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Mining: Difference between revisions

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Added update template calling for Version 19.11 based re-write.
m Change ore hold to mining hold. Change ice mining to ice harvesting. Adjust mining hold capacity where needed. Change Eve to EVE. Some link maintenance.
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'''Advantages'''
'''Advantages'''


* '''Low entry cost''': The {{sh|Venture}} mining frigate is provided free as a mission reward from second [[Career_Agents#Industry_Agent|Industry Career Agent]] mission. The required {{sk|Mining Frigate|I}} skill requires only 15 minutes of training time.
* '''Low entry cost''': The {{sh|Venture}} mining frigate is provided for free as a mission reward from the [[Career Agents|career agent]] missions [[Industrialist (Entrepreneur)#Balancing the Books (2 of 10)|Balancing the Books (2 of 10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (2 of 10)|Making Mountains of Molehills (2 of 10)]].
* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
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== Prospecting  ==
== Prospecting  ==
[[Image:Miningexample.jpg|thumb|500px|right|It ain't no trick to get rich quick<br />If you dig with a shovel or a pick<br />In a mine, where a million diamonds shine.]]
[[Image:Miningexample.jpg|thumb|500px|It ain't no trick to get rich quick<br>
If you dig with a shovel or a pick<br>
In a mine, where a million diamonds shine.]]
 
=== Asteroids and belts===
=== Asteroids and belts===
{{main|Asteroids and ore}}
{{main|Asteroids and ore}}
As their name suggests, asteroids are primarily found in asteroid belts, and most systems in [[New Eden]] have at least one. Asteroid belts can be viewed in the [[overview]] when enabled, and can also be viewed via the contextual menu by right-clicking in space. Each asteroid belt is composed of a variety of asteroids, each containing a particular type of ore noted in asteroid's name. The types and quantities of ore are determined by the [[Security Rating|security rating]] of the system and which [[Topology|quadrant]] it is located in. Rarer and more valuable ores are found in lower-security systems, and ore deposits tend to be larger there as well. Once depleted, asteroid belts do not respawn until downtime, so belts may sometimes be found empty, or lacking a certain type of ore.
As their name suggests, asteroids are primarily found in asteroid belts, and most systems in [[New Eden]] have at least one. Asteroid belts can be viewed in the [[overview]] when enabled, and can also be viewed via the contextual menu by right-clicking in space. Each asteroid belt is composed of a variety of asteroids, each containing a particular type of ore noted in asteroid's name. The types and quantities of ore are determined by the [[system security]] rating of the system and which [[Topology|quadrant]] it is located in. Rarer and more valuable ores are found in lower-security systems, and ore deposits tend to be larger there as well. Once depleted, asteroid belts do not respawn until [[server downtime]], so belts may sometimes be found empty, or lacking a certain type of ore.


Asteroids can also be found in the deadspace pockets created for [[Mission Mining|certain missions]], as well as in [[Cosmic Anomaly|cosmic anomalies]]. While these sites are a bit more difficult to find, they also tend to have much less competition and have richer pickings.
Asteroids can also be found in the deadspace pockets created for [[Mission Mining|certain missions]], as well as in [[Cosmic Anomaly|cosmic anomalies]]. While these sites are a bit more difficult to find, they also tend to have much less competition and have richer pickings.
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=== Mechanics ===
=== Mechanics ===


The basic mechanics of mining are very simple: Fit your ship with a [[ORE_Basic_Ship_and_Skill_Guide#Fitting_strategies_and_mining_modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between 1 and 3 minutes, depending on the module used), the ore mined is automatically deposited in your ship's cargo or ore bay. The mining module will then automatically continue mining until either your cargo/ore bay is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid) - if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.  
The basic mechanics of mining are very simple: Fit your ship with a [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between 1 and 3 minutes, depending on the module used), the ore mined is automatically deposited in your ship's cargo or mining hold. The mining module will then automatically continue mining until either your cargo/mining hold is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid) - if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.  


If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or ore bay, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/ore bay is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.  
If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.  


Once your cargo or ore bay is full, bring the ore you have mined to a station (either fly there yourself, or transfer the ore to another player's ship to fly back (see [[Mining#Solo mining|solo mining]] and [[Mining#Cooperative mining|cooperative mining]] for more details)), then return to the asteroids and continue mining!
Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself, or transfer the ore to another player's ship to fly back (see [[Mining#Solo mining|solo mining]] and [[Mining#Cooperative mining|cooperative mining]] for more details)), then return to the asteroids and continue mining!


