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Interdictors: Difference between revisions

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When choosing which fit configuration to use, understand the objectives of the FC, other ships involved in the friendly fleet, as well your own judgement. Generally as the friendly fleet composition leans towards higher classes of ships, there would be more preference for a fleet interdictor configuration.  
When choosing which fit configuration to use, understand the objectives of the FC, other ships involved in the friendly fleet, as well your own judgement. Generally as the friendly fleet composition leans towards higher classes of ships, there would be more preference for a fleet interdictor configuration.  


=== Small Gang PVP ===
=== Small Gang PvP ===


The Interdictor is an exciting choice for nullsec small gang or solo PVP, and will be the most frequent situation most pilots in the Uni will encounter this ship type, especially those that roam or travel through nullsec or wormhole space. This role generally involves active engagement by the Interdictor in the fight. This configuration may also employ a cloak in order to lend surprise to potential victims jumping through the gate. Small gang PVP engagements can still benefit from a fleet interdictor configuration depending on the circumstance.
The Interdictor is an exciting choice for nullsec small gang or solo PvP, and will be the most frequent situation most pilots in the Uni will encounter this ship type, especially those that roam or travel through nullsec or wormhole space. This role generally involves active engagement by the Interdictor in the fight. This configuration may also employ a cloak in order to lend surprise to potential victims jumping through the gate. Small gang PvP engagements can still benefit from a fleet interdictor configuration depending on the circumstance.


Small gang and solo PVP fits are generally fit for damage, a moderate tank, and secondary tackle modules in addition to its Interdiction Sphere Launcher.
Small gang and solo PvP fits are generally fit for damage, a moderate tank, and secondary tackle modules in addition to its Interdiction Sphere Launcher.
{{ShipFitting
{{ShipFitting
| ship=Sabre
| ship=Sabre
| shipTypeID=22456
| shipTypeID=22456
| fitName=Standard Small Gang PVP Dual-prop Fit
| fitName=Standard Small Gang PvP Dual-prop Fit
| fitID=Stereotypical Small Gang PVP Dual-prop Fit
| fitID=Stereotypical Small Gang PvP Dual-prop Fit
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
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}}
}}
=== Wormhole Space ===
=== Wormhole Space ===
Wormhole Space does not have Local chat (forcing pilots to rely on [[D-Scan]] for scouting), and Wormholes can be jumped with an active Weapons Timer. Furthermore, fleets in Wormhole Space must often be smaller than fleets out in nullsec, meaning each ship must bring more tools to the table. To these ends, many Wormhole Space groups use a different Sabre design, one which features the guns and tackle of the "Small Gang PVP", and the cloaking of the "Standard Fleet Fit". The further inclusion of twin Hyperspatial Optimization rigs brings this Sabre's warp speed up to 8.37AU/s, even higher than the 8AU/s of most Interceptors and Covert Ops frigates. This reduces the warning an enemy has between when they can see the Sabre on D-Scan, and when the Sabre lands next to them and starts launching bubbles, to only 14 seconds, a short enough delay that the enemy has only a few seconds in which to escape before being both bubbled and scrammed.
Wormhole Space does not have Local chat (forcing pilots to rely on [[D-Scan]] for scouting), and Wormholes can be jumped with an active Weapons Timer. Furthermore, fleets in Wormhole Space must often be smaller than fleets out in nullsec, meaning each ship must bring more tools to the table. To these ends, many Wormhole Space groups use a different Sabre design, one which features the guns and tackle of the "Small Gang PvP", and the cloaking of the "Standard Fleet Fit". The further inclusion of twin Hyperspatial Optimization rigs brings this Sabre's warp speed up to 8.37AU/s, even higher than the 8AU/s of most Interceptors and Covert Ops frigates. This reduces the warning an enemy has between when they can see the Sabre on D-Scan, and when the Sabre lands next to them and starts launching bubbles, to only 14 seconds, a short enough delay that the enemy has only a few seconds in which to escape before being both bubbled and scrammed.


{{ShipFitting
{{ShipFitting