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User:Uryence/newheat: Difference between revisions

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== Heat ==
== Heat Mathematics ==


Modules that are overheated generate heat. This heat builds up in the ship (separated by module racks), and causes damage other modules in the same rack. Heat damage is what limits the use of overheating and has to be balanced between the need for the extra boost, and the risk of losing the module.
For pilots interested in the exact mechanics of overheating in EVE Online, this section explores the mathematics behind overheating.


=== Rack Heat ===
=== Rack Heat ===
Module heat damage is handled on a rack-by-rack basis, with the High Power, Mid Power, and Low Power modules each being handled independent of each other. As overheated modules cycle, they build up heat within their racks. The three segmented bars in the center HUD, between the capacitor and hitpoint bars, are the heat indicators for the racks (in order left-to-right of low|mid|high). Rack heat generation occurs continuously while modules are overheating, at a rate based on the number of modules being overheated, the type of those modules, and the size of the ship overheating them. Larger ships generate rack heat more slowly than smaller ships.


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<references/>
<references/>
The values from these tables cannot be found in game. They must be found on outside sources. Module heat generation rates can be found on modules, under the attribute <code>heatAbsorbtionRateModifier</code>, and hull heat generation modifiers can be found on ship hulls, under the attribute <code>heatGenerationModifier</code>.
The values from these tables cannot be found in-game. They must be found on outside sources. Module heat generation rates can be found on modules, under the attribute <code>heatAbsorbtionRateModifier</code>, and hull heat generation modifiers can be found on ship hulls, under the attribute <code>heatGenerationModifier</code>.


The time required for a rack to reach a certain heat level (starting from '''0%''' rack heat) with a given set of overheated modules can be calculated with the following formula:
The time required for a rack to reach a certain heat level (starting from '''0%''' rack heat) with a given set of overheated modules can be calculated with the following formula:
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This illustrates the speed at which large gun racks heat up and burn out, versus the much slower rate at which individual E-War or local repair modules will heat and burn.
This illustrates the speed at which large gun racks heat up and burn out, versus the much slower rate at which individual E-War or local repair modules will heat and burn.


The time required to increase rack heat from a given level to a target level is found by calculating the time required to reach the higher level, and subtracting the time required to reach the lower level. So, for that frigate to increase from 50% rack heat to 90% rack heat, it would take (230.3 - 69.3) = 161 seconds.
The time required to increase rack heat from a given level to a target level is found by calculating the time required to reach the higher level, and subtracting the time required to reach the lower level. So, for that frigate to increase from 50% rack heat to 90% rack heat, it would take (230.3 - 69.3) = 161 seconds.