|
|
| Line 162: |
Line 162: |
|
| |
|
| == Skills == | | == Skills == |
| [[File:Overheating.jpg|350px|thumb|right|Overheating in action. The repper in the lowslots is not active but is primed to overheat when it is reactivated. The buttons for overheating the full mid and low racks have lit up because the pilot has overheated all the modules that can be overheated in these racks. The Damage Control in the second low slot is an example of a module which cannot be overheated. The red indicators between the capacitor and shield/armor/hull bars are the heat accumulated in the low/mid/high racks, and the red shown on the module icons is the overheat damage sustained by the module. (Note that, while this screenshot was taken in 2010, Overheat mechanics and their interface have not changed.)]]
| |
|
| |
|
| The skill required to be able to overheat your modules is called {{sk|Thermodynamics|mult=yes|price=yes}}. This skill reduced the heat damage from overheating by 5% per skill level. This is a starting skill for characters made after the September 2015 Vanguard update, but before the September 2019 update. (Older and newer characters will need to train the requisites and this skill on their own.) | | The skill that lets pilots overheat is {{sk|Thermodynamics|mult=yes|price=yes}}. Thermodynamics reduces the heat damage caused by overheating by 5% per skill level, for a 25% reduction at level V. This is a starting skill for characters created between September 2015 and September 2019. Older and newer characters must train the requisites and this skill on their own. |
|
| |
|
| === Support Skills ===
| | There are also two skills which make paste repairs more efficient: |
|
| |
|
| * {{sk|Nanite Operation|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}} and provides a 5% reduction in Nanite Repair Paste consumption per level. | | * {{sk|Nanite Operation|mult=yes|price=yes}} - provides a 5% reduction in Nanite Repair Paste consumption per level. |
| * {{sk|Nanite Interfacing|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}}, {{sk|Nanite Operation|III}} and provides a 20% increase in damaged module repair amount per second. | | * {{sk|Nanite Interfacing|mult=yes|price=yes}} - provides a 20% increase in damaged module repair amount per second. |
|
| |
|
| === Bonused Ships === | | === Bonused Ships === |