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[[File:eveheat3.png|350px|thumb|right|Overheating in action. All the high slots that can be overheated are being overheated, so the small button for overheating the whole rack in between the module buttons and the core HUD has lit up. Two of the four mid slot modules that can be overheated are being overheated, and heat damage is visible on all four mid slot modules. The low slot modules are not being overheated, but they have been overheated recently, and have some damage.]] | [[File:eveheat3.png|350px|thumb|right|Overheating in action. All the high slots that can be overheated are being overheated, so the small button for overheating the whole rack in between the module buttons and the core HUD has lit up. Two of the four mid slot modules that can be overheated are being overheated, and heat damage is visible on all four mid slot modules. The low slot modules are not being overheated, but they have been overheated recently, and have some damage.]] | ||
You can begin overheating a specific module by clicking the green light at the top of the module button. You can turn it off the same way | You can begin overheating a specific module by clicking the green light at the top of the module button. You can turn it off the same way. Alternatively you can right click the module and choose to overheat it. You can also use a keyboard shortcut: by default, shift+F1 overheats the module controlled by the F1 key, though this can be changed in the shortcuts options. | ||
A module that's already active and receives an overheat command won't begin overheating until it starts its next cycle. A module that's already overheating that's commanded to stop won't cease overheating until the end of its current cycle. The green light at the top of the module button will flash when overheating is off but about to turn on at the next cycle change, or is on and about to turn off at the next cycle change. | |||
You can also "pre-heat" a module, by turning overheating on while the module isn't running. This ensures that it begins its first cycle overheated. A module primed to overheat will stay primed after warping, but not after jumping or docking. | |||
Not all modules can be overheated. For example, | Not all modules can be overheated. For example, neither cloaks nor command bursts can be overheated, and no passive modules can be overheated. | ||
In some circumstances, you may need to overheat many modules as fast as possible. You can choose to overheat an entire rack (all the high slots, all the mid slots, or all the low slots) via the small buttons to the left of each rack. | |||
In the right-click menu available on the capacitor circle itself, there is an option called "Lock Module Overheat State". When enabled, this blocks all overheating changes on all modules: modules which aren't overheating can't be heated, and modules which are already overheating can't have their heat turned off. This can be used to prevent accidental overheating, although it is a very inflexible tool. | |||
== Benefits and Uses == | == Benefits and Uses == | ||