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* Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space) | * Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space) | ||
* pages on daily log-in rewards and the "skilling spree" mechanic | * pages on daily log-in rewards and the "skilling spree" mechanic | ||
* [[User:Uryence/Kvasir|Kvasir]] | |||
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== Becoming a teacher == | == Becoming a teacher == | ||