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A note on TeamSpeak operation - as scout, you are perfectly within your rights to overtalk someone if something urgent comes up - typically you do that by saying "check check" in the command channel, people should then stop and listen. Obviously you would only use this for really urgent information, like a war target incoming to a fleet position. | A note on TeamSpeak operation - as scout, you are perfectly within your rights to overtalk someone if something urgent comes up - typically you do that by saying "check check" in the command channel, people should then stop and listen. Obviously you would only use this for really urgent information, like a war target incoming to a fleet position. | ||
== | == What to Look For == | ||
=== Local === | |||
While you're scouting, you're looking for certain things. First of all, valid targets or threats - during war that's any of our War Targets, outside of war it's anyone who's "red flashy" (sec status below -5). You're also looking for high concentrations of a single corp (particularly if you're hunting pirates and see a bunch of one pirate corp in channel), and/or anyone that appears to be an out-of-corp alt for a target or potential target (that's neutral pilots following you or hanging around on gates looking suspicious). | While you're scouting, you're looking for certain things. First of all, valid targets or threats - during war that's any of our War Targets, outside of war it's anyone who's "red flashy" (sec status below -5). You're also looking for high concentrations of a single corp (particularly if you're hunting pirates and see a bunch of one pirate corp in channel), and/or anyone that appears to be an out-of-corp alt for a target or potential target (that's neutral pilots following you or hanging around on gates looking suspicious). | ||
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Often you'll be asked to jump into a system and check what's there. Typically this will be jump in, move and cloak, and work your way through the people in local noting down any who are potential targets. Then report back the number of targets and whether you can actually see any or not (ie. are they all on the gate you just came through waiting ;) Typically, if there's anything of interest you'll then be asked to try and track them down - get eyes on them. That's a mix of jumping around the stations, and probing - covered elsewhere in this doc. | Often you'll be asked to jump into a system and check what's there. Typically this will be jump in, move and cloak, and work your way through the people in local noting down any who are potential targets. Then report back the number of targets and whether you can actually see any or not (ie. are they all on the gate you just came through waiting ;) Typically, if there's anything of interest you'll then be asked to try and track them down - get eyes on them. That's a mix of jumping around the stations, and probing - covered elsewhere in this doc. | ||
== Directional Scanner and Overview == | === Directional Scanner and Overview === | ||
Remember your directional scanner - it should be open and you should be using it when you come into a system if you think there may be bad guys near the gate but not on grid. Pulsing the directional scanner is a good habit to get into anyway. | Remember your directional scanner - it should be open and you should be using it when you come into a system if you think there may be bad guys near the gate but not on grid. Pulsing the directional scanner is a good habit to get into anyway. | ||
On overview, you're looking for enemies nearby, particularly flashy reds. You're also looking for cyno fields - they'll show up anywhere in the system, and are a high priority to check out. | |||
== Scanning down the opponent == | == Scanning down the opponent == | ||