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This takes the DPS from 807 to 944 combined, an increase of 17%. However, our tank has dropped a bit, to 122k EHP from 142k, a 14% drop. We could argue that our resists are much closer together now, and the high explosive resist would really not have helped us much in the previous iteration. We did lose some buffer by making this change, though, as we had to replace a Trimark. Overall, this is probably a now a fit with a more even balance between DPS output and tank. In practice, a theorycrafter might have a more specific goal than "brawling armor fleet Tempest", which might condition their decision over this tweak. | This takes the DPS from 807 to 944 combined, an increase of 17%. However, our tank has dropped a bit, to 122k EHP from 142k, a 14% drop. We could argue that our resists are much closer together now, and the high explosive resist would really not have helped us much in the previous iteration. We did lose some buffer by making this change, though, as we had to replace a Trimark. Overall, this is probably a now a fit with a more even balance between DPS output and tank. In practice, a theorycrafter might have a more specific goal than "brawling armor fleet Tempest", which might condition their decision over this tweak. | ||
== | ==Conclusion== | ||
Did we achieve what we set out to do? We made a perfectly capable armor fleet brawling Tempest. Someone else could come up with a slightly different fit, but that's the joy of EVE. Nothing is ever 100% correct, and someone flying our example fit here would sooner or later run into a situation in which they would want the extra buffer rather than the balance of DPS and buffer. Whether they would run into that situation often enough to justify changing the fit is a different question, which circles us back to the importance of the fit's initial goal. | |||
Why | Why no more expensive faction or deadspace mods on this fit? There are certainly faction and deadspace modules which could go into this fit. Take the fit below as a good example. It's not overly pricey, and the extra expense isn't wasted. For 60 million more ISK, we gain some good resists and 8k more EHP. | ||
[[File:Fittingship9.png]] | [[File:Fittingship9.png]] | ||
Is this a good exchange? It depends on the resources of the alliance and pilots involved. For a Tech 1 battleship hull, players don't normally go all-in on expensive modules. Faction battleships and Tech 2 battleships, on the other hand, often do receive more "bling". Many pilots who wouldn't put A-Type deadspace modules on a Tempest absolutely would put them on a Machariel. | |||
As a rough guide, if you're spending around the same on mods as you are on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing. | As a rough guide, if you're spending around the same on mods as you are on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing, and that the expense fits the pilots and purpose for which you're fitting the ship. | ||