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m Update {{Update}} Career agents renaming. |
m Format page. Remove some unnecessary CSS from the table. Remove width from table to improve responsive design. |
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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}} | }} | ||
[[File:Warp-to-mission-location.png|thumb | [[File:Warp-to-mission-location.png|thumb|Warp to the mission location through the drop-down menu in the Info Panel.]] | ||
* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship. | * Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship. | ||
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* It might take a few cycles for the salvaging to be successful, after which you can open the wreck and retrieve the item. | * It might take a few cycles for the salvaging to be successful, after which you can open the wreck and retrieve the item. | ||
* Salvage drones will not be able to salvage the mission wreck. | * Salvage drones will not be able to salvage the mission wreck. | ||
* In actual [[salvaging]] in EVE (outside the Career Agent missions), any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). | * In actual [[salvaging]] in EVE (outside the Career Agent missions), any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). You can try this out on the wreck of the rat. | ||
{{Clear}} | |||
== Balancing the Books (3 of 10) == | == Balancing the Books (3 of 10) == | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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}} | }} | ||
[[File:Career-missions-reprocess-veldspar.jpg|thumb|Reprocessing 200 units of Veldspar into Tritanium.]] | |||
* Fit a mining module and at least one weapon to your ship and warp to the mission beacon. | * Fit a mining module and at least one weapon to your ship and warp to the mission beacon. | ||
* While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market. | * While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market. | ||
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* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing. | * If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing. | ||
* You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it. | * You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it. | ||
{{Clear}} | |||
== Balancing the Books (4 of 10) == | == Balancing the Books (4 of 10) == | ||
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|Objective= [[Hacking|Hack]] a structure with a Data Analyzer. | |Objective= [[Hacking|Hack]] a structure with a Data Analyzer. | ||
|Faction= | |Faction= | ||
|Faction4= | |Faction4= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
WebPoint= | |||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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}} | }} | ||
[[File:Market-buy-tracking-computer.png|thumb | [[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]] | ||
* The fastest way to acquire Tracking Computer I is to buy it from the [[trading|market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[Trade hubs|trade hubs]], although for an inexpensive item such as Tracking Computer I, the extra journey may not be worth the time spent. | * The fastest way to acquire Tracking Computer I is to buy it from the [[trading|market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[Trade hubs|trade hubs]], although for an inexpensive item such as Tracking Computer I, the extra journey may not be worth the time spent. | ||
* Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market. | * Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market. | ||
{{Clear}} | |||
== Balancing the Books (7 of 10) == | == Balancing the Books (7 of 10) == | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= BPC for ammunition ({{icon|isis amarr|22}}Infrared S /{{icon|isis caldari|22}}Scourge Rocket /{{icon|isis gallente|22}} Antimatter S /{{icon|isis minmatar|22}}EMP S) (granted upon acceptance); [[Industrials# | |Rewards= BPC for ammunition ({{icon|isis amarr|22|Amarr}}Infrared S /{{icon|isis caldari|22|Caldari}}Scourge Rocket /{{icon|isis gallente|22|Gallente}} Antimatter S /{{icon|isis minmatar|22|Minmatar}}EMP S) (granted upon acceptance); [[Industrials#T1 Industrials|Fast Industrial]] ship ({{icon|isis amarr|22|Amarr}}[[Sigil]] /{{icon|isis caldari|22|Caldari}}[[Badger]] /{{icon|isis gallente|22|Gallente}}[[Nereus]] /{{icon|isis minmatar|22|Minmatar}}[[Wreathe]]) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent): | * The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent): | ||
{| class="wikitable" style="text-align:center; vertical-align:middle; | {| class="wikitable" style="text-align:center; vertical-align:middle;" | ||
|+ Minerals Required for Manufacturing Objectives | |+ Minerals Required for Manufacturing Objectives | ||
|- | |||
|- | |||
! Ammunition | ! Ammunition | ||
! Batch per Cycle | ! Batch per Cycle | ||
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! [[File:Mineral isogen.png|24px|link=]]<br>Isogen | ! [[File:Mineral isogen.png|24px|link=]]<br>Isogen | ||
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocxium | ! [[File:Mineral nocxium.png|24px|link=]]<br>Nocxium | ||
|- | |- | ||
| style="text-align: | | style="text-align: left;" | {{icon|isis amarr|22|Amarr}}10 x Infrared S | ||
| 1 | | 1 | ||
| 10 | | 10 | ||
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| 76 | | 76 | ||
| | | | ||
|- | |- | ||
| style="text-align: | | style="text-align: left;" | {{icon|isis caldari|22|Caldari}} 1000 x Scourge Rocket | ||
| 100 | | 100 | ||
| 10 | | 10 | ||
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| | | | ||
| | | | ||
|- | |- | ||
| style="text-align: | | style="text-align: left;" | {{icon|isis gallente|22|Gallente}} 1000 x Antimatter S | ||
| 100 | | 100 | ||
| 10 | | 10 | ||
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| | | | ||
| 10 | | 10 | ||
|- | |- | ||
| style="text-align: | | style="text-align: left;" | {{icon|isis minmatar|22|Minmatar}} 1000 x EMP S | ||
| 100 | | 100 | ||
| 10 | | 10 | ||
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| | | | ||
| 10 | | 10 | ||
|} | |} | ||
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | * Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | ||
* The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{icon|isis caldari|22}}[[Badger]], 5 for {{icon|isis gallente|22}}[[Nereus]] and {{icon|isis minmatar|22}}[[Wreathe]], and 6 for {{icon|isis amarr|22}}[[Sigil]]), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it. | * The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{icon|isis caldari|22|Caldari}}[[Badger]], 5 for {{icon|isis gallente|22|Gallente}}[[Nereus]] and {{icon|isis minmatar|22|Minmatar}}[[Wreathe]], and 6 for {{icon|isis amarr|22|Amarr}}[[Sigil]]), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it. | ||
[[Category:Career Agents]] | [[Category:Career Agents]] | ||