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*Teach basics of fleet movement | *Teach basics of fleet movement | ||
*Reduce mistakes or blunders common to rookies | *Reduce mistakes or blunders common to rookies | ||
*Serve as a reference to new pilots in operations | *Serve as a reference to new pilots in operations<br> | ||
== Abbreviations == | == Abbreviations == | ||
=== Command === | === Command === | ||
*FC: Fleet Commander | *FC: Fleet Commander | ||
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*SC: Squad Commander | *SC: Squad Commander | ||
=== Movement === | === Movement === | ||
*HOC: Hold On Contact | *HOC: Hold On Contact | ||
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*A: Align | *A: Align | ||
=== Identifiers === | === Identifiers === | ||
*POS: Player Owned Structure | *POS: Player Owned Structure | ||
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*T: Tackler | *T: Tackler | ||
=== Mechanics === | === Mechanics === | ||
*PVP: Player vs Player | *PVP: Player vs Player | ||
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*MWD: MicroWarpdrive | *MWD: MicroWarpdrive | ||
== Pre-Op Checklist == | == Pre-Op Checklist == | ||
#'''Make sure your medical clone is up to date.'''<br> Having your medical clone set to Aldrat can be helpful during war. <br> | #'''Make sure your medical clone is up to date.'''<br> Having your medical clone set to Aldrat can be helpful during war. <br> | ||
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#*[http://www.eveuniversity.org/forum/viewtopic.php?t=1214 The Tackling Program] | #*[http://www.eveuniversity.org/forum/viewtopic.php?t=1214 The Tackling Program] | ||
#*[[EWar 101 Guide|Electronic Warfare 101 guide]] | #*[[EWar 101 Guide|Electronic Warfare 101 guide]] | ||
#*[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=511720 The Definitive Guide to Electronic Warfare] <br><br> | #*[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=511720 The Definitive Guide to Electronic Warfare] <br><br> | ||
#'''Rename your ship.'''<br> The default ship names are "Player's Name Ship Type". This will make it easier for enemies to find you when scanning, so you should rename it to something that will not be able to associate the ship to your name. <br><br> | #'''Rename your ship.'''<br> The default ship names are "Player's Name Ship Type". This will make it easier for enemies to find you when scanning, so you should rename it to something that will not be able to associate the ship to your name. <br><br> | ||
#'''Be in Aldrat.'''<br> Either docked or at the POS inside the bubble is usually fine. When the FC is ready, he will give instructions on where to rally. <br> '''During wartime, wait for your FC to give instructions on where to rally, or ask your SC. Stay docked until ordered to rally. Do not go AFK if waiting at the POS, nor anywhere else while undocked.''' <br><br> | #'''Be in Aldrat.'''<br> Either docked or at the POS inside the bubble is usually fine. When the FC is ready, he will give instructions on where to rally. <br> '''During wartime, wait for your FC to give instructions on where to rally, or ask your SC. Stay docked until ordered to rally. Do not go AFK if waiting at the POS, nor anywhere else while undocked.'''<br><br> | ||
#'''Your overview needs to be set up properly.'''<br> | #'''Your overview needs to be set up properly.'''<br> | ||
#*[[Varius Arcturus's Overview Guide]]<br> You should have tabs with '''PVP + Travel''' and '''Pod Saver''' set at least. '''PVP + Drones''' can be handy as well.<br><br> | #*[[Varius Arcturus's Overview Guide]]<br> You should have tabs with '''PVP + Travel''' and '''Pod Saver''' set at least. '''PVP + Drones''' can be handy as well.<br><br> | ||
#'''If you have questions, ask in Chat.E-UNI, not the Alliance channel.''' <br> Questions specifically about fleet formation go in Corp chat.<br><br> | #'''If you have questions, ask in Chat.E-UNI, not the Alliance channel.''' <br> Questions specifically about fleet formation go in Corp chat.<br><br> | ||
#'''Disable Auto Lock.''' <br> Press the Escape key to go into the game's configuration panel > general settings > inflight section > Auto target back: select 0 targets. | #'''Disable Auto Lock.''' <br> Press the Escape key to go into the game's configuration panel > general settings > inflight section > Auto target back: select 0 targets. | ||
<br> | <br> | ||
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#*Guns grouped. | #*Guns grouped. | ||
#*Guns loaded. | #*Guns loaded. | ||
#*Other modules loaded. | #*Other modules loaded. | ||
<br> | |||
== TeamSpeak<br> == | |||
It is absolutely essential for you to be on TeamSpeak for fleet operations. If you're not on Teamspeak, you cannot join or follow the fleet. The Fleet Commander (FC) does not have time to type everything out or issue broadcasts. Assuming you have [[Teamspeak|set up your TeamSpeak account]] correctly, you can log in and move yourself to the Combat Lounge (PvP Waiting) channel where many potential PvP pilots hang out and discuss fleets, etc.<br> | |||
<br> Once you are in a fleet, move yourself to the appropriate wing channel in order to hear communications with your fleet. Stay silent until the operation is over and the Fleet Commander declares open mic. Small gangs are often less strict about voice comm discipline; however in large fleets it is impractical for everyone to have authorization to speak. Make sure your TeamSpeak settings are set up correctly. This mostly means you have [[Teamspeak#Setting_Push-To-Talk|a push-to-talk button (PTT) set]] and not voice-activated. Also, make sure your push-to-talk button is not any button you would use for anything else - we don't want to have to hear you breathing, and we don't want to hear the clicking of your keyboard when you type an email either. Set your push-to-talk key correctly.<br> <br> | |||