==== Mercoxit mining ====
==== Mercoxit mining ====
 
Any ore mining module can mine any type of ore, with one exception: Mercoxit, the [[Asteroids and Ore#Ore variants|rarest ore type]] (and only source of Morphite minerals), which is found only in [[System security#Null security|nullsec]] systems and can only be mined with Deep Core mining modules (any module with "deep core" in its name). In order to use these modules you need to train {{sk|Deep Core Mining|icon=yes}}, and whilst they can be used to mine other types of ore, they are less efficient at it than "normal" mining modules.  
Any ore mining module can mine any type of ore, with one exception: Mercoxit, the [[Asteroids_and_Ore#Ore_variants|rarest ore type]] (and only source of Morphite minerals), which is found only in [[nullsec]] systems and can only be mined with Deep Core mining modules (any module with "deep core" in its name). In order to use these modules you need to train {{sk|Deep Core Mining|icon=yes}}, and whilst they can be used to mine other types of ore, they are less efficient at it than "normal" mining modules.  


Mercoxit mining has one other notable feature: when you mine a Mercoxit asteroid, it will randomly release a cloud of toxic gas which will damage your ship if you're caught in it. Fortunately, the cloud only forms within 5&nbsp;km of the asteroid, so keep your ship further away to escape any damage (note that this precludes you from using the basic Deep Core Mining Laser I module, as it has a maximum range of only 5&nbsp;km). Alternatively, you can train {{sk|Deep Core Mining|icon=yes}}, which reduces the chance of a cloud forming by 20% per skill level - in other words, at {{sk|Deep Core Mining|V}}, no clouds will form when you mine Mercoxit.
Mercoxit mining has one other notable feature: when you mine a Mercoxit asteroid, it will randomly release a cloud of toxic gas which will damage your ship if you're caught in it. Fortunately, the cloud only forms within 5&nbsp;km of the asteroid, so keep your ship further away to escape any damage (note that this precludes you from using the basic Deep Core Mining Laser I module, as it has a maximum range of only 5&nbsp;km). Alternatively, you can train {{sk|Deep Core Mining|icon=yes}}, which reduces the chance of a cloud forming by 20% per skill level - in other words, at {{sk|Deep Core Mining|V}}, no clouds will form when you mine Mercoxit.
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* What asteroids to mine, and where to find these asteroids
* What asteroids to mine, and where to find these asteroids
* Which ships (and skills) are best suited  
* Which ships (and skills) are best suited  
* How best to haul the ore to a [[Refining|refining]] station and then to the market
* How best to haul the ore to a [[refining]] station and then to the market
All miners should attempt to maximize their efficiency (and therefore their profitability), which is typically measured by the amount of ISK earned per hour.  
All miners should attempt to maximize their efficiency (and therefore their profitability), which is typically measured by the amount of ISK earned per hour.  


When deciding what ore to mine, the driving factor is income per volume of ore (ISK per m<sup>3</sup>). For example, Veldspar is the [[Asteroids and Ore#Asteroid distribution|most common and cheapest ore]] in EVE and has a volume of 0.1&nbsp;m<sup>3</sup> per unit; Scordite is the next most common ore but has a volume of 0.15&nbsp;m<sup>3</sup> per unit. Therefore (ignoring [[ORE_Basic_Ship_and_Skill_Guide#Mining_crystals|mining crystals]]), you will always mine 50% more Veldspar than Scordite in a given period of time (since mining lasers mine a fixed ''volume'' of ore per minute). Therefore, in order for Scordite mining to be more profitable than Veldspar mining, Scordite's market price must in turn be 50% greater than Veldspar's. Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for.  
When deciding what ore to mine, the driving factor is income per volume of ore (ISK per m<sup>3</sup>). For example, Veldspar is the [[Asteroids and Ore#Asteroid distribution|most common and cheapest ore]] in EVE and has a volume of 0.1&nbsp;m<sup>3</sup> per unit; Scordite is the next most common ore but has a volume of 0.15&nbsp;m<sup>3</sup> per unit. Therefore (ignoring [[ORE Basic Ship and Skill Guide#Mining crystals|mining crystals]]), you will always mine 50% more Veldspar than Scordite in a given period of time (since mining lasers mine a fixed ''volume'' of ore per minute). Therefore, in order for Scordite mining to be more profitable than Veldspar mining, Scordite's market price must in turn be 50% greater than Veldspar's. Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for.  


