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The Rookie's Guide to Fleet Ops: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
ECM: Tweaked outdated advice (predating standardised doctrines and flight deck fits, assuming Blackbirds not Griffins, &c)
Uryence (talk | contribs)
Rookie EW Tips: Tried to clean this section up. Removed some old info, and some self-contradictory info. Clarified advice for different types of EWAR.
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{{main|Electronic warfare}}
{{main|Electronic warfare}}


=== Targeting  ===
* Check the optimal range on your EWAR modules (not on any weapons fitted, which are less important), and try where possible to enter fights at that range. This might entail warping in at a different range than the damage-dealing part of the fleet.
* EWAR ships are often high-priority targets for opponents. In most fleets, it's acceptable and encouraged for you to "bounce", that is, warp off to a nearby point when you are targeted and then warp back in to the engagement.
** Check with your fleetmates before the fight if you're unsure about this. Don't worry about leaving your allies: by repeatedly diving in and out and forcing the enemy to re-target you, you will be highly disruptive.
** To help you bounce when targeted, pre-align to something so you're ready to warp out
* The specific sections below offer some advice on target selection, but if you're very new to the game and have no idea what you're doing:
** EWAR that is not target painting can pick targets the same way tacklers do when they need to point at random: pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.
** EWAR that is not target painting can be spread among targets: hit one target with one module and then move on to the next.
** Target painting can be applied to the primary target


*Target painters should be applied on the primary. Tracking disruptors should be used on turret ships and spread around. ECM and damps should also be spread around, preferably on non-primary ships if there are enough targets.
=== Target Painters ===
*TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way.
*Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets.
*Large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field.
*The target's range, as well as the optimal and falloff of your EW modules, should be taken into consideration when selecting targets. Use your best judgment.


=== Scripts  ===
* Target painters should be applied to the primary target
* Your role is to make the primary target easier to lock, hit, and damage for your fleetmates
* If your fleetmates are burning enemies down quickly and you have multiple painters, try getting ahead of your allies by locking up and painting the secondary called by the FC as well


*With damps, a scan resolution script should be loaded by default and used most of the time. A [[Celestis]] will have trouble range-damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field. It can also be helpful to range damp fast ships that are kiting the fleet.
=== Weapon Disruptors ===


*With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted [[Megathron]] will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. A [[Vagabond]] or [[Cynabal]] kiting a uni fleet will most likely be shooting into its falloff with very low transversal, so range scripts would be most helpful. When in doubt, you can use your TDs unscripted.
* Weapon disruptors should usually be applied to the largest hostile damage-dealing ships other than the primary target (which should, all being well, die soon anyway)
* Tracking disruptors should be applied to ships which use turrets; guidance disruptors should be used on ships which use missile launchers
** It is worth learning some common damage-dealing ship types so you can tell what to apply to what
* Pay attention to the range at which the two fleets are fighting to help you pick or swap between scripts:
** If the damage-dealing parts of both fleets are within 10–20km of each other, tracking speed disruption and missile precision disruption are likely to be most useful.
** If the two fleets are fighting at longer range, range disruption is likely to be more useful.
 
=== Sensor Dampening ===
 
* Unless otherwise instructed by the FC / EWAR squad commander, the following is a decent target prioritization:
** Enemy [[logistics]] ships, if present (damping these makes a whole fleet easier to defeat)
** Enemy EWAR ships, if present
** The largest class of enemy damage-dealing ships present, avoiding jamming the general fleet's primary target
* Pay attention to the range at which the two fleets are fighting to help you pick or swap between scripts:
** If the damage-dealing parts of both fleets are within 10–20km of each other, scan resolution dampening might be most helpful.
** If the two fleets are fighting at longer range, targeting range disruption is likely to be more useful
** If enemy logistics ships are flying close to the rest of their fleet, scan resolution dampening will work best on them
** If enemy logisticS ships are flying at a distance from the rest of their fleet, targeting range disruption might be most useful on them.


=== ECM  ===
=== ECM  ===