Difference between revisions of "User:Evon R'al/Sandbox"

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m (Coding and testing)
m (→‎Test: "Re-code" Red Giant Wormhole table)
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date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
 
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
  
[[Special:Interwiki|Interwiki data]]
+
'''Red Giant Wormholes''' table
 +
 
 +
Original:
 +
{| class="wikitable" style="text-align:center;"
 +
| rowspan="6" style="padding:0px;" | [[File:WH_Red_Giant.jpg|180px]]
 +
|'''Effects'''
 +
|'''Class 1'''
 +
|'''Class 2'''
 +
|'''Class 3'''
 +
|'''Class 4'''
 +
|'''Class 5'''
 +
|'''Class 6'''
 +
|- style="background:#3B0B0B;"
 +
|'''Heat Damage'''
 +
|&#43;15%
 +
|&#43;22%
 +
|&#43;29%
 +
|&#43;36%
 +
|&#43;43%
 +
|&#43;50%
 +
|- style="background:#0A2A0A;"
 +
|'''Overheat Effect Bonus'''
 +
|&#43;30%
 +
|&#43;44%
 +
|&#43;58%
 +
|&#43;72%
 +
|&#43;86%
 +
|&#43;100%
 +
|}
 +
 
 +
"Cleaned up"
 +
{| class="wikitable" style="text-align:center;"
 +
| rowspan="6" style="padding: 0px;" | [[File:WH_Red_Giant.jpg|180px]]
 +
! Effects
 +
! Class 1
 +
! Class 2
 +
! Class 3
 +
! Class 4
 +
! Class 5
 +
! Class 6
 +
|- style="background:#3B0B0B;"
 +
! Heat Damage
 +
| +15%
 +
| +22%
 +
| +29%
 +
| +36%
 +
| +43%
 +
| &#43;50%
 +
|- style="background:#0A2A0A;"
 +
! Overheat Effect Bonus
 +
| 30%
 +
| 44%
 +
| 58%
 +
| 72%
 +
| 86%
 +
| 100%
 +
|}
 +
 
  
 
'''Indent behavior'''
 
'''Indent behavior'''

Revision as of 17:56, 21 November 2021

Test

subst and not

date= {{#time: F Y}} - date= November 2024 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)

Red Giant Wormholes table

Original:

WH Red Giant.jpg Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Heat Damage +15% +22% +29% +36% +43% +50%
Overheat Effect Bonus +30% +44% +58% +72% +86% +100%

"Cleaned up"

WH Red Giant.jpg Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Heat Damage +15% +22% +29% +36% +43% +50%
Overheat Effect Bonus 30% 44% 58% 72% 86% 100%


Indent behavior

Test 1
Test 2
Test 3
Test 4
Test 5
Test 6
Test 7

Test 8


template Co

This text is red
This text is also red
Here the background is red


NAMESPACE test

  • {{ #if: {{NAMESPACE}} | page | article }} or section - page or section


Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

question mark Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one

Code snippets

No more mineable asteroids in missons:

Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)[1]

{{Hatnote}} to link back to multi level/faction disambiguation pages:

This article details the Level ?, <Faction> version of this mission. For other variants, see [[<Mission>|<Mission> (disambiguation)]].

Some possible logo's

Logo ded.png icon warning.png Icon information square.png Helpicon.png

On activating gate: DED logo Database Information
Text

Some table stuff

HTML table

Amarr, Blood Raider, Sansha, CONCORDHelium isotopes
Caldari, GuristaNitrogen isotopes
Gallente, ORE, SerpentisOxygen isotopes
MinmatarHydrogen isotopes


Wiki markup table

Faction Isotope type
Amarr, Blood Raider, Sansha, CONCORD Helium
Caldari, Gurista Nitrogen
Gallente, ORE, Serpentis Oxygen
Minmatar Hydrogen

Wiki markup table with class wikitable

Faction Isotope type
Amarr, Blood Raider, Sansha, CONCORD Helium
Caldari, Gurista Nitrogen
Gallente, ORE, Serpentis Oxygen
Minmatar Hydrogen


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333


Template being worked on

Original:


Draft:

EVE University Database
 
Ship Database
! shipname missing !
No-image.png
No-image.png
! faction missing !
! hulltype missing !
 ! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS


Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
0 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
0 m/s
Inertia Modifier
inertia modifier (agility)
0.0
Warp Speed
inertia modifier (agility)
0 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
0 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
0 HP
Mass
ship mass
0 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
0 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
0 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


References