'''Disable TeamSpeak sound notifications:''' Settings menu > Options > Sound Notifications > check the 'Disable All sounds' box. Sound notifications can be loud and prevent you from hearing the FC, especially with a lot of people in TeamSpeak connecting and disconnecting.<br> | |||
[[Voice Overlay|Voice Overlay]] can be useful if you want to see who's talking on your game screen. Not to be confused with TeamSpeak Overlay, which doesn't work well with Vista.<br> | |||
<br> '''Do not talk on TeamSpeak unless you have authorization during a fleet op.''' | |||
'''Do not go into a fleet operation channel unless you are in the fleet.''' If you go into fleet op channels without authorization, you will be unregistered and kicked from teamspeak. | |||
'''Do not add yourself to the command channel in TeamSpeak unless given authorization.''' This is a private TeamSpeak channel which is only for people in command positions. Joining without authorization will result in being unregistered and kicked from TeamSpeak. <br> | |||
== Fleet Invites == | == Fleet Invites == | ||
'''Do not ask in Alliance or Chat.E-UNI if there is a fleet being formed.''' <br> If you want to know if a fleet is currently being formed, and what roles are currently being called for, ask in corp chat only if you suspect a fleet is forming. You may not ask if there are any fleets currently out. | '''Do not ask in Alliance or Chat.E-UNI if there is a fleet being formed.''' <br> If you want to know if a fleet is currently being formed, and what roles are currently being called for, ask in corp chat only if you suspect a fleet is forming. You may not ask if there are any fleets currently out. | ||
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'''The Fleet Commander will ask for different roles in the ''Alliance Channel''.''' <br> He'll probably start with Wing Commanders, Squadron Commanders, and Scouts. If you're a rookie, forget about filling any of those roles. Fleet Commanders all have their own way of doing invites, most will ask to X up. This means you get to type "X Role Hull" when he asks for the role you want to fill. | '''The Fleet Commander will ask for different roles in the ''Alliance Channel''.''' <br> He'll probably start with Wing Commanders, Squadron Commanders, and Scouts. If you're a rookie, forget about filling any of those roles. Fleet Commanders all have their own way of doing invites, most will ask to X up. This means you get to type "X Role Hull" when he asks for the role you want to fill. | ||
For example, when he asks for tacklers to X up, and your role is tackler and you are in a frigate, you | For example, when he asks for tacklers to X up, and your role is tackler and you are in a frigate, you would type: | ||
X T Frig <br> | X T Frig <br> | ||
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'''Keep all chatter out of the Alliance channel.''' <br> If you wish to know if a fleet is currently being formed, which role is being called, or if last call was made yet, ask in the Corp channel. | '''Keep all chatter out of the Alliance channel.''' <br> If you wish to know if a fleet is currently being formed, which role is being called, or if last call was made yet, ask in the Corp channel. | ||
== Fleet Hierarchy View == | == Fleet Hierarchy View == | ||
The fleet roster should be changed to hierarchy view. This can be done by opening the Fleet section in the NeoCom. Click the arrow at the top left of the window, and select "view as hierarchy". If there is only the "view as flat list" option available, the roster is already displayed as a hierarchy. | The fleet roster should be changed to hierarchy view. This can be done by opening the Fleet section in the NeoCom. Click the arrow at the top left of the window, and select "view as hierarchy". If there is only the "view as flat list" option available, the roster is already displayed as a hierarchy. | ||
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More information about the Fleet window can be found in the [[Fleet User Interface]] guide. | More information about the Fleet window can be found in the [[Fleet User Interface]] guide. | ||
== The Watch List == | == The Watch List == | ||
The [[Fleet Watch Lists]] is one of the most important tools of navigation during a fleet operation, often used by rookies to warp to the fleet when lost. Your fleet or squad commander will let you know if he wants you to put anyone specific in the watchlist. You may want to add the FC and squad commander to the list and leave other spots open. | The [[Fleet Watch Lists]] is one of the most important tools of navigation during a fleet operation, often used by rookies to warp to the fleet when lost. Your fleet or squad commander will let you know if he wants you to put anyone specific in the watchlist. You may want to add the FC and squad commander to the list and leave other spots open. | ||
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You can add people to the watchlist by right-clicking their name in the fleet overview window, then select 'Add to Watchlist'. You can warp to people by right-clicking their name in the watchlist. | You can add people to the watchlist by right-clicking their name in the fleet overview window, then select 'Add to Watchlist'. You can warp to people by right-clicking their name in the watchlist. | ||
