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{{NPCTableCSS}}{{MissionLinks}} | |||
{{Missiondetails}} | {{Missiondetails | ||
|Name= | |||
|Level= 4 | |||
|Type= Encounter | |||
|Objective= Investigate a possible slave trading outpost and deal with any possible slavers. | |||
|Faction1= Serpentis | |||
|Faction2= Sansha | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= | |||
|EWAR= Tracking disrupt | |||
|ShipSizeLimit= | |||
|ShipSuggestion= Battlecruiser, Battleship | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra= | |||
}} | |||
{{MissionBriefing | |||
|We have a lead on a potential slave trade in Adiere and I need someone to patrol that area and find out what's happening. We think they're trading Gallente citizens, which is an open act of hostility against the Federation, so we need to shut this ring down as soon as possible. But first, we have to know who's behind it. | |||
Understand that you won't be trying to actually stop the slavers; all we need is information on who's behind it. If you encounter any hostiles, however, please take care of them. | |||
Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description. | |||
}} | |||
Gated single pocket. | |||
===Warp-in=== | |||
{{MessageBox|Pirate Broadcast|Ah, you're here for the pick-up? Wait a minute – you're not with the Nation!|collapsed=yes}} | |||
{{NPCTableHead|Initial Defender (Auto-aggro)}} | |||
{{NPCTableRow|Battlecruiser|1|Serpentis Lookout}} | |||
|} | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Locked}} | |||
|} | |||
===Single Pocket=== | ===Single Pocket=== | ||
= | {{MessageBox|Serpentis Broadcast|We're done with these live bodies for our experimentation. The project is nearly complete. You're free to use these specimens for your own devices. Don't bother explaining: We don't want to know what the Nation does with them. | ||
There's an intruder! You've set us up, haven't you?|collapsed=yes}} | |||
Reinforcemement waves are triggered by killing the last ship of the entire group. | Reinforcemement waves are triggered by killing the last ship of the entire group. | ||
{{NPCTableHead|Initial Defenders (Auto-aggro)}} | |||
{{NPCTableSeparator|Group 1 (50km)}} | |||
{{NPCTableRow|Frigate|3|Corelli Guard/Safeguard}} | |||
{{NPCTableRow|Battleship|2|Core Rear Admiral}} | |||
{{NPCTableSeparator|Group 2 (60km)}} | |||
{{NPCTableRow|Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}} | |||
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughter|ewar=TD}} | |||
{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}} | |||
|} | |||
{{NPCTableHead|Reinforcement Wave 1}} | |||
{{NPCTableRow|Cruiser|3|Corelum Chief Protector}} | |||
{{NPCTableRow|Battleship|2|Core Rear Admiral}} | |||
|} | |||
{{NPCTableHead|Reinforcement Wave 2}} | |||
{{NPCTableRow|Frigate|2|Corelli Guard}} | |||
{{NPCTableRow|Battleship|3|Core Port Admiral}} | |||
|} | |||
{{NPCTableHead|Reinforcement Wave 3}} | |||
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} | |||
{{NPCTableRow|Battleship|2|Core Port Admiral}} | |||
|} | |||
{{MessageBox|Sansha's Nation Message|Nation does not want us to waste our time with these slaves. Leave them to rot in freedom.|collapsed=yes}} | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||