Websites like [http://eve.grismar.net/ore/ Grismar's Ore Chart] can look up the current market prices for ores and minerals, and give you a recommendation which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are only found in a [[Asteroids and Ore#Asteroid distribution|certain part of New Eden]], and most miners prefer to operate only in certain parts of space.
Websites like [http://eve.grismar.net/ore/ Grismar's Ore Chart] can look up the current market prices for ores and minerals, and give you a recommendation which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are only found in a [[Asteroids and Ore#Asteroid distribution|certain part of New Eden]], and most miners prefer to operate only in certain parts of space.


Once you have chosen what kind of ore you would like to mine, you will want to maximise the quantity you mine over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE_Basic_Ship_and_Skill_Guide#Fitting_strategies_and_mining_modules|modules]] to fit to it, and what [[Mining#Skills|skills]] to train; see those links for more details.
Once you have chosen what kind of ore you would like to mine, you will want to maximize the quantity you mine over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[Mining#Skills|skills]] to train; see those links for more details.
 
=== Ice mining and gas harvesting ===


=== Ice and gas harvesting ===
In addition to ore, ice and gas can also be harvested. While the actual harvesting mechanics are fairly similar, the ships, equipment, and locations differ significantly from mining ore. ''(Further details can be found in [[ice harvesting]] and [[gas cloud harvesting]].)''
In addition to ore, ice and gas can also be harvested. While the actual harvesting mechanics are fairly similar, the ships, equipment, and locations differ significantly from mining ore. ''(Further details can be found in [[ice harvesting]] and [[gas cloud harvesting]].)''


=== Moon mining ===
=== Moon mining ===
 
{{Main|Moon mining}}
Moon mining can take place only at [[Upwell structures#Refineries|refineries]] anchored within 250 km of a mining beacon in 0.5 space or below and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a giant laser turret aimed at the moon.
Moon mining can take place only at [[Upwell structures#Refineries|refineries]] anchored within 250 km of a mining beacon in 0.5 space or below and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a giant laser turret aimed at the moon.
The Moon Drill is then used to extract a chunk of the moon for mining.  
The Moon Drill is then used to extract a chunk of the moon for mining.  
The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field which contains both normal ore types and special moon-specific ores which can be mined for moon materials.  
The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field which contains both normal ore types and special moon-specific ores which can be mined for moon materials.  
After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency.
After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency.
Additional details on moon mining are available in the article on [[Moon mining]].


== Ships  ==
== Ships  ==
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=== Mining ships ===
=== Mining ships ===
[[Image:Venture.jpg|thumb|The [[Venture]], an entry-level dedicated mining frigate.]]
[[Image:Venture.jpg|thumb|The [[Venture]], an entry-level dedicated mining frigate.]]
The best option for a new miner is to train into the [[Venture]], a dedicated [[Outer Ring Excavations|ORE]] mining frigate (before the [[Eve_Online_Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture and the necessary skillbook ({{sk|Mining Frigate}}) are given out for free by the Industrial Career agents, and training the necessary skills takes only a few minutes. The Venture is a mini mining barge with a substantial ore hold (which minimises travel to stations to unload ore), very good [[Mining Yield|mining yield]] and built-in warp core stabilisation (which makes it easier to escape from hostile ships).   
The best option for a new miner is to train into the [[Venture]], a dedicated [[Outer Ring Excavations|ORE]] mining frigate (before the [[Eve Online Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture is given out for free by the industrialist career agents. The Venture is a mini mining barge with a substantial mining hold (which minimizes travel to stations to unload ore), very good [[mining yield]] and built-in warp core stabilization (which makes it easier to escape from hostile ships).   


After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  
After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger mining holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full mining hold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  


The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, cargohold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved and variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively.  
The last word in mining ships are the [[exhumer]]s (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, mining hold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved and variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively.  


Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers.
Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers.


=== Haulers and support ships ===
=== Haulers and support ships ===
A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. [[Hauling]] is normally done in an [[industrial]] or a freighter.  
A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. [[Hauling]] is normally done in an [[industrial]] or a [[Hauling#Freighters|freighter]].  


