Difference between revisions of "Template:Damage to resist"

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  | the syndicate = {{Damagetype|Kin|Th}}
 
  | the syndicate = {{Damagetype|Kin|Th}}
 
  | thukker tribe = {{Damagetype|Ex|Kin}}
 
  | thukker tribe = {{Damagetype|Ex|Kin}}
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Revision as of 13:55, 31 March 2022

Template documentation (for the above template, sometimes hidden or invisible)
Description
Damage to resist returns the default damage type, in graphical form, used by a given faction.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
{{CMBSiteInfo}}
{{HomefrontOperation}}
Syntax
{{Damage to resist|<Faction>}}
Parameters
Faction
Name of the faction, one of the following, case insensitive.
Full name Valid alternative(s)
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel, Angels
Ashes of Turnur - Ashes
Blood Raider Covenant - Blood Raider, Blood Raiders
Caldari State - Caldari
CONCORD
Disciples of Purity - Disciples
EDENCOM
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Gallente Primacy
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu, Mordu's
Rogue Drones
Sansha's Nation - Sansha, Sansha's
Serpentis
Sleepers
The Syndicate - Syndicate
Thukker Tribe
Triglavians
United Champions of Freedom - UCF
Sample output
{{Damage to resist|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to resist|Barbarians}} gives...
Damage to resist not defined for Barbarians
See also
NPC damage types
{{Damage to deal}}
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