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=== [[Overheating]] === | === [[Overheating]] === | ||
Prop mods can be extremely impactful, but also extremely dangerous, modules to | Prop mods can be extremely impactful, but also extremely dangerous, modules to overheat. Overheating a prop mod increases its speed multiplier by 50% (multiplicatively), which means greatly improved top speed but more importantly greatly increased acceleration. This can often make the difference between catching a target and them escaping, or being caught versus making a quick change of direction to escape. | ||
These overheat effects become especially noticeable on Combat [[Interceptors]], which feature a bonus that increases the overheat speed multiplier to ''100%'', and on ships using | However, this power comes at a risk: prop mods generate more rack heat than any other modules, and microwarpdrives in particular have extremely severe head damage values. A 5MN MWD, for instance, can completely burn itself out in as few as ''three'' overheated cycles, severely damaging any tackle modules being run alongside it along the way. Very unusually though, the heat damage inflicted by prop mods vastly decreases at larger sizes, to the point that a 100MN afterburner can potentially be overheated for over a minute and a half before being in danger of burning out. | ||
These overheat effects become especially noticeable on Combat [[Interceptors]], which feature a bonus that increases the overheat speed multiplier to ''100%'', and on ships using oversized afterburners, which will both benefit from the added acceleration, and be able to run their afterburners hot for exceedingly long times. | |||
===Related skills=== | ===Related skills=== | ||