Finally, a mining support ship can either come in the form of a security detail against rats and players looking to steal ore, or as a ship designed to provide mining efficiency bonuses. The ultimate mining support ships are the [[Orca]] and [[Rorqual]], of which only the [[Orca]] can enter high-security space and fit through normal stargates.
Finally, a mining support ship can either come in the form of a security detail against rats and players looking to steal ore, or as a ship designed to provide mining efficiency bonuses. The ultimate mining support ships are the [[Orca]] and [[Rorqual]], of which only the [[Orca]] can enter high-security space and fit through normal stargates.


{| class=wikitable style="width:80%"
{| class=wikitable style="width:80%"
|-
|- style="background:#222222"
! style="background:#222222" | Ship Type  
! Ship Type  
! style="background:#222222" | Ship  
! Ship  
! style="background:#222222" | Use
! Use
|-
|-
| '''Frigate'''
| '''Frigate'''
| [[Venture]]
| [[Venture]]
| Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Is cheap and takes minimal training.
| Low yield, tank and mining hold compared to specialized ships. Greater agility and speed. Is cheap and takes minimal training.
|-
|-
| rowspan=2 | '''Expedition Frigate'''
| rowspan=2 | '''Expedition Frigate'''
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|-
|-
| [[Endurance]]
| [[Endurance]]
| Specialized version of the Venture, designed for mining ice.   
| Specialized version of the Venture, designed for harvesting ice.   
|-
|-
| rowspan="3" | '''Mining Barge'''  
| rowspan="3" | '''Mining Barge'''  
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|-
|-
| [[Retriever]]  
| [[Retriever]]  
| Specializes in ore hold capacity.
| Specializes in mining hold capacity.
|-
|-
| [[Covetor]]  
| [[Covetor]]  
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| rowspan="3" | '''Exhumer'''  
| rowspan="3" | '''Exhumer'''  
| [[Skiff]]  
| [[Skiff]]  
| Specializes in defence (shield tank).
| Specializes in defense (shield tank).
|-
|-
| [[Mackinaw]]  
| [[Mackinaw]]  
| Specializes in ore hold capacity.
| Specializes in mining hold capacity.
|-
|-
| [[Hulk]]  
| [[Hulk]]  
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| '''Capital Industrial'''  
| '''Capital Industrial'''  
| [[Rorqual]]
| [[Rorqual]]
| Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity).
| Capital ship, bonuses towards gang link modules, can compress ore in mining hold (vastly increasing capacity).
|}
|}


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*{{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}.  
*{{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}.  


These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for miner ore mining!
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ore mining!




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*{{sk|Ice Harvesting|mult=yes}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level.  
*{{sk|Ice Harvesting|mult=yes}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level.  
*{{sk|Gas Cloud Harvesting|mult=yes}}: Required for [[Gas Cloud Mining]].  Allows use of one gas cloud harvester per level. Note that the skillbook is very expensive (about 20-30M ISK)!  
*{{sk|Gas Cloud Harvesting|mult=yes}}: Required for [[Gas Cloud Mining]].  Allows use of one gas cloud harvester per level. Note that the skillbook is very expensive (about 30M ISK)!  
*{{sk|Deep Core Mining|mult=yes}}: Required for mining Mercoxit (a rare type of ore, only found in [[nullsec]] or [[wormhole]]s).
*{{sk|Deep Core Mining|mult=yes}}: Required for mining Mercoxit (a rare type of ore, only found in [[nullsec]] or [[wormhole]]s).


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*{{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III.
*{{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III.


As mining lasers and mining upgrades are CPU-hungry, training CPU Management will make it easier to fit your ship.  
As mining lasers and mining upgrades are CPU-hungry, training {{Sk|CPU Management}} will make it easier to fit your ship.  




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*{{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I.
*{{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I.


Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up Light Drone Operation, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]].
Mining ships use drones both for defense and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up {{Sk|Light Drone Operation}}, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialization skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]].




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'''Other skills'''
'''Other skills'''
* Almost all the mining ships are shield tanked, so [[Shield_tanking#Shield_skills|shield tanking skills]] are useful to make them less vulnerable to [[gank|ganking]].
* Almost all the mining ships are shield tanked, so [[Shield tanking#Shield skills|shield tanking skills]] are useful to make them less vulnerable to [[gank|ganking]].
* General [[Fitting ships|fitting skills]] will improve the PG and CPU output of your ship allowing better fits.
* General [[Fitting ships|fitting skills]] will improve the PG and CPU output of your ship allowing better fits.


