a station are always cheaper. | |||
==== Tether ==== | |||
When tethered on a friendly [[Upwell structures|Upwell structure]], heat damage to a ship's modules is slowly repaired, for free. This does not repair full burned-out modules. | |||
==== Docked Repairs ==== | |||
Heat damage can also be repaired, instantly, when docked up. In NPC stations this comes with a cost; in player-owned structures owned by friendly players and with appropriate settings, it can be done for free. Repairs while docked will repair fully burned-out modules too. | |||
== Skills == | == Skills == | ||