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Heat damage can also be repaired, instantly, when docked up. In NPC stations this comes with a cost; in player-owned structures owned by friendly players and with appropriate settings, it can be done for free. Repairs while docked will repair fully burned-out modules too. | Heat damage can also be repaired, instantly, when docked up. In NPC stations this comes with a cost; in player-owned structures owned by friendly players and with appropriate settings, it can be done for free. Repairs while docked will repair fully burned-out modules too. | ||
== Skills == | == Overheating Bonuses == | ||
Several factors can enhance a pilot's ability to overheat. | |||
=== Skills === | |||
The skill that lets pilots overheat is {{sk|Thermodynamics|mult=yes|price=yes}}. Thermodynamics reduces the heat damage caused by overheating by 5% per skill level, for a 25% reduction at level V. This is a starting skill for characters created between September 2015 and September 2019. Older and newer characters must train the requisites and this skill on their own. | The skill that lets pilots overheat is {{sk|Thermodynamics|mult=yes|price=yes}}. Thermodynamics reduces the heat damage caused by overheating by 5% per skill level, for a 25% reduction at level V. This is a starting skill for characters created between September 2015 and September 2019. Older and newer characters must train the requisites and this skill on their own. | ||
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=== Bonused Ships === | === Bonused Ships === | ||
[[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat | [[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat. These bonuses are tied to the skills required to fly them: | ||
* (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level. | * (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level. | ||
* (Racial) Strategic Cruiser - Provides 5% reduction to heat damage from overheating, and 10% increase in damaged module repair amount per second, per level. | * (Racial) Strategic Cruiser - Provides 5% reduction to heat damage from overheating, and 10% increase in damaged module repair amount per second, per level. | ||
* (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level | * (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level when the associated electronic warfare subsystem is fitted. | ||
Both types of ship are able to overheat for longer. A Strategic Cruiser with an electronic warfare Core subsystem piloted by a pilot with all Strategic Cruiser skills trained to V will benefit from a 50% reduction in heat damage from overheating. | |||
== Controlling Overheating == | == Controlling Overheating == | ||