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== Implants ==
== Implants ==


A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules. For details on these implants, see [[implants]] and [[List of Skill Hardwiring Implants|skill hardwiring implants]] ("Industry" implants).  
A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules. For details on these implants, see [[implants]] and [[Skill Hardwiring|skill hardwiring implants]] ("Industry" implants).  


== Mining strategies ==
== Mining strategies ==


=== Bookmarks ===
=== Bookmarks ===
[[File:Asteroid-belt-bookmarks.png|thumb|right|250px|An example of mining bookmarks in an asteroid belt]]
[[File:Asteroid-belt-bookmarks.png|thumb|250px|An example of mining bookmarks in an asteroid belt]]
When you warp to an asteroid belt, you will land in the middle of a [[Asteroids and Ore#Asteroid belts|semicircle of asteroids about 50&nbsp;km in diameter]]. Since the (unboosted) range of mining lasers is only 10&nbsp;km (15&nbsp;km for strip miners), you will then need to fly closer to your target asteroid in order to mine it - and mining ships are not particularly known for their speed. You can cut down on this travel time by using [[bookmarks]], which allow you to warp directly next to an asteroid, and start mining immediately. If you're using [[Drones#Mining_Drones|mining drones]], it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time travelling back and forth between your ship and the asteroid.
When you warp to an asteroid belt, you will land in the middle of a [[Asteroids and Ore#Asteroid belts|semicircle of asteroids about 50&nbsp;km in diameter]]. Since the (unboosted) range of mining lasers is only 10&nbsp;km (15&nbsp;km for strip miners), you will then need to fly closer to your target asteroid in order to mine it - and mining ships are not particularly known for their speed. You can cut down on this travel time by using [[bookmarks]], which allow you to warp directly next to an asteroid, and start mining immediately. If you're using [[Drones#Mining Drones|mining drones]], it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time traveling back and forth between your ship and the asteroid.


It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship (e.g. a [[Frigate|shuttle or a frigate]]), and create three bookmarks along the perimeter of the belt. Position them in such a way that most of the belt is within 15&nbsp;km (the range of a strip miner) of any of the three bookmarks. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial (e.g. a planet) and then warp back to one of the other bookmarks in the belt.
It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship (e.g. a [[Frigate|shuttle or a frigate]]), and create three bookmarks along the perimeter of the belt. Position them in such a way that most of the belt is within 15&nbsp;km (the range of a strip miner) of any of the three bookmarks. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial (e.g. a planet) and then warp back to one of the other bookmarks in the belt.
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=== Survey scanner ===
=== Survey scanner ===
[[File:Survey_scanner.jpg|thumb|right|250px|The results of a survey scan. Note the different kinds of asteroid which make up this asteroid belt, and the different amounts of ore in each.]]
[[File:Survey_scanner.jpg|thumb|250px|The results of a survey scan. Note the different kinds of asteroid which make up this asteroid belt, and the different amounts of ore in each.]]
The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid.  
The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid.  


For instance, say you are mining an asteroid which contains 200 units of Veldspar (Veldspar has a volume of 0.1&nbsp;m<sup>3</sup> per unit, so this asteroid contains 20&nbsp;m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100&nbsp;m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20&nbsp;m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20&nbsp;m<sup>3</sup> of ore (instead 100&nbsp;m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.  
For instance, say you are mining an asteroid which contains 200 units of Veldspar (Veldspar has a volume of 0.1&nbsp;m<sup>3</sup> per unit, so this asteroid contains 20&nbsp;m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100&nbsp;m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20&nbsp;m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20&nbsp;m<sup>3</sup> of ore (instead 100&nbsp;m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.  


Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining_Yield#Short-cycling|short-cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.
Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining Yield#Short cycling|short cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.


You can [[Targeting|target]] asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting (note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window).
You can [[Targeting|target]] asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting (note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window).
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# Copy the results from the Survey Scanner Results window:
# Copy the results from the Survey Scanner Results window:
## Click on any item in the window to select it
## Click on any item in the window to select it
## Press CTRL + A to select all items
## Press {{Button|CTRL}}+{{Button|A}} to select all items
## Press CTRL + C to copy
## Press {{Button|CTRL}}+{{Button|C}} to copy
# Submit the values into a 3rd party appraisal tool like [http://evepraisal.com/ Evepraisal]
# Submit the values into a 3rd party appraisal tool like [http://evepraisal.com/ Evepraisal]
Buy values in Jita or one of the other [[Trade hubs|trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore.
Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore.


