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The "Directional" part of directional scan is quite unique in that it is controlled by moving the camera around, and has nothing to do with your ship's bearing. '''It may be helpful to imagine directional scan as a flashlight. By moving the camera, you are essentially pointing the flashlight toward the direction you want to check.''' Meanwhile, the angle setting specifies how wide the flashlight is going to scatter its light, and range specifies how far away the flashlight can illuminate. | The "Directional" part of directional scan is quite unique in that it is controlled by moving the camera around, and has nothing to do with your ship's bearing. '''It may be helpful to imagine directional scan as a flashlight. By moving the camera, you are essentially pointing the flashlight toward the direction you want to check.''' Meanwhile, the angle setting specifies how wide the flashlight is going to scatter its light, and range specifies how far away the flashlight can illuminate. | ||
[[File:Dscan_b.jpg|thumb|400px|right|I am now sure the POS is at one of Iro VIII's moons. I then warp to Iro VIII itself and from there, scan its two moons one-by-one. A quick 5-degree scan toward Moon 1 shows that a POS is there, with the control tower aptly named "IRO XIIII"...wait, shouldn't that be XIV? Note that 5-degree scan requires a very accurate camera placement: you need to have the celestial's icon and your ship almost overlap.]] | [[File:Dscan_b.jpg|thumb|400px|right|I am now sure the POS is at one of Iro VIII's moons. I then warp to Iro VIII itself and from there, scan its two moons one-by-one. A quick 5-degree scan toward Moon 1 shows that a POS is there, with the control tower aptly named "IRO XIIII"...wait, shouldn't that be XIV? Note that 5-degree scan requires a very accurate camera placement: you need to have the celestial's icon and your ship almost overlap.]] | ||
Because camera manipulation is involved, it is also necessary to enable brackets, since otherwise you will not know where exactly you are pointing your camera at. With brackets enabled, aligning the camera is as easy as moving the target celestial's icon toward your ship's indicator. Check [[ | Because camera manipulation is involved, it is also necessary to enable brackets, since otherwise you will not know where exactly you are pointing your camera at. With brackets enabled, aligning the camera is as easy as moving the target celestial's icon toward your ship's indicator. Check the [[Overview Guide]] to see how to enable brackets. | ||
==Locating Ships== | ==Locating Ships== | ||