More actions
m →PvP: Minor tweaks. Corrected a detail about 0.5 sec that was wrong. |
m →Skills |
||
| Line 56: | Line 56: | ||
== Skills == | == Skills == | ||
{{main|Skills and Learning}} | {{main|Skills and Learning}} | ||
Skills in EVE govern the abilities of your character, such as what ships you can fly, what modules you can use, and how well they perform. Skills are trained in real time (even when you are not logged into the game), and while the first few levels of | Skills in EVE govern the abilities of your character, such as what ships you can fly, what modules you can use, and how well they perform. Skills are trained in real time (even when you are not logged into the game), and while the first few levels of many key skills can be trained in minutes and hours, the final levels of some advanced skills can take a month or more to train.. This distribution of training time means that characters can rapidly become quite effective in specific areas of activity but must train for a long time to achieve completely optimum effectiveness. | ||
Skills are cumulative and, given enough time, any character can potentially learn any skill; there is no formal system of character "classes". | |||
== Industry == | == Industry == | ||