== Solo mining  ==
== Solo mining  ==
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There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.  
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.  


=== Cargohold mining  ===
=== Mining hold mining  ===
 
The most basic way to mine is to fill the mining hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend traveling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough mining holds that they do not need to return frequently to a station to unload.  
The most basic way to mine is to fill the ore hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend travelling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough ore holds that they do not need to return frequently to a station to unload.  


As an example: An average-skilled miner flying a [[Venture]] can mine about 250&nbsp;m<sup>3</sup>/min of ore, which is enough to fill the Venture's ore hold (5000&nbsp;m<sup>3</sup>) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600&nbsp;m<sup>3</sup>/min of ore, which will fill the Hulk's ore bay (8500&nbsp;m<sup>3</sup>) in about 5 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).
As an example: An average-skilled miner flying a [[Venture]] can mine about 250&nbsp;m<sup>3</sup>/min of ore, which is enough to fill the Venture's mining hold (5000&nbsp;m<sup>3</sup>) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600&nbsp;m<sup>3</sup>/min of ore, which will fill the Hulk's mining hold (11,500&nbsp;m<sup>3</sup>) in about 7 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).


(Note: Prior to the [[Eve_Online_Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, as the cargoholds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated ore holds on all mining ships, this is no longer the case.)
(Note: Prior to the [[Eve Online Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, as the cargo holds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated mining holds on all mining ships, this is no longer the case.)


=== Jetcan and GSC mining  ===
=== Jetcan and GSC mining  ===


Players can jettison items from their cargohold into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500m of the ship. This jettisoned container has a volume capacity of 27,500&nbsp;m<sup>3</sup>. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger cargohold (most often an [[Industrial#T1_Industrials|industrial ship]]) and haul the ore to a nearby station.  
Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500m of the ship. This jettisoned container has a volume capacity of 27,500&nbsp;m<sup>3</sup>. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[Industrial#T1 Industrials|industrial ship]]) and haul the ore to a nearby station.  


If you're flying a mining ship with an ore hold that's considerably smaller than a jetcan (such as a [[Venture]] (5000&nbsp;m<sup>3</sup> ore hold) or a [[Covetor]] (8000&nbsp;m<sup>3</sup> ore hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling.  
If you're flying a mining ship with an mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000&nbsp;m<sup>3</sup> mining hold) or a [[Covetor]] (9,000&nbsp;m<sup>3</sup> mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling.  


However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can_Flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight [[CONCORD_Details|without CONCORD intervention]]. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900&nbsp;m<sup>3</sup> of ore, which is less than the ore hold on even the smallest mining ship.  
However, jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900&nbsp;m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship.  


As nearly all mining ships have ore holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[Mining#Dual account mining|mining with two accounts]] or in a [[Mining#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds).
As nearly all mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[Mining#Dual account mining|mining with two accounts]] or in a [[Mining#Mining fleets|fleet]] (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds).


A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 81000m^3 of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.
A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 8,1000m<sup>3</sup> of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.


=== Dual account mining  ===
=== Dual account mining  ===
If you have two EVE accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other ones flies a [[Industrial#T1 Industrials|hauler]] to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an [[Orca]] (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the [[Hulk]], which have very high mining yield but small mining holds. 


If you have two Eve accounts, you can [[multiboxing|multibox]] them (i.e. play them on one computer simultaneously). One of these can mine while the other ones flies a [[Industrial#T1_Industrials|hauler]] to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an [[Orca]] (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the [[Hulk]], which have very high mining yield but small ore holds. 
See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alternate characters]].
 
See [[Creating an Alt Hauler]] and [[Creating an Alt Miner]] for tips on creating these [[alt|alt characters]].


== Cooperative mining  ==
== Cooperative mining  ==
[[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]]
[[File:Orca.jpg|thumb|The Orca: the easiest way to make yourself loved by miners.]]
Of the professions in Eve, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.  
Of the professions in EVE, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.  


Properly designed and staffed co-operative [[Mining Fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[Lowsec|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.  
Properly designed and staffed co-operative [[mining fleets]] allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in [[System security#Low security|lower sec regions]], something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.  


Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.  
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in EVE! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.  


<!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.)
<!-- (Commenting out BYOC fleets, as these don't really work the same way after the fleet boosting changes.)


