Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Uryence/newheat: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
Line 161: Line 161:
Heat damage can also be repaired, instantly, when docked up. In NPC stations this comes with a cost; in player-owned structures owned by friendly players and with appropriate settings, it can be done for free. Repairs while docked will repair fully burned-out modules too.
Heat damage can also be repaired, instantly, when docked up. In NPC stations this comes with a cost; in player-owned structures owned by friendly players and with appropriate settings, it can be done for free. Repairs while docked will repair fully burned-out modules too.


== Skills ==
== Overheating Bonuses ==
 
Several factors can enhance a pilot's ability to overheat.
 
=== Skills ===


The skill that lets pilots overheat is {{sk|Thermodynamics|mult=yes|price=yes}}. Thermodynamics reduces the heat damage caused by overheating by 5% per skill level, for a 25% reduction at level V. This is a starting skill for characters created between September 2015 and September 2019. Older and newer characters must train the requisites and this skill on their own.
The skill that lets pilots overheat is {{sk|Thermodynamics|mult=yes|price=yes}}. Thermodynamics reduces the heat damage caused by overheating by 5% per skill level, for a 25% reduction at level V. This is a starting skill for characters created between September 2015 and September 2019. Older and newer characters must train the requisites and this skill on their own.
Line 172: Line 176:
=== Bonused Ships ===
=== Bonused Ships ===


[[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat which are tied to the skills required to fly them:
[[Tactical Destroyers]] and [[Strategic Cruisers]] have bonuses improving their ability to overheat. These bonuses are tied to the skills required to fly them:


* (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level.
* (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level.
* (Racial) Strategic Cruiser - Provides 5% reduction to heat damage from overheating, and 10% increase in damaged module repair amount per second, per level.
* (Racial) Strategic Cruiser - Provides 5% reduction to heat damage from overheating, and 10% increase in damaged module repair amount per second, per level.
* (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level, when the associated electronic warfare Subsystem is fitted.
* (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level when the associated electronic warfare subsystem is fitted.
 
Both types of ship are able to overheat for longer. A Strategic Cruiser with an electronic warfare Core subsystem piloted by a pilot with all Strategic Cruiser skills trained to V will benefit from a 50% reduction in heat damage from overheating.


== Controlling Overheating ==
== Controlling Overheating ==