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Scouting: Difference between revisions

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This page concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks, or to a lesser extent stealth bombers with tech 2 covops cloaks.  Those wanting to get a feel for scouting may start in frigates with tech 1 cloaks - these allow for sitting still cloaked and are OK for picketing gates (ie. sitting still watching a gate) but little beyond that, and this page does not really cover their use.
This page concentrates on covops scouting - that is, covops ships (tech 2 frigates) with proper tech 2 covops cloaks, or to a lesser extent stealth bombers with tech 2 covops cloaks.  Those wanting to get a feel for scouting may start in frigates with tech 1 cloaks - these allow for sitting still cloaked and are OK for picketing gates (ie. sitting still watching a gate) but little beyond that, and this page does not really cover their use.


This page also covers high-sec scouting only - points in here may or may not apply to 0.0.  The assumption is if you're in 0.0, or if you're in anything larger than a covops frigate, you should know what you're doing by now ;)  Bubbles and gate camps in 0.0 will change how you operate, so be aware.
This page also covers high-sec scouting only - points in here may or may not apply to 0.0 or Wormhole space.  The assumption is if you're in 0.0, or if you're in anything larger than a covops frigate, you should know what you're doing by now ;)  Bubbles and gate camps in 0.0 will change how you operate, so be aware.


Finally, this page focuses on fleet scouting, and doesn't cover general intel, except in as much as intel crosses over with scouting.
Finally, this page focuses on fleet scouting, and doesn't cover general intel, except in as much as intel crosses over with scouting.