=== Mining booster fleets (BYOC)  ===
=== Mining booster fleets (BYOC)  ===
The simplest mining fleet would be the equivalent of a [[Mission_Fleets#Spider_Fleet|spider mission fleet]], in that each miner does his/her own thing while being supplied with a [[Fleet Leadership#Booster Skills|fleet booster]] which will improve everyone's yield, miner range, miner cycle time, and/or miner capacitor use (note that boosters only work within the same system). These fleets are generally a "join and leave as you want" situation, with no extra services (eg hauling, protection from rats etc) provided. "BYOC" stands for "bring your own can", meaning it's your responsibility to bring the ore you mine to a station.  
The simplest mining fleet would be the equivalent of a [[Mission_Fleets#Spider_Fleet|spider mission fleet]], in that each miner does his/her own thing while being supplied with a [[Fleet Leadership#Booster Skills|fleet booster]] which will improve everyone's yield, miner range, miner cycle time, and/or miner capacitor use (note that boosters only work within the same system). These fleets are generally a "join and leave as you want" situation, with no extra services (eg hauling, protection from rats etc) provided. "BYOC" stands for "bring your own can", meaning it's your responsibility to bring the ore you mine to a station.  


It's generally suggested that you avoid mining the same asteroid as another fleet member (as there is a risk that one of you wastes a mining cycle if the asteroid depletes halfway through), although if you ''really'' want that particular asteroid you can always ask nicely if you can have it. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges and exhumers emptying a belt efficiently.  
It's generally suggested that you avoid mining the same asteroid as another fleet member (as there is a risk that one of you wastes a mining cycle if the asteroid depletes halfway through), although if you ''really'' want that particular asteroid you can always ask nicely if you can have it. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges and exhumers emptying a belt efficiently.  
-->
-->
=== Mining fleets  ===
=== Mining fleets  ===
{{main|Mining Fleets}}
{{main|Mining Fleets}}
The next type of fleet is more structured. A standard mining fleet in [[High Security Space|high security space]] generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an [[Orca]] may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players.
The next type of fleet is more structured. A standard mining fleet in [[System security#High security|high security space]] generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an [[Orca]] may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players.


==== Splitting the ISK ====
==== Splitting the ISK ====
 
Since all the ore is combined into a single pot (and often refined and sold later), you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet. [[Scrapyard's Mining Op Worksheet]] can accommodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.
Since all the ore is combined into a single pot (and often refined and sold later), you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet. [[Scrapyard's Mining Op Worksheet]] can accomodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.


==== Mining fleets in the Uni ====
==== Mining fleets in the Uni ====
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well.  
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well.  


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== See also ==
== See also ==
 
*[[Ice harvesting]] and [[gas cloud harvesting]]: The other two kinds of mining
*[[Ice Mining]] and [[Gas Cloud Mining]]: The other two kinds of mining
*[[Refining]]: What to do with all the ore you just mined
*[[Refining]]: What to do with all the ore you just mined
*[[Orca Guide]]
*[[Orca Guide]]
*[[Lillik%27s_Guide_to_(relatively)_Safe_Ice_Harvesting|Lillik's Guide to (relatively) Safe Ice Harvesting]]
*[[Lillik's Guide to (relatively) Safe Ice Harvesting]]


==External links==
==External links==
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*[https://www.fuzzwork.co.uk/blueprint/ Fuzzworks blueprint Calculator]
*[https://www.fuzzwork.co.uk/blueprint/ Fuzzworks blueprint Calculator]
*[https://www.fuzzwork.co.uk/ore/ Fuzzworks ore table]
*[https://www.fuzzwork.co.uk/ore/ Fuzzworks ore table]
*[http://ore.cerlestes.de/index.html Cerlestes ore table]
*[https://ore.cerlestes.de/index.html Cerlestes ore table]
*[http://eve.grismar.net/ore/ Grismar - ore chart]
*[http://eve.grismar.net/ore/ Grismar - ore chart]
*[http://greedygoblin.blogspot.com/p/why-was-i-ganked.html greedygoblin - mining safety tips from a ganker]
*[https://greedygoblin.blogspot.com/p/why-was-i-ganked.html greedygoblin - mining safety tips from a ganker]
*[https://eveminingfleet.ovh EVEMiningFleet]
*[https://eveminingfleet.ovh EVEMiningFleet]
{{Mining Links}}
{{Mining Links}}
[[Category:Mining]]
[[Category:Mining]]