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This page concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks, or to a lesser extent stealth bombers with tech 2 covops cloaks. Those wanting to get a feel for scouting may start in frigates with tech 1 cloaks - these allow for sitting still cloaked and are OK for picketing gates (ie. sitting still watching a gate) but little beyond that, and this page does not really cover their use. | This page concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks, or to a lesser extent stealth bombers with tech 2 covops cloaks. Those wanting to get a feel for scouting may start in frigates with tech 1 cloaks - these allow for sitting still cloaked and are OK for picketing gates (ie. sitting still watching a gate) but little beyond that, and this page does not really cover their use. | ||
This page also covers high-sec scouting only - points in here may or may not apply to 0.0. The assumption is if you're in 0.0, or if you're in anything larger than a covops frigate, you should know what you're doing by now ;) Bubbles and gate camps in 0.0 will change how you operate, so be aware. | This page also covers high-sec scouting only - points in here may or may not apply to 0.0 or Wormhole space. The assumption is if you're in 0.0, or if you're in anything larger than a covops frigate, you should know what you're doing by now ;) Bubbles and gate camps in 0.0 will change how you operate, so be aware. | ||
Finally, this page focuses on fleet scouting, and doesn't cover general intel, except in as much as intel crosses over with scouting. | Finally, this page focuses on fleet scouting, and doesn't cover general intel, except in as much as intel crosses over with scouting. | ||