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Industrialist (Entrepreneur): Difference between revisions

From EVE University Wiki
m Fix spelling
m Change link because of page "rename"/move page, because of the career agent renaming as introduced by "Streamlining Early Skill Plans" 2021-11-23.
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{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}}
{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}}
The '''Industrialist - Entrepreneur''' (Previously known as  the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  
The '''Industrialist - Entrepreneur''' (previously known as  the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  


== Balancing the Books (1 of 10) ==
== Balancing the Books (1 of 10) ==
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* As always, be sure to put the mission item in your ship's cargohold before setting out.
* As always, be sure to put the mission item in your ship's cargohold before setting out.
* The Limited Social Adaptation Chip is an [[Implant#Attribute_Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills_and_Learning#Attributes|Charisma attribute]] by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
* The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills and Learning#Attributes|Charisma attribute]] by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.


== Balancing the Books (9 of 10) ==
== Balancing the Books (9 of 10) ==
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* Since [[#Balancing the Books (7 of 10)|mission 7]] already gave you one of the modules to be handed in, you only need to acquire one more.
* Since [[#Balancing the Books (7 of 10)|mission 7]] already gave you one of the modules to be handed in, you only need to acquire one more.
* If you completed [[Industry_Career_Agent#Making_Mountains_of_Molehills_.285_of_10.29|Industry Career Agent mission 5]] and/or [[Military_Career_Agent#Cash_Flow_for_Capsuleers_.284_of_10.29|Military Career Agent mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* You can also buy one from the market.
* You can also buy one from the market.
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than Tracking Computer I from [[#Balancing the Books (6 of 10)|mission 6]].
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than Tracking Computer I from [[#Balancing the Books (6 of 10)|mission 6]].
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* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
* If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Military career agent#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Military Career Agent]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr or {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.
* If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr and {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):