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Keres: Difference between revisions

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m Tactics: Made the phrase 'stacking penalties' a link to the relevant page.
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''Recommended skills to pilot Keres for a specific or its common role(s).''
''Recommended skills to pilot Keres for a specific or its common role(s).''


Skills:
Core skills:
* {{Sk|Gallente Frigate}} gives a bonus to dampener effectiveness and reduces activation cost; level V is necessary to sit in the hull at all.
* {{Sk|Gallente Frigate}} gives a bonus to dampener effectiveness and reduces activation cost; level V is necessary to sit in the hull at all.
* {{Sk|Electronic Attack Ships}} gives a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost. Ideally a Keres pilot will have this trained to IV at least (V is a long train).
* {{Sk|Electronic Attack Ships}} gives a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost. Ideally a Keres pilot will have this trained to IV at least (V is a long train).
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==Tactics==
==Tactics==


Fitting notes
Fitting notes:
* Use a fit that provides some defense against drones  
* Use a fit that provides some defense against drones. This might mean a small buffer tank.


* By scripting your modules, you can reduce the [[Stacking penalties|stacking penalties]] when you apply multiple damps to the same target. Bring enough scripts to script each of the damps you have fitted for either of its effects, as tactically necessary.
* By scripting your modules, you can reduce the [[Stacking penalties|stacking penalties]] when you apply multiple damps to the same target. Bring enough scripts to script each of the damps you have fitted for either of its effects, as tactically necessary.
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* Warping in a few seconds after the rest of the fleet, when the opponents will have already chosen their primaries, can protect you from immediate primary target status, and gives your FC time to call ewar targets.
* Warping in a few seconds after the rest of the fleet, when the opponents will have already chosen their primaries, can protect you from immediate primary target status, and gives your FC time to call ewar targets.


* Unless ordered to by the FC, do not target the general primary with damps; your targets will often be support, [[Logistics|logistics ships]] or other ewar
* Unless ordered to by the FC, do not target the general primary DPS target with damps; your targets will often be support, [[Logistics|logistics ships]] or other ewar


* Sniping ships suffer most from range penalties. In a close-range fight, enemy damage dealers might suffer more from lock time penalties. Logistics ships usually suffer more from lock time penalties, unless they are strung out some distance behind their allies.
* Sniping ships suffer most from range penalties. In a close-range fight, enemy damage dealers might suffer more from lock time penalties. Logistics ships usually suffer more from lock time penalties, unless they are strung out some distance behind their allies.