== During the Op == | == During the Op == | ||
*Sometimes the FC will broadcast commands to the broadcast window, sometimes he wont. Sometimes he'll remind everyone what they're supposed to be doing, sometimes he'll be too busy doing other stuff. | *Sometimes the FC will broadcast commands to the broadcast window, sometimes he wont. Sometimes he'll remind everyone what they're supposed to be doing, sometimes he'll be too busy doing other stuff. | ||
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*'''See [[Fleet Squad Member Duties]] and take the initiative to help your squad commander.''' | *'''See [[Fleet Squad Member Duties]] and take the initiative to help your squad commander.''' | ||
== Fleet Maneuvers == | == Fleet Maneuvers == | ||
'''Align'''<br> The FC will tell the fleet to align to stargates, and once everyone is aligned, will warp the whole fleet himself. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two. | '''Align'''<br> The FC will tell the fleet to align to stargates, and once everyone is aligned, will warp the whole fleet himself. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two. | ||
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'''Hold Cloak''' <br> When you jump into a system through a stargate, you stay cloaked for 60 seconds (or seemingly less if you took a long time to load the grid). It is important not to move until the FC gives the order to align, orbit, or whatever else. | '''Hold Cloak''' <br> When you jump into a system through a stargate, you stay cloaked for 60 seconds (or seemingly less if you took a long time to load the grid). It is important not to move until the FC gives the order to align, orbit, or whatever else. | ||
== Timer Mechanics == | == Timer Mechanics == | ||
There are a variety of timers that anyone involved in PvP should know about. Foremost among these are the 1 minute timer after initiating aggression and the 30 second timer after losing a ship which will prevent docking in stations and jumping through stargates. | There are a variety of timers that anyone involved in PvP should know about. Foremost among these are the 1 minute timer after initiating aggression and the 30 second timer after losing a ship which will prevent docking in stations and jumping through stargates. | ||
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A common tactic used by our opponents is to fit a high damage ship such as a Battleship or a T2 Heavy Assault Cruiser (e.g. Eagle, Muninn, Zealot) with extremely long range weapons and then warp to a bookmark that puts them a fair distance from the fleet (typically >100km away). They will then proceed to sit at long range and snipe at smaller and less well-tanked ships such as frigates, interceptors and some (especially EWAR) cruisers.<br> | A common tactic used by our opponents is to fit a high damage ship such as a Battleship or a T2 Heavy Assault Cruiser (e.g. Eagle, Muninn, Zealot) with extremely long range weapons and then warp to a bookmark that puts them a fair distance from the fleet (typically >100km away). They will then proceed to sit at long range and snipe at smaller and less well-tanked ships such as frigates, interceptors and some (especially EWAR) cruisers.<br> | ||
If you are in a ship such as these you should be aware of this tactic - if a possible sniper warps to a gate camp at range be ready to either warp off to a random planet or jump through the gate if you are targetted - or even before if you have an exceptionally thin tank and are susceptible to being [[Eve Lexicon#Alpha_Strike|alphaed]]. Unless the fleet commander has specifically ordered otherwise, it is normally acceptable to jump through a gate or warp away like this to save your ship in these situations.<br> | If you are in a ship such as these you should be aware of this tactic - if a possible sniper warps to a gate camp at range be ready to either warp off to a random planet or jump through the gate if you are targetted - or even before if you have an exceptionally thin tank and are susceptible to being [[Eve Lexicon#Alpha_Strike|alphaed]]. Unless the fleet commander has specifically ordered otherwise, it is normally acceptable to jump through a gate or warp away like this to save your ship in these situations.<br> | ||
== Rookie Tackler Tips == | == Rookie Tackler Tips == | ||
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*If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead. | *If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead. | ||
== Rookie EW Tips == | == Rookie EW Tips == | ||
=== Targeting === | === Targeting === | ||
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*Never jam the primary target if it is within docking range of a station or jumping range of a stargate. Doing so can cause them to deaggress fully by pulling in their drones and waiting out their timer to dock or jump away from the fight. | *Never jam the primary target if it is within docking range of a station or jumping range of a stargate. Doing so can cause them to deaggress fully by pulling in their drones and waiting out their timer to dock or jump away from the fight. | ||
== War Intel == | == War Intel == | ||
'''Do not ask for information about the fleet location, nor destination.''' Intel is on a need-to-know basis. If you don't know, you probably don't need to. | '''Do not ask for information about the fleet location, nor destination.''' Intel is on a need-to-know basis. If you don't know, you probably don't need to. | ||