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* Heating '''[[Tanking|tank modules]]''' increases their effect. | * Heating '''[[Tanking|tank modules]]''' increases their effect. | ||
** This is simplest and most obvious for active tank modules: shield boosters and armour repairers ''both'' repair more per cycle and cycle faster when heated. Note that the faster cycle means a heaver capacitor burden. | ** This is simplest and most obvious for active tank modules: shield boosters and armour repairers ''both'' repair more per cycle and cycle faster when heated. Note that the faster cycle means a heaver capacitor burden. | ||
** Ancillary shield boosters and armour repairers should almost always be used overheated, since they already offer a short-term, "burst" tank. | |||
** Active resistance hardeners can also be overheated, however, and when heated they make your ship resist more damage. This means that overheating can also benefit some types of buffer tank and some types of passive shield tank. | ** Active resistance hardeners can also be overheated, however, and when heated they make your ship resist more damage. This means that overheating can also benefit some types of buffer tank and some types of passive shield tank. | ||
* Heating '''all [[Turrets|turrets]] and [[Missiles|missile launchers]]''' increases their potential DPS, but not always in the same way. | * Heating '''all [[Turrets|turrets]] and [[Missiles|missile launchers]]''' increases their potential DPS, but not always in